So your thread is in the right place! Game on!
Whackamatt (Axis) vs rubioton (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
Hi Whackamatt,
I forgot moving two mech inf from Central United States to Central America.
May I use the Edit Mode to correct it?
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Feel free to do it any time during your turn. Like a US move during the UK turn. My only rules are:
Make sure you catch it before one of my turns where it would affect my turn. i.e. tell me of a UK naval move before I take Italy, cause that would change what I would have done, etc.
And the other is so long as it doesn’t seem like your NCM was affected by the results of combat. It’s usually something far away from the action, so not a big deal.
Either way, just do it but make sure you tell me, and if I feel it violates one of those two rules we can discuss. That rarely happens though, so edit away to keep the game moving. :-D
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OK,
Copy for the future.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
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Sorry I didn’t post in my turn
:-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 3 infantry moved from Greece to Turkey
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Turkey
1 bomber moved from Southern Italy to Turkey
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 infantry moved from 99 Sea Zone to Turkey
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Turkey
Italians attack with 2 armour, 1 bomber, 2 fighters and 5 infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 1 armour and 5 infantry
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Turkey to Greece
1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Spain
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Yugoslavia to RomaniaPlace Units - Italians
1 airfield placed in Greece
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 3 infantry
Italians defend with 1 infantry
French roll dice for 3 infantry in Tunisia, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Algeria to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 71 Sea Zone to 83 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 2 infantry
83 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 39
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 5 / 5
British : 36 / 37
UK_Pacific : 21 / 23
Italians : 17 / 17
ANZAC : 17 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 6 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2,250
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4French Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2,333
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Italians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
1 fighter moved from Southern France to Spain
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
3 fighters and 3 tactical_bombers moved from Greece to Egypt
2 armour and 2 artilleries moved from Romania to 100 Sea Zone
4 infantry moved from Romania to 100 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 100 Sea Zone to 98 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 carrier, 2 cruisers and 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win, taking 98 Sea Zone from British with 1 bomber, 2 carriers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 40
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier, 2 cruisers and 1 destroyer
Battle in Egypt
Germans attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 fighter; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Germans win, taking Egypt from British with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombersNon Combat Move - Germans
5 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 bomber moved from Egypt to Greece
3 aaGuns and 1 artillery moved from Normandy Bordeaux to Spain
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
1 tactical_bomber moved from Finland to Sweden
1 bomber moved from 98 Sea Zone to GreecePlace Units - Germans
10 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Sweden
1 mech_infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
1 fighter moved from Southern France to Spain
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
3 fighters and 3 tactical_bombers moved from Greece to Egypt
2 armour and 2 artilleries moved from Romania to 100 Sea Zone
4 infantry moved from Romania to 100 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 100 Sea Zone to 98 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to EgyptCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 carrier, 2 cruisers and 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win, taking 98 Sea Zone from British with 1 bomber, 2 carriers, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 40
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier, 2 cruisers and 1 destroyer
Battle in Egypt
Germans attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 fighter; British defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Germans win, taking Egypt from British with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 armour, 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombersNon Combat Move - Germans
5 infantry moved from Greece to Turkey
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 bomber moved from Egypt to Greece
3 aaGuns and 1 artillery moved from Normandy Bordeaux to Spain
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Sweden
1 tactical_bomber moved from Finland to Sweden
1 bomber moved from 98 Sea Zone to GreecePlace Units - Germans
10 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Sweden
1 mech_infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 aaGuns, 1 artillery and 11 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 3 aaGuns, 1 artillery and 11 infantry
EDIT: Turning off Edit Mode -
please use the second file, i changed a ncm
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 mech_infantrys moved from Volgograd to Tsinghai
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
3 artilleries moved from Bryansk to Western Ukraine
5 infantry moved from Amur to Korea
1 aaGun moved from Amur to KoreaPlace Units - Russians
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Volgograd
1 bomber and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 factory_minor and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
2 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from French Indo China to Philippines
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 battleship, 1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
6 fighters and 6 tactical_bombers moved from French Indo China to India
2 artilleries and 6 infantry moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 4 transports
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 cruisers, 2 destroyers and 4 transports remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in India
Japanese attack with 2 artilleries, 6 fighters, 6 infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 fighters, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 23PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 fighters and 11 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from 44 Sea Zone to Paulau Island
4 fighters and 5 tactical_bombers moved from India to Yunnan
2 artilleries and 6 infantry moved from Yunnan to Shan State
2 carriers moved from 38 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shantung to ChaharPlace Units - Japanese
1 factory_minor placed in French Indo China
1 aaGun and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from Midway to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Midway to Japan
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 carrier, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
2 tactical_bombers moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Central United States to 26 Sea Zone
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Portugal
1 bomber moved from Japan to AmurPlace Units - Americans
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 fighter and 2 tactical_bombers
Amur : 1 bomber
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
26 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 carrier
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Portugal : 1 armour, 1 artillery and 2 infantry
101 Sea Zone : 3 transports
Venezuela : 1 flag, 2 infantry and 1 mech_infantry
Colombia : 1 flag, 1 mech_infantry
91 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 48 / 64
Russians : 40 / 40
Japanese : 45 / 73
Americans : 52 / 73
Chinese : 2 / 5
British : 34 / 37
UK_Pacific : 13 / 0
Italians : 17 / 17
ANZAC : 17 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,571
Median : 3,500
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14Null / Other
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3,750
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,875
Standard Deviation : 1,369
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Mozambique to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Alexandria to Egypt
3 infantry moved from Saudi Arabia to Iraq
3 infantry moved from Persia to IraqCombat - British
Battle in Egypt
British attack with 2 artilleries and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 0/4 hits
Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 2/3 hits
Germans roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Iraq
British attack with 6 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 6 infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 5 infantry in Iraq, round 3 : 3/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
3 infantry moved from Angola to Belgian Congo
1 infantry moved from Mozambique to Tanganyika TerritoryPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea Zone
1 transport placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,4
British collect 35 PUs (3 lost to blockades); end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag, 1 armour, 4 fighters and 4 infantry
Mozambique : 1 flag
Saudi Arabia : 1 flag
106 Sea Zone : 1 transport
109 Sea Zone : 1 destroyer and 1 transport
Angola : 1 flag
Iraq : 1 flag, 5 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 46 / 64
Russians : 40 / 40
Japanese : 45 / 73
Americans : 52 / 73
Chinese : 2 / 4
British : 38 / 36
UK_Pacific : 13 / 0
Italians : 17 / 17
ANZAC : 17 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3,596
Median : 4,000
Variance : 0,392
Standard Deviation : 0,626
Total rolls : 52Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4,000
Median : 4,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3,750
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4,000
Median : 4,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,222
Median : 3,500
Variance : 0,471
Standard Deviation : 0,686
Total rolls : 18Americans Combat
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,875
Standard Deviation : 1,369
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Turkey to 99 Sea Zone
2 fighters moved from Greece to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery moved from Syria to 99 Sea Zone
1 armour, 1 artillery, 1 battleship and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 fighters
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 artillery and 1 fighterNon Combat Move - Italians
1 fighter moved from Egypt to Syria
1 bomber moved from Egypt to Southern Italy
2 aaGuns and 3 infantry moved from Southern France to SpainPlace Units - Italians
3 infantry placed in Southern France
1 aaGun and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 unit repaired.
1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Caucasus
1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Rostov
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Turkey to Iraq
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 infantry moved from Turkey to Iraq
1 infantry moved from Turkey to Iraq
2 bombers moved from Greece to Portugal
5 armour, 1 artillery and 1 fighter moved from Spain to Portugal
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
1 armour and 1 infantry moved from Sweden to 113 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from 104 Sea Zone to Portugal
1 carrier moved from 98 Sea Zone to 100 Sea ZoneCombat - Germans
Battle in Rostov
Battle in Iraq
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 5 infantry
Germans win, taking Rostov from Russians, taking Iraq from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 5 infantry
Battle in Caucasus
Battle in Portugal
Germans attack with 6 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
British defend with 1 armour, 4 fighters and 4 infantry; Americans defend with 1 armour, 1 artillery and 2 infantry
Germans win, taking Caucasus from Russians, taking Portugal from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 5 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
Casualties for British: 1 armour, 4 fighters and 4 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Germans
1 armour moved from Gibraltar to Spain
1 tactical_bomber moved from Sweden to France
1 fighter and 1 tactical_bomber moved from Iraq to Greece
1 fighter moved from Iraq to Greece
1 tactical_bomber moved from Iraq to 100 Sea ZonePlace Units - Germans
1 armour placed in Normandy Bordeaux
2 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 armour and 2 artilleries placed in Sweden
1 destroyer placed in 100 Sea Zone
9 infantry placed in Romania
1 infantry placed in Normandy Bordeaux
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 100 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 infantry
EDIT: Adding units owned by Germans to Turkey: 2 infantry
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Removing units owned by Germans from Romania: 1 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 98 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs