ANZAC is up!
Latest posts made by ricker99
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RE: Mega Majik
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
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RE: Mega Majik
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
RE: Mega Majik
Reinserting the fighter is fine by me, especially since it was my oops to begin with.
Btw, what is the best way to handle scramble orders when they come up? Save the game and exit out while the attacker waits for word from the defender? In that situation, then, the game post to the forum would wait until the whole turn is complete, right?
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RE: Mega Majik
Russia is up.
I took the liberty of scrambling Russia’s fighter when Germany bombed Moscow’s factory. You lost your fighter.
On the flip side, I lost two of three bombers in the bombing operation. Moscow’s AA operators were particularly eagle-eyed this morning. Must’ve had an extra dose of vodka or something in their morning coffee… :wink:
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RE: Mega Majik
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Russians
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RE: Mega Majik
So, is this game still alive? Should I jump back in where I left off?
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RE: Mega Majik
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
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RE: Mega Majik
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians