It’s rare to see dice that bad, wow 🤯
JEB (Axis) vs Inno (Allies) 42 2E Game 05
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Non Combat Move - Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Evenki National Okrug to Vologda
1 submarine moved from 59 Sea Zone to 61 Sea ZonePlace Units - Russians
8 infantry placed in Russia
Russians undo move 1.
1 artillery and 7 infantry placed in Russia
1 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Italian East Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
61 Sea Zone : 1 submarine
Caucasus : 1 factory
Karelia S.S.R. : 1 factory and 1 infantry
Russia : 2 aaGuns, 4 armour, 4 artilleries, 1 factory, 2 fighters and 36 infantry
Ukraine S.S.R. : 1 flag
Vologda : 1 infantryProduction/PUs Summary :
Russians : 25 / 25
Germans : 31 / 36
British : 37 / 39
Japanese : 23 / 28
Americans : 52 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
18 armour, 4 artilleries and 19 infantry moved from West Russia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Belorussia to Caucasus
1 armour moved from Poland to Caucasus
Germans take Ukraine S.S.R. from Russians
1 infantry moved from Belorussia to West Russia
2 infantry moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to 4 Sea Zone
3 fighters moved from Germany to Karelia S.S.R.
9 infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
2 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Karelia S.S.R.
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry; Russians defend with 1 factory and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 11 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour and 11 infantry in Baltic States, round 2 : 2/12 hits
British roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour and 10 infantry in Baltic States, round 3 : 3/11 hits
British roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the British lost in Baltic States
Germans win, taking Baltic States from British with 1 armour and 10 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
3 fighters moved from Karelia S.S.R. to Germany
1 bomber moved from 4 Sea Zone to Germany
2 aaGuns moved from West Russia to Caucasus
2 infantry moved from Italy to GermanyPlace Units - Germans
1 armour and 8 infantry placed in Germany
2 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Germans from Italy: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 infantry
EDIT: Adding units owned by Germans to Belorussia: 3 infantry
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Baltic States : 1 armour and 10 infantry
Belorussia : 3 infantry
Caucasus : 1 flag, 2 aaGuns, 20 armour, 4 artilleries, 1 factory and 19 infantry
France : 1 infantry
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory, 3 fighters and 11 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
Northwestern Europe : 1 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 17 / 25
Germans : 41 / 41
British : 35 / 39
Japanese : 23 / 28
Americans : 52 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 carriers and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
6 fighters moved from Yunnan to 35 Sea Zone
1 infantry moved from French Indo-China Thailand to Malaya
British take Malaya from Japanese
1 infantry moved from Kwangtung to Anhwei
Americans take Anhwei from Japanese
1 armour moved from Yunnan to Burma
British take Burma from Japanese
1 armour moved from Burma to Yunnan
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 bomber moved from Russia to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea ZoneCombat - British
Battle in France
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in France, round 3 : 1/3 hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits
1 infantry owned by the Germans lost in France
British win, taking France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 35 Sea Zone
British attack with 1 bomber and 7 fighters
Japanese defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 1 bomber and 7 fighters in 35 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 35 Sea Zone, round 2 : 1/2 hits
1 transport owned by the Japanese, 1 cruiser owned by the Japanese, 1 fighter owned by the British and 1 battleship owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
Casualties for British: 1 fighterNon Combat Move - British
4 fighters moved from Yunnan to 61 Sea Zone
1 armour moved from Yunnan to Kwangtung
1 aaGun moved from Yunnan to Kwangtung
3 armour moved from Kazakh S.S.R. to Kwangtung
1 fighter moved from Yunnan to Kwangtung
6 fighters moved from 35 Sea Zone to India
1 bomber moved from 35 Sea Zone to IndiaPlace Units - British
2 carriers placed in 61 Sea Zone
1 infantry placed in United Kingdom
1 infantry placed in India
1 artillery placed in United Kingdom
British undo move 4.
1 artillery placed in IndiaTurn Complete - British
British collect 43 PUs; end with 44 PUs totalTerritory Summary for British :
8 Sea Zone : 2 transports
61 Sea Zone : 2 carriers and 4 fighters
Anhwei : 1 infantry
Finland : 1 flag
France : 1 flag, 1 artillery and 2 infantry
French Indo-China Thailand : 1 flag
India : 1 artillery, 1 bomber, 1 factory, 6 fighters and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 4 armour, 1 factory, 1 fighter and 1 infantry
Malaya : 1 flag, 1 infantry
New Zealand : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 1 infantry
Western Australia : 1 infantry
Yunnan : 1 armourProduction/PUs Summary :
Russians : 17 / 25
Germans : 35 / 41
British : 43 / 44
Japanese : 20 / 28
Americans : 53 / 57 -
I’m attacking your fleet. Which units do you want to remove?
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For 7 hits, please take 1 submarine, 2 destroyer, 2 UK Carrier, 1 US Carrier, and absorb 1 hit using Battleship.
Thanks
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Got you. My india attack was a real mistake. I totally missed that you could take it back until the next UK turn. I have to think harder about all possibilities all your allies have during a complete round, and not just for one particular power. You really use your allies well together. I think this will be difficult for me … (well it already started with your air raid on my transports)
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Yes… without that it would still take me a while to find a way to crack the Japanese naval force… I think that transports raid change the momentum dramatically as you lose control to the new factory.
I’m happy to keep playing but you feel like to start another game let me know any time.
Cheers,
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer and 3 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Kiangsu
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Manchuria to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 bombers moved from East Indies to 61 Sea Zone
1 fighter moved from Japan to 61 Sea Zone
1 bomber moved from Japan to 61 Sea Zone
1 battleship moved from 62 Sea Zone to 61 Sea Zone
3 carriers, 2 destroyers and 6 fighters moved from 62 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 2 destroyers and 7 fighters
British defend with 2 carriers and 4 fighters; Russians defend with 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers and 7 fighters in 61 Sea Zone, round 2 : 7/16 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 carriers, 2 destroyers, 8 fighters and 1 transport in 61 Sea Zone, round 2 : 8/15 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 bomber owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Russians, 3 fighters owned by the Japanese and 2 carriers owned by the British lost in 61 Sea Zone
2 carriers owned by the Japanese and 1 battleship owned by the Japanese retreated to 62 Sea Zone
Americans win with 1 battleship, 1 carrier, 8 fighters and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber, 1 carrier, 2 destroyers and 3 fighters
Casualties for Russians: 1 submarine
Casualties for British: 2 carriers
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
2 fighters owned by the Americans and 4 fighters owned by the British forced to land in KwangtungNon Combat Move - Japanese
2 bombers moved from 61 Sea Zone to Japan
4 fighters moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
1 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 destroyer and 3 submarines placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 27 PUs total
2 units repaired.Territory Summary for Japanese :
48 Sea Zone : 1 transport
62 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 2 transports
Borneo : 1 artillery
Buryatia S.S.R. : 1 flag, 1 armour and 2 infantry
Caroline Islands : 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Kiangsu : 1 artillery and 1 infantry
Manchuria : 2 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Wake Island : 1 infantryProduction/PUs Summary :
Russians : 17 / 25
Germans : 35 / 41
British : 43 / 44
Japanese : 25 / 27
Americans : 48 / 57 -
Hey…
I decided to attack your naval force. Would you like to submerge your submarine or fight?
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Fight.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from Kwangtung to 62 Sea Zone
1 fighter moved from Yunnan to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 52 Sea Zone to 48 Sea Zone
2 bombers moved from New Guinea to 62 Sea Zone
1 fighter moved from New Guinea to 62 Sea Zone
1 infantry moved from Egypt to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
Americans take East Indies from Japanese
2 armour moved from Szechwan to Kiangsu
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Northwestern Europe
1 cruiser moved from 5 Sea Zone to 8 Sea Zone
3 fighters moved from Russia to Karelia S.S.R.
1 armour moved from Russia to West Russia
4 fighters moved from Russia to West Russia
2 fighters moved from 5 Sea Zone to Northwestern EuropeCombat - Americans
Battle in West Russia
Americans attack with 1 armour and 4 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour and 4 fighters in West Russia, round 2 : 5/5 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Americans win, taking West Russia from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsu
Americans attack with 2 armour
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Americans roll dice for 2 armour in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 2 armour in Kiangsu, round 4 : 2/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 2 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwestern Europe
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Northwestern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
Americans win, taking Northwestern Europe from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/5 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier and 7 fighters
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 3 submarines and 2 transports
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 bombers and 7 fighters in 62 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship and 1 carrier in 62 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 4/8 hits
3 fighters owned by the Americans, 1 carrier owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 2 submarines in 62 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 bombers and 4 fighters in 62 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 battleship in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 62 Sea Zone, round 3 : 2/4 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 3 fighters owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the Japanese lost in 62 Sea Zone
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 48
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports
Casualties for Americans: 1 battleship, 1 carrier and 4 fightersNon Combat Move - Americans
1 bomber moved from Western United States to Kwangtung
2 bombers moved from 62 Sea Zone to Kwangtung
1 transport moved from 61 Sea Zone to 35 Sea Zone
1 submarine moved from 52 Sea Zone to 48 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 carrier moved from 18 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 carrier moved from 56 Sea Zone to 43 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 aaGun moved from Eastern Canada to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 carrier moved from 5 Sea Zone to 8 Sea Zone
1 destroyer moved from 5 Sea Zone to 8 Sea Zone
2 fighters moved from Northwestern Europe to 8 Sea Zone
2 fighters moved from Karelia S.S.R. to Russia
4 fighters moved from West Russia to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Persia to India
3 fighters moved from 62 Sea Zone to KwangtungPlace Units - Americans
1 bomber placed in Western United States
2 fighters placed in Western United States
2 infantry placed in Eastern United States
1 armour placed in Szechwan
1 transport placed in 56 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 aaGun, 1 infantry and 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
35 Sea Zone : 1 transport
37 Sea Zone : 1 transport
43 Sea Zone : 1 artillery, 1 carrier and 1 transport
48 Sea Zone : 2 submarines
55 Sea Zone : 1 carrier
56 Sea Zone : 1 transport
Algeria : 1 flag
East Indies : 1 flag, 1 infantry
Eastern United States : 1 factory and 2 infantry
India : 1 aaGun, 1 artillery and 1 infantry
Iwo Jima : 1 flag
Karelia S.S.R. : 1 artillery and 1 infantry
Kiangsu : 1 flag, 2 armour
Kwangtung : 3 bombers and 3 fighters
Libya : 1 flag
Morocco : 1 flag
New Guinea : 1 flag
Northwestern Europe : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag
Persia : 1 artillery
Russia : 7 fighters
Solomon Islands : 1 flag, 1 infantry
Szechwan : 1 armour and 1 factory
West Russia : 1 flag, 1 armour
Western United States : 1 bomber, 1 factory, 2 fighters and 2 infantryProduction/PUs Summary :
Russians : 19 / 25
Germans : 29 / 41
British : 43 / 44
Japanese : 19 / 27
Americans : 58 / 58 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour and 2 fighters
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour and 2 fighters in Ukraine S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Russia
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Vologda to Evenki National Okrug
6 infantry moved from Russia to Kazakh S.S.R.
5 infantry moved from Russia to Kazakh S.S.R.Place Units - Russians
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 factory
Kazakh S.S.R. : 12 infantry
Russia : 2 aaGuns, 3 armour, 8 artilleries, 1 factory, 2 fighters and 27 infantryProduction/PUs Summary :
Russians : 19 / 19
Germans : 29 / 41
British : 43 / 44
Japanese : 19 / 27
Americans : 58 / 58 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 14
Purchase Units - Germans
Germans repair 0 damage on 1 factory; Remaining resources: 39 PUs;
Germans buy 5 artilleries and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Caucasus to Kazakh S.S.R.
18 armour moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Persia
2 infantry moved from Germany to Northwestern Europe
3 infantry moved from Germany to France
1 infantry moved from Germany to France
1 bomber moved from Germany to France
1 fighter moved from Germany to France
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Germany to Karelia S.S.R.
1 artillery moved from Caucasus to West Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
2 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to Northwestern EuropeCombat - Germans
Battle in France
Germans attack with 1 bomber, 1 fighter and 4 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in France, round 2 : 3/6 hits
British roll dice for 1 artillery and 2 infantry in France, round 2 : 0/3 hits
2 infantry owned by the British and 1 artillery owned by the British lost in France
Germans win, taking France from British with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in West Russia, round 2 : 1/3 hits
Americans roll dice for 1 armour in West Russia, round 2 : 0/1 hits
1 armour owned by the Americans lost in West Russia
Germans win, taking West Russia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Northwestern Europe
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Northwestern Europe, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Northwestern Europe, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Northwestern Europe, round 4 : 1/3 hits
Americans roll dice for 1 artillery in Northwestern Europe, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 factory; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 3 : 2/4 hits
Russians roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
1 artillery owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 18 armour and 6 infantry
Russians defend with 12 infantry
Germans roll dice for 18 armour and 6 infantry in Kazakh S.S.R., round 2 : 12/24 hits
Russians roll dice for 12 infantry in Kazakh S.S.R., round 2 : 6/12 hits
12 infantry owned by the Russians and 6 infantry owned by the Germans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 18 armour remaining. Battle score for attacker is 18
Casualties for Germans: 6 infantry
Casualties for Russians: 12 infantry
Battle in Persia
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
British roll dice for 1 artillery in Persia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits
British roll dice for 1 artillery in Persia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits
British roll dice for 1 artillery in Persia, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Persia
Germans win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Northwestern Europe to Germany
1 fighter moved from France to Germany
1 bomber moved from France to GermanyPlace Units - Germans
4 artilleries placed in Caucasus
1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs totalTerritory Summary for Germans :
Baltic States : 1 armour and 7 infantry
Belorussia : 1 infantry
Caucasus : 1 flag, 2 aaGuns, 2 armour, 6 artilleries, 1 factory and 12 infantry
France : 4 infantry
Germany : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory, 3 fighters and 10 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 18 armour
Northwestern Europe : 2 infantry
Persia : 1 flag, 1 artillery
West Russia : 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 15 / 19
Germans : 44 / 45
British : 36 / 44
Japanese : 19 / 27
Americans : 54 / 58 -
I think we can stop here. There is no way I can turn this around. Well played. Interesting how one single action could change the tide of the game.
You want to play another one on this map?
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Certainly if you are interested : -). Which side would you like to play?
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I’ll play the axis again. I need to figure out a plan how to play the allies on this map, and maybe I can get inspired from your allied play first.
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Sure I will start one shortly. I like to explore more different Allies strategy too.