@Axel:
never heared of ‘playing low luck’.
There are probably other threads and websites on the topic, but I’m too lazy to look for them right now. :-)
In brief, low luck eliminates the wild swings of luck that regular dice can entail.
Basically, in each battle you total the attack and defense factors on both sides, divide by six, and each side gets that many hits. If there is any remainder, a die is rolled to see if that generates an extra hit or not. So each round of combat can have at most one die roll per side.
Here is an example.
2 Tanks, 1 Art, and 2 Inf attacking 3 Inf and 1 Fighter
In the first round, the attackers total is 3+3+2+2+1=11
So they get one hit automatically, and a second hit if they roll a 5 or less.
The Defenders total is 2+2+2+4=10.
So they get one hit automatically, and a second hit if they roll a 4 or less.
and so on.
Luck is still a factor in low luck, which is why it’s not called no luck. But it’s a much smaller factor.
Some people like low luck, some don’t. I’m not sure which I prefer myself. Also note that strategy is different between the the versions. The differences a subtle, but they are there, and it is possible to be a good low luck player but a bad regular dice player, and vice versa.
Edited to add a couple of "or less"es…