@ncscswitch:
If you let AA guns fire every time they are overflown, then central europe becomes an AF dead zone, reliant purely on ground troops to push and push back. It takes AF out of the equation for offensive purposes, and still more expensive than INF for defensive purposes, thus FIGs would nto get bought.
So, by limitting AA to combat overflights only, it makes aircraft slightly more attractive for purchase, making the game more diverse.
I think you GREATLY overstate the effects of “always on” AA guns. How often do you really think planes are going to overfly multiple AA guns, even in Europe? Most air strikes are launched from behind your front lines, and the planes are flying over friendly territory until they get to combat, and then friendly territory to get back. There are exceptions, but they are rare. Perhaps you misunderstood and thought I meant that planes should suffer AA fire on the way in and out of the territory being attacked by an AA gun in that territory? No, that is not what I meant, I could see that making AA guns a bit too powerful.
I play in the TripleA WarClub which uses always on AA guns and believe me, in my limited experience, PLENTY of Fighters are bought.
It also makes it more histroically accurate since it allows for waves of aircraft, allied and axis, to fly again and again, with only minimal losses to AA fire.
As you may recall from previous discussions, I’m less concerned with “historical accuracy” than with game play and balance. IMHO, AA guns are a fairly weak unit and could use the oomph that “always on” gives them. Even then, nobody buys them for the most part.