My heroic tank is dead!
14L G40 Axisandalliesp (Allies + 10) vs JuanSpain (Axis)
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scramble?
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I reserve my right to scramble once you correct your illegal attack moves. :wink:
You’re not allowed to kamikaze attacks with planes and yet that’s exactly what your air from sz6 is doing. You have no way of landing said planes after combat as the only path for a cv to get to sz10 is currently blocked by my crafty destroyer. You either need to make a weaker attack without the planes from sz6, attack sz10 with 1 fewer air that would instead try to clear my dd, or you need to attack the dd with either your destroyer or bb. :-D
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I guess you could not attack sz10. :roll:
Make any and all changes you wish to make and then I’ll weigh in on any scramble choice.
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You are right! Apologies
My destroyer goes for your destroyer in addition to the rest of the combat moves, I will launch it using forum dice, it is easier than repeating all my turn.
Scramble?
Thx
Juan
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No problem, an easy mistake to make. I almost didn’t spot it as I was contemplating what the various results might be if I scramble or didn’t scramble. And rolling it on the forum is fine by me.
And yes, scramble. Keep best D.
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attack
Rolls: 1@2; Total Hits: 01@2: (3)
defense
Rolls: 1@2; Total Hits: 01@2: (5)
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attack
Rolls: 1@2; Total Hits: 01@2: (5)
defense
Rolls: 1@2; Total Hits: 11@2: (1)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
5 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 8 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Borneo to Shan State
1 bomber moved from Borneo to Burma
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
2 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 6 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 5 fighters and 3 transports
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 5 fighters and 3 transports
Battle in 42 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 battleship, 7 carriers, 2 infantry and 1 transport moved from 26 Sea Zone to 14 Sea Zone
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 14 Sea Zone
2 fighters moved from 10 Sea Zone to 14 Sea Zone
2 tactical_bombers moved from 10 Sea Zone to 14 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Burma to Malaya
2 fighters moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Szechwan
1 bomber moved from Shan State to Yunnan
1 bomber moved from Burma to Yunnan
3 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from Caroline Islands to Philippines
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 fighter placed in 19 Sea Zone
1 infantry placed in French Indo China
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
No problem, an easy mistake to make. I almost didn’t spot it as I was contemplating what the various results might be if I scramble or didn’t scramble. And rolling it on the forum is fine by me.
And yes, scramble. Keep best D.
Ok, thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 4 carriers, 2 cruisers, 2 fighters and 4 submarines moved from 54 Sea Zone to 26 Sea Zone
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
1 destroyer moved from 12 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Western United States
2 bombers moved from Queensland to Western United States
1 submarine moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Greece
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 fighter moved from Egypt to Greece
1 fighter moved from Persia to Greece
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 2 armour, 4 artilleries, 3 fighters, 25 infantry, 8 mech_infantrys and 1 tactical_bomber moved from India to Burma
3 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
3 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Belgian Congo to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 2 infantry moved from Iraq to Syria
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Bulgaria to Bessarabia
2 fighters moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 4 transports; Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 35
Casualties for British: 4 transports
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Bessarabia to Eastern Poland
5 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from France to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,2,2,4
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
ANZAC take New Guinea from Japanese
1 artillery moved from Dutch New Guinea to New Guinea
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from 98 Sea Zone to GreeceTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Ukraine
4 tactical_bombers moved from Bulgaria to Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Archangel
2 fighters moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 tactical_bombers moved from Ukraine to Bulgaria
5 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
3 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Archangel to Eastern Poland
2 fighters moved from Archangel to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
7 fighters moved from Southern Italy to Bulgaria
1 tactical_bomber moved from Southern Italy to Bulgaria
5 artilleries moved from Eastern Poland to Romania
5 infantry moved from Eastern Poland to Romania
5 artilleries moved from Eastern Poland to RomaniaPlace Units - Germans
1 artillery and 9 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,3,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Romania to Ukraine
4 tactical_bombers moved from Bulgaria to Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Western Germany to Western Ukraine
2 tactical_bombers moved from Eastern Poland to Archangel
2 fighters moved from Eastern Poland to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win with 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 tactical_bombers moved from Ukraine to Bulgaria
5 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Northern Italy to Yugoslavia
5 infantry moved from Northern Italy to Yugoslavia
3 tactical_bombers moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Archangel to Eastern Poland
2 fighters moved from Archangel to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Romania
1 mech_infantry moved from Western Germany to Yugoslavia
7 fighters moved from Southern Italy to Bulgaria
1 tactical_bomber moved from Southern Italy to Bulgaria
5 artilleries moved from Eastern Poland to Romania
5 infantry moved from Eastern Poland to Romania
5 artilleries moved from Eastern Poland to RomaniaPlace Units - Germans
1 artillery and 9 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,3,3,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from Bulgaria: 1 fighter
EDIT: Removing units owned by Germans from Bulgaria: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Man, I did not plan on Greece holding as long as it has when I first went there. Been expensive as hell to hold it with all the transports I’ve lost to date. But it’s admirably performing it’s role to divert German attention from Russia! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Greece to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians winGermans win with no units remaining, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
4 infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
3 infantry moved from Kazakhstan to Samara
3 infantry moved from Urals to VologdaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters moved from Malaya to 36 Sea Zone
1 tactical_bomber moved from Malaya to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 fighters moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 8 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 19 Sea Zone to 7 Sea Zone
5 fighters moved from Japan to 7 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
3 infantry moved from Korea to Manchuria
6 mech_infantrys moved from Hunan to Yunnan
3 infantry moved from Hunan to Yunnan
2 bombers moved from Yunnan to Japan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Japanese collect 53 PUs (6 lost to blockades); end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Portugal
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking 26 Sea Zone from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Portugal
Americans attack with 1 artillery and 5 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 bomber moved from Western United States to Gibraltar
1 artillery and 2 infantry moved from Western United States to Central United States
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from Western United States to QueenslandPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 armour placed in Greece
1 artillery and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs