My heroic tank is dead!
14L G40 Axisandalliesp (Allies + 10) vs JuanSpain (Axis)
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Scramble in Pearl Harbour?
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No thanks. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kweichow to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
4 fighters moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from French Indo China to Shan State
1 carrier moved from 37 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZACCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 6 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Japanese Submerged
Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Japanese: 1 carrier and 2 fighters
Casualties for Americans: 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 42 Sea Zone to Borneo
1 fighter moved from 49 Sea Zone to 26 Sea Zone
3 carriers moved from 33 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kweichow to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Tsinghai to Shensi
3 infantry moved from Kiangsu to Anhwe
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to Yunnan
2 tactical_bombers moved from 42 Sea Zone to YunnanPlace Units - Japanese
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 5 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 30 Sea Zone
1 bomber moved from New Zealand to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
2 mech_infantrys moved from Syria to PersiaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 2 submarines
Americans win, taking 42 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 30 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 3 fighters moved from 30 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 63 Sea Zone to 54 Sea Zone
2 bombers moved from 42 Sea Zone to QueenslandPlace Units - Americans
1 cruiser and 2 fighters placed in 10 Sea Zone
2 armour and 1 infantry placed in Greece
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 aaGun and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4,1,3,6,4,3,4,3,1,2,5,4,1,1,3
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 1 armour, 4 artilleries, 20 infantry and 4 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Eastern Persia to India
1 armour moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Persia to Greece
3 fighters moved from 92 Sea Zone to Greece
1 infantry moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Syria to Iraq
1 infantry moved from Syria to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 transports placed in 81 Sea Zone
1 infantry placed in United Kingdom
1 fighter and 2 mech_infantrys placed in Persia
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 109 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,2,5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry -
The US trn in sz92 has both the British units on it, the Brit transports are empty.
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The US trn in sz92 has both the British units on it, the Brit transports are empty.
Ok, thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
7 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
2 aaGuns, 1 armour and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 1 fighter
EDIT: Adding units owned by French to 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 fighter moved from Bulgaria to Western Ukraine
2 tactical_bombers moved from Bulgaria to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Western Ukraine to Eastern Poland
2 tactical_bombers moved from Western Ukraine to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Karelia to Baltic States
2 infantry moved from Romania to Bulgaria
8 mech_infantrys moved from Bulgaria to Romania
12 infantry moved from Yugoslavia to Bulgaria
5 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
2 tactical_bombers moved from Northern Italy to Bulgaria
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in Novgorod
1 mech_infantry placed in Western Germany
1 fighter and 3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
3 infantry moved from Archangel to Smolensk
1 infantry moved from Vologda to Archangel
1 fighter moved from Western Ukraine to Bryansk
5 armour and 1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Rostov
2 artilleries and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 fighters moved from 26 Sea Zone to 10 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 10 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Borneo to Shan State
1 bomber moved from Borneo to Burma
2 fighters moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
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scramble?
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I reserve my right to scramble once you correct your illegal attack moves. :wink:
You’re not allowed to kamikaze attacks with planes and yet that’s exactly what your air from sz6 is doing. You have no way of landing said planes after combat as the only path for a cv to get to sz10 is currently blocked by my crafty destroyer. You either need to make a weaker attack without the planes from sz6, attack sz10 with 1 fewer air that would instead try to clear my dd, or you need to attack the dd with either your destroyer or bb. :-D
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I guess you could not attack sz10. :roll:
Make any and all changes you wish to make and then I’ll weigh in on any scramble choice.
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You are right! Apologies
My destroyer goes for your destroyer in addition to the rest of the combat moves, I will launch it using forum dice, it is easier than repeating all my turn.
Scramble?
Thx
Juan
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No problem, an easy mistake to make. I almost didn’t spot it as I was contemplating what the various results might be if I scramble or didn’t scramble. And rolling it on the forum is fine by me.
And yes, scramble. Keep best D.
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attack
Rolls: 1@2; Total Hits: 01@2: (3)
defense
Rolls: 1@2; Total Hits: 01@2: (5)
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attack
Rolls: 1@2; Total Hits: 01@2: (5)
defense
Rolls: 1@2; Total Hits: 11@2: (1)