@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
14L Whackamatt (Axis) vs Soup (Allies +14)
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Wow, you rolled phenomenally. Stinks that your transports survived, that would have been juicy. :cry:
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Holy crap…what a slugfest, right till the very end! I didn’t realize there was a 3 max on scramble, thanks for pointing that out. I still would’ve scrambled as I really wanted that fleet of yours gone. I was honestly hoping to still have at least one surface warship left, oh well.
Okay – FYI, I’m not looking to take my turn tonight…it’ll be sometime tomorrow. Great battle!
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Yeah, they changed the scramble rule for the 2nd edition. So if you have a first edition board game, the rulebook is out of date. It was changed mostly because Japan starts out with SOO many planes, they could leave them in Japan or anywhere and prevent the US from amphibing anything. 3 is still useful, but not as game-changing as the ability to scramble 15 planes as Japan can do from the beginning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 87 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 33 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to Kwangsi
3 submarines moved from 23 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Battle in Kwangsi
Americans attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Japanese defend with 1 armour
Americans win, taking Soviet Far East from Japanese, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in French Indo China
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Germans
Germans win, taking French Indo China from Japanese with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in MoroccoNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to BurmaPlace Units - Americans
1 battleship, 1 destroyer, 1 fighter and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3
Americans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Tunisia to 92 Sea Zone
2 armour moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Germans defend with 1 carrier and 1 transport
British win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier and 1 transportNon Combat Move - British
1 fighter moved from 92 Sea Zone to Tunisia
2 armour and 2 infantry moved from Belgian Congo to French Equatorial Africa
2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 infantry moved from Burma to Shan State
4 artilleries and 10 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to KwangsiPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to Tunisia
1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 armour moved from Western Ukraine to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
1 armour moved from Western Ukraine to Rostov
1 artillery moved from Western Ukraine to BryanskCombat - Italians
Battle in Tunisia
Italians attack with 1 fighter and 4 infantry
British defend with 1 armour and 1 fighter
Italians win, taking Tunisia from French with 1 fighter and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 armour and 1 fighter
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to MoroccoPlace Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
2 fighters moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Java
Battle in 56 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese SubmergedNon Combat Move - ANZAC
2 fighters moved from 56 Sea Zone to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
I submerged your Sub in SZ56…if you want we can role in the lobby. I had attacked with a Cruiser and 2 Fighters.
Other than that, my 2v1 infantry attack on Borneo did not pay off :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
4 armour moved from Finland to Novgorod
10 artilleries and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
3 armour and 2 mech_infantrys moved from Romania to Ukraine
1 artillery and 10 infantry moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Bryansk
1 cruiser, 2 destroyers and 10 transports moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Morocco to Tunisia
Germans take Algeria from French
1 armour moved from French West Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Nigeria to French West Africa
1 bomber moved from United Kingdom to GibraltarCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Ukraine
Germans attack with 3 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 10 infantry
Germans win, taking 93 Sea Zone from British, taking Ukraine from Russians with 3 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun, 1 armour and 10 infantryNon Combat Move - Germans
1 aaGun moved from Finland to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 armour placed in Romania
3 armour placed in Novgorod
2 submarines placed in 93 Sea Zone
1 destroyer placed in 105 Sea Zone
2 fighters placed in United KingdomTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 19 Sea Zone to 43 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Chahar
1 artillery moved from Suiyuyan to Kansu
3 infantry moved from Kiangsi to KiangsuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 6 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 42
Casualties for Americans: 6 transports
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Kwangtung to Kiangsi
4 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from Japan to Kiangsu
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
2 destroyers placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 armour placed in Kiangsu
Japanese undo move 4.
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 armour and 1 infantry placed in Kiangsu
1 infantry placed in Shantung
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
2 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from French Indo China to Siam
Americans take Siam from Japanese
4 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
3 submarines moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 bomber moved from Burma to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsi
Americans attack with 4 infantry
Japanese defend with 1 aaGun
Americans win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 factory_minor placed in French Indo China
2 armour and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KwangtungTurn Complete - Chinese
Chinese collect 8 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - British
Battle in Novosibirsk
British attack with 2 armour
Japanese defend with 1 artillery
British win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
4 artilleries and 11 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to BurmaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Tunisia to Libya
Italians take Libya from French
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
3 infantry moved from Tunisia to Libya
Italians take Libya from French
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Battle in SyriaNon Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
Use a second file, I forgot to move a fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 21 PUs;Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs