Thanks for letting me know it still works with out of box rules.
Guess French West Africa does make sense to be Free.
Statistically 2/3 of the time 50% or 100% of lend lease money makes it into the allies hands.
Basically we play the Allies as putting 80% of everything against the West.
We found the key is fortresses filled up with maximum Infantry and lend lease is the best strategy. US ends up being for support only and never does enough to really matter until around turn 10 when their presence begins to be strongly felt instead of being like China/Anzac where they are just an Axis annoyance. Getting into S.A. and Africa neutrals right away with the UK is very important to for the extra 10 - 15 IPC a turn.
It sounds like some people were playing wrong because they weren’t collecting IPC’s that Russia gets starting on turn 1 until in the war. At this point we are Allies 4 wins vs. Axis 1 win. Although 1 of the 4 Allied wins was due to luck.
Every game we have played has Finland on defense until turn 5 or 6. We never have enough IPC’s for German transports. We probably have different rule interpretations. We never play with Tech or optional rules either.
We make the special +1/-1 ability of Germany in our games worthless. As soon as Germany is ready to be in the war Russia retreats everything except 1 infantry in each territory Germany can attack (except Leningrad but they have the fortress stacked with infantry so it’s fine. Russia can make major counter attacks or withdraw because they have the space.
I should say we’ve got pretty good at making Japan’s sneak attack much less powerful by simply retreating all ships within range of Japan. Basically we make Japan use their sneak attack the 1st 3 turns while they are still somewhat weak. Generally they go after the money islands. and They usually use on their sneak on round 2. I’d like to play where they use their sneak on round 5 or 6 but no one waits that long.
We make the special +1/-1 ability of Germany in our games worthless. As soon as Germany is ready to be in the war Russia retreats everything except 1 infantry in each territory Germany can attack (except Leningrad but they have the fortress stacked with infantry so it’s fine. Russia can make major counter attacks or withdraw because they have the space.
I should say we’ve got pretty good at making Japan’s sneak attack much less powerful by simply retreating all ships within range of Japan. Basically we make Japan use their sneak attack the 1st 3 turns while they are still somewhat weak. Generally they go after the money islands. and They usually use on their sneak on round 2. I’d like to play where they use their sneak on round 5 or 6 but no one waits that long.
Baltic states falling under the same rules as East Poland does help a lot in Leningrad’s defense.
Hmm…
I will playtest this package, but I still don’t see nearly enough for Russia.
Russia starts with HALF of Germanies starting units, has no income until declared war on, and when war finally is declared, Germany + her minors earn nearly double Russia.
It’s a forgone conclusion everytime.Â
Stalingrad, and Novgorod upgrades are good, so are $6 german tanks instead of $5. But I don’t know if I’d call this optically balanced.
Play test will tell!
Garg….you know at the end of every Russian turn when you roll the 2 d12 for decleration of war that you collect that as income. This may be why Russia is so weak in your games.
For the record, we do roll for Russia’s income.
But since that was a laugh, we just give Russia it’s full income straight from the start, and that seems to give them a pretty good fighting chance, and gives Germany a reason to act quickly, and sometimes more uncomfortably.
It seems like people here have vastly different experiences with Axis strength. This game is for die hards only so I assume everyone has played a few hundred games of A+A.
The only thing I can see is that people are probably misinterpreting rules. Either we are or others on this board is. Or maybe people like to play historically instead of exploiting weaknesses?
The game was 60/40 for Axis and now its 40/60 for Axis, maybe even 35/65 with the 7.1 clarifications.
We going to read the rules and dissect to see if we misreading. No one can ever drop Moscow now but it seems like everyone says it’s easy to take.
Even in 6.1 we only dropped Moscow 1 time in 10 games.
I don’t think moscow is easy to take, but the axis dont need to take it if they get the other 2 russian vc’s.
Global 7.1v will be on BGG this weekend but i’m giving it out through these links for those who need them for Friday and Saturday games.
https://www.mediafire.com/?xwwtgw919ki6oxf
http://www.mediafire.com/download/o763zz0ot9301c7/GW39_Setup_7oz.1.pdf
Have been looking on boardgamegeek, and cannot find the setup or the rules. Am I missing something??
Global 7.1v will be on BGG this weekend but i’m giving it out through these links for those who need them for Friday and Saturday games.
https://www.mediafire.com/?xwwtgw919ki6oxf
http://www.mediafire.com/download/o763zz0ot9301c7/GW39_Setup_7oz.1.pdf
The latest rules are 7.0 on boardgamegeek. Tigerman77 says 7.1 setup and rules won’t be on there until they finalize the clarifications, but you can view the links to them on the first page of this thread.
I hope that helps. :-)
Have been looking on boardgamegeek, and cannot find the setup or the rules. Am I missing something??
Hi All,
Really hoping someone can help me out.
If I purchase the map from HBG here: ‘historicalboardgaming.c0m/Global-War-1939_c_170.html’
Am I getting the most up to date map/board?
I own both Pac and Eur 1940 Â edition 2 games, what do I need in addition to the pieces from those games to play the 1939 game?
If anyone could put together a list or direct me to an existing list that’d be wonderful!
Thanks in advance for the help/guidance!
you should be good to go. the only thing i use in addition to the pieces from 1940, are the german pillboxes from dday to represent fortifications
Hi All,
Really hoping someone can help me out.
If I purchase the map from HBG here: ‘historicalboardgaming.c0m/Global-War-1939_c_170.html’
Am I getting the most up to date map/board?I own both Pac and Eur 1940 � edition 2 games, what do I need in addition to the pieces from those games to play the 1939 game?
If anyone could put together a list or direct me to an existing list that’d be wonderful!Thanks in advance for the help/guidance!
You need the 1939 Global Supplement Pack for all the other countries that HBG sales. It is on their website. I would provide you link, but I’m not good at that sort of thing.
It has all the pro allies, pro axis and neutral countries involved as well as the roundels, you need. :-)
cwglee,
Hi All,
Really hoping someone can help me out.
If I purchase the map from HBG here: ‘historicalboardgaming.c0m/Global-War-1939_c_170.html’
Am I getting the most up to date map/board?I own both Pac and Eur 1940 �� edition 2 games, what do I need in addition to the pieces from those games to play the 1939 game?
If anyone could put together a list or direct me to an existing list that’d be wonderful!Thanks in advance for the help/guidance!
You need the 1939 Global Supplement Pack for all the other countries that HBG sales. It is on their website. I would provide you link, but I’m not good at that sort of thing.
It has all the pro allies, pro axis and neutral countries involved as well as the roundels, you need. :-)
http://www.historicalboardgaming.com
**––When you are on the Historical Board Gaming website,…look at the menus in the top, left margin and click on the one labelled “HBG Global War Exp. Sets”. At this moment the “Global Warfare Supplement Set” that you need is the only listing.
----You can also download (free) all of the “HBG CUSTOM MARKER RULES”. These will help you know everything you’ll possibly use in the game. I hope this helps. You will probably want to buy some of the “roundels” for the new UNITS and COUNTRIES available.
----The complete “Global Warfare-1939” Rules can be downloaded (free) from the Board Game Geek website. The Rules are presently undergoing another up-date which will be made available (free) here on A&A.Org.
----IMHO this “Global Warfare-1939” is the BEST varient and probably the FUTURE of Axis & Allies gaming.
Tall Paul**
Thanks that helps…any “nice to haves” that are worth the cost?
On another note, any A&A fans in or around Raleigh NC?
@Tall:
cwglee,
Hi All,
Really hoping someone can help me out.
If I purchase the map from HBG here: ‘historicalboardgaming.c0m/Global-War-1939_c_170.html’
Am I getting the most up to date map/board?I own both Pac and Eur 1940 �� edition 2 games, what do I need in addition to the pieces from those games to play the 1939 game?
If anyone could put together a list or direct me to an existing list that’d be wonderful!Thanks in advance for the help/guidance!
You need the 1939 Global Supplement Pack for all the other countries that HBG sales. It is on their website. I would provide you link, but I’m not good at that sort of thing.
It has all the pro allies, pro axis and neutral countries involved as well as the roundels, you need. :-)
http://www.historicalboardgaming.com
**––When you are on the Historical Board Gaming website,…look at the menus in the top, left margin and click on the one labelled “HBG Global War Exp. Sets”. At this moment the “Global Warfare Supplement Set” that you need is the only listing.
----You can also download (free) all of the “HBG CUSTOM MARKER RULES”. These will help you know everything you’ll possibly use in the game. I hope this helps. You will probably want to buy some of the “roundels” for the new UNITS and COUNTRIES available.
----The complete “Global Warfare-1939” Rules can be downloaded (free) from the Board Game Geek website. The Rules are presently undergoing another up-date which will be made available (free) here on A&A.Org.Â
----IMHO this “Global Warfare-1939” is the BEST varient and probably the FUTURE of Axis & Allies gaming.Tall Paul**
Thanks Paul for the link. :-)