Test summary from TripleA, engine version: 2.7.14861, time: 7:55:43 PM
Savegame
15L Whackamatt (Allies + 15) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Scotland to United Kingdom
1 battleship moved from 104 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
4 armour, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
6 armour and 1 artillery moved from Holland Belgium to 110 Sea Zone
10 armour, 1 artillery and 11 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 10 armour, 3 artilleries, 1 bomber, 2 fighters, 13 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 22 infantry and 1 mech_infantry
AA fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits
Germans roll dice for 10 armour, 3 artilleries, 1 bomber, 1 fighter, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 14/30 hits
British roll dice for 5 aaGuns, 1 armour, 24 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/26 hits
8 infantry owned by the British, 2 infantry owned by the French, 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 10 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers in United Kingdom, round 3 : 13/23 hits
British roll dice for 1 armour, 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/16 hits
13 infantry owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 10 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 2 tactical_bombers in United Kingdom, round 4 : 10/19 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 1/3 hits
1 infantry owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 10 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 2 artilleries, 1 fighter and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 22 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
3 aaGuns, 2 artilleries and 4 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Holland Belgium to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea ZonePlace Units - Germans
3 artilleries and 7 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
that went more than well, I have a very lucky day today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 2 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 10 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
6 infantry moved from Bessarabia to Romania
4 armour moved from Ukraine to Romania
1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to KwangtungCombat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 11 transports
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Kwangtung
Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 harbour and 3 infantry
retreated to Kwangtung
Japanese winGermans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 11 transports remaining with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Russians: 1 armour, 2 fighters and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 armour and 1 mech_infantry moved from Szechwan to Kwangsi
2 infantry moved from Sikang to Szechwan
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 armour placed in Ukraine
1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
Doh! I forgot to move my sub down to Gibraltar. Could you edit it during Japan? if not, i’ll get it on my US/UK turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Siam to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Manchuria to Korea
2 bombers, 2 fighters and 2 tactical_bombers moved from Kiangsu to Korea
1 tactical_bomber moved from Kiangsu to KoreaCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 3/8 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits
1 fighter owned by the Americans, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Battle in Soviet Far East
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Korea : 2/6 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers in Korea, round 2 : 12/22 hits
Russians roll dice for 2 aaGuns and 18 infantry in Korea, round 2 : 5/18 hits
10 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Korea, round 3 : 8/17 hits
Russians roll dice for 8 infantry in Korea, round 3 : 3/8 hits
8 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Korea
Japanese win, taking Siberia from Russians, taking Soviet Far East from Russians, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter, 8 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 18 infantryNon Combat Move - Japanese
3 artilleries and 6 infantry moved from Anhwe to Kiangsi
1 armour moved from Kwangtung to Kiangsi
2 fighters and 2 tactical_bombers moved from Siam to Kiangsi
1 carrier and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Jehol to Kiangsu
1 fighter moved from Korea to Japan
2 bombers, 1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
1 fighter and 2 tactical_bombers moved from Korea to Manchuria
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
Forgot to say that I assumed no scramble off Phil….should that be incorrect, I will roll the sea battle and land battle on the Forum.
Sorry Whackamatt, intended to inform you earlier. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 55 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 53 Sea Zone
1 infantry and 1 mech_infantry moved from 53 Sea Zone to New Hebrides
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from 62 Sea Zone to New South WalesPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Tsinghai to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Egypt to India
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Shan State to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Egypt to RomaniaCombat - British
Battle in Belgian Congo
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -21
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Italians: 2 infantryNon Combat Move - British
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
UK_Pacific undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Shan State: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Tanganyika Territory to Rhodesia
2 infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 bomber moved from Libya to Greece
1 cruiser moved from 93 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Syria
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Syria from French, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from Libya to Southern Italy
1 infantry moved from Northern Italy to Southern France
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Greater Southern Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Libya to TobrukPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Java to Kwangsi
2 fighters moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Queensland to South Australia
2 artilleries and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Alexandria to EgyptCombat - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to South Australia
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 destroyers, 1 fighter, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 113 Sea Zone
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in 113 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
6 armour and 6 transports moved from 110 Sea Zone to 114 Sea Zone
6 armour moved from 114 Sea Zone to Poland
1 aaGun, 3 artilleries and 15 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Slovakia Hungary to Yugoslavia
3 mech_infantrys moved from Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 aaGun moved from Slovakia Hungary to Poland
1 infantry moved from Germany to Slovakia Hungary
3 artilleries and 6 infantry moved from Germany to Poland
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 aaGun moved from 109 Sea Zone to United Kingdom
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Holland Belgium to Western Germany
1 bomber moved from 113 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 destroyer placed in 110 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
3 infantry placed in France
1 mech_infantry placed in Western Germany
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from United Kingdom: 1 infantry
EDIT: Adding units owned by Germans to Eire: 1 infantry
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
I edited an to-other-combat-unrelated taking of Ireland.
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Russia is going after the 6 TTs with the DD and CC.
My sub scored a hit (fighter has yet to roll): do you lose the DD or the CC?
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Actually I do not have to chose as I have a DD present. Can you roll the fig in the Forum first, pls, I will decide then.
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Doesnt make much sense what I wrote…will let you know in a sec
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Take away CR, pls. I completely forgot the fig in range…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea Zone
2 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
1 tactical_bomber moved from Russia to Slovakia Hungary
1 mech_infantry moved from Kwangsi to Hunan
2 infantry moved from Szechwan to YunnanCombat - Russians
Russians creates battle in territory 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Germans defend with 1 destroyer, 1 submarine and 1 transport
Battle in 114 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 6 transports
Germans winGermans win with 1 destroyer, 1 submarine and 1 transport remaining with 6 transports remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser and 1 destroyer
Casualties for Russians: 1 fighter and 1 submarine
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Slovakia Hungary to Romania
2 aaGuns and 13 infantry moved from Baltic States to Belarus
2 artilleries and 4 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
1 infantry moved from Western Ukraine to BryanskPlace Units - Russians
3 armour placed in Ukraine
3 infantry placed in Novgorod
1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs