interesting switch from Sealion. The dice saved me
14L G40 Balladeer (axis) v Whackamatt (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Siam
1 infantry moved from Yunnan to French Indo China
4 infantry moved from Scotland to United KingdomCombat - British
Battle in Siam
British attack with 1 armour
Japanese defend with 1 mech_infantry
British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
5 infantry moved from India to West India
1 armour moved from India to West IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
British collect 29 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern France to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Southern Italy to Morocco -
Scramble?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern France to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 2 armour, 3 fighters, 1 harbour and 2 infantry
Italians win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
Casualties for Americans: 2 armour, 3 fighters and 2 infantryNon Combat Move - Italians
1 tactical_bomber moved from Morocco to Algeria
4 fighters and 1 tactical_bomber moved from Morocco to Gibraltar
1 bomber moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern France
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 battleship moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 destroyers, 2 fighters, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to Gibraltar
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
6 armour moved from Iraq to Eastern Persia
1 armour moved from Persia to Eastern Persia
2 armour, 9 artilleries and 7 mech_infantrys moved from Sikang to Szechwan
1 bomber moved from Southern Italy to Trans-Jordan
1 bomber moved from Western Germany to Trans-Jordan
8 armour moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 armour moved from Iraq to Trans-JordanCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Persia
Germans attack with 9 armour
British defend with 1 infantry
Germans win, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Germans attack with 2 armour, 9 artilleries and 7 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Germans win, taking Szechwan from Chinese with 2 armour, 9 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Trans-Jordan
Germans attack with 10 armour, 2 bombers and 2 mech_infantrys
British defend with 4 infantry; Americans defend with 1 fighter
Germans win, taking Trans-Jordan from British with 10 armour and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for British: 4 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 bombers moved from Trans-Jordan to Northwest Persia
2 aaGuns moved from Northwest Persia to Persia
3 mech_infantrys moved from Volgograd to Sikang
3 mech_infantrys moved from Ukraine to Caucasus
4 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 artilleries and 2 infantry placed in Western Germany
1 infantry placed in France
3 destroyers placed in 110 Sea Zone
1 destroyer and 2 transports placed in 112 Sea Zone
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Borneo
1 artillery moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 carrier and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
1 tactical_bomber placed in Kiangsu
1 destroyer placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
8 artilleries moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
9 artilleries, 9 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
9 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
3 fighters and 1 tactical_bomber moved from West India to Egypt
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 9 artilleries, 9 infantry and 1 tactical_bomber
Germans defend with 3 fighters, 6 infantry and 3 tactical_bombers; Italians defend with 1 artillery, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Italians win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 9 artilleries, 9 infantry and 1 tactical_bomberNon Combat Move - Americans
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
3 armour, 1 bomber and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from Egypt to Iraq
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Siam to Yunnan
3 infantry moved from West India to IndiaCombat - British
Battle in Philippines
Battle in Iraq
British attack with 1 armour, 3 fighters and 1 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 armour, 1 fighter and 1 infantryNon Combat Move - British
2 fighters moved from Iraq to Egypt
1 aaGun moved from Yunnan to French Indo ChinaPlace Units - British
3 fighters placed in Egypt
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
3 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Italians
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 6 infantry; Remaining resources: 8 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in MoroccoNon Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from France to Southern France
1 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Yugoslavia
1 tactical_bomber moved from Algeria to GibraltarPlace Units - Italians
3 infantry placed in Southern France
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 infantry moved from 85 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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I let you have the infantry in Yunnan for max defense, if you want the AA gun back instead of the infantry that’s fine too, please edit in you Russian turn if you want to. Thanks :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
10 armour moved from Trans-Jordan to Egypt
2 bombers moved from Northwest Persia to Egypt
2 armour, 9 artilleries and 7 mech_infantrys moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Egypt
Germans attack with 10 armour and 2 bombers
French defend with 1 infantry; British defend with 1 factory_minor, 5 fighters and 1 harbour; Americans defend with 3 fighters and 1 tactical_bomber
British win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 10 armour and 2 bombers
Casualties for French: 1 infantry
Casualties for British: 5 fighters
Casualties for Americans: 3 fighters and 1 tactical_bomber
Battle in Scotland
Battle in Yunnan
Germans attack with 2 armour, 9 artilleries and 10 mech_infantrys
British defend with 2 aaGuns and 1 armour; Chinese defend with 4 artilleries, 1 fighter and 27 infantry
Chinese win, taking Scotland from British with 1 armour, 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is -45
Casualties for Germans: 2 armour, 9 artilleries and 10 mech_infantrys
Casualties for British: 2 aaGuns
Casualties for Chinese: 11 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 4 carriers, 1 cruiser, 9 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
British defend with 1 fighter; Americans defend with 3 carriers, 2 cruisers, 8 destroyers, 1 submarine and 11 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 4 carriers owned by the Germans and 1 battleship owned by the Germans
Germans win with 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers remaining. Battle score for attacker is 185
Casualties for Germans: 4 destroyers and 2 submarines
Casualties for British: 1 fighter
Casualties for Americans: 3 carriers, 2 cruisers, 8 destroyers, 1 submarine and 11 transportsNon Combat Move - Germans
7 fighters moved from 91 Sea Zone to Morocco
5 tactical_bombers moved from 91 Sea Zone to Morocco
4 armour and 4 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
4 infantry moved from France to Normandy Bordeaux
1 submarine moved from 71 Sea Zone to 72 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Germans undo move 2.
Germans undo move 1.
3 mech_infantrys placed in Persia
3 armour placed in Iraq
1 destroyer and 5 transports placed in 112 Sea Zone
Germans undo move 3.
3 transports placed in 112 Sea Zone
1 destroyer and 2 transports placed in 112 Sea Zone
5 artilleries and 2 infantry placed in Western Germany
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 80 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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I am going to concede this one. lol
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Allrighty then, thanks for playing, was a fun game! Very hard on the Japanese, but luckily the Germans came and saved the day :)