@Daaras Hope all is well, USA/China/UK are up.
Mega Majik
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If I were you I would want my fighter back so that is fair.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 fighter
EDIT: Turning off Edit Mode
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 39 PUs;
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
1 armour moved from Norway to Finland
9 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
1 mech_infantry moved from Novosibirsk to Smolensk
1 armour moved from Novosibirsk to Smolensk
1 mech_infantry moved from Rostov to Belarus
1 armour moved from Rostov to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Smolensk
6 infantry moved from Bryansk to Belarus
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 fighter, 6 infantry and 1 mech_infantry
Germans defend with 3 infantry and 3 mech_infantrys
Russians win, taking Belarus from Germans with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry and 3 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 armour, 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour and 1 infantry
Russians win, taking Smolensk from Germans with 1 armour, 3 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 5 armour and 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 aaGun moved from Bryansk to Smolensk
3 artilleries moved from Rostov to Tambov
1 aaGun moved from Rostov to Tambov
1 infantry moved from Volgograd to Rostov
2 infantry moved from Caucasus to Volgograd
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
Reinserting the fighter is fine by me, especially since it was my oops to begin with.
Btw, what is the best way to handle scramble orders when they come up? Save the game and exit out while the attacker waits for word from the defender? In that situation, then, the game post to the forum would wait until the whole turn is complete, right?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
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Gah, I clicked Done instead of Post.
Well the dice gods have spoken and they do not want the axis to win. Only I could lose a battle with a 99.1% chance to win.
Best way to handle scramble/intercept orders is to post the game after all of your combat moves are done, before you start combat. Then text/e-mail the person to let them know you need scramble/intercept orders.
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Gotcha. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Americans
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Finland to Western Germany
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Queensland to Dutch New Guinea
1 battleship moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to Dutch New Guinea
2 fighters moved from New Guinea to 41 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 carrier moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sumatra
Battle in Dutch New Guinea
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 tactical_bomber
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Western United States to Eastern United States
1 fighter moved from Dutch New Guinea to New Guinea
1 bomber moved from Dutch New Guinea to New Guinea
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 4.
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Yunnan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
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Sorry for the delay guys. Italians are up!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
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ANZAC is up!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to New South Wales
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans