Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsAeV (Allies + 14) vs AG, G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Norway to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
9 armour, 2 artilleries, 10 infantry and 9 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 4 artilleries, 19 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 19 infantry and 9 mech_infantrys in Belarus, round 2 : 12/41 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 4 artilleries, 19 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 0/4 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
Battle in Karelia
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Karelia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
1 bomber moved from Karelia to Germany
1 fighter moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Baltic States
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Western Germany to Germany
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
6 mech_infantrys placed in Germany
2 infantry placed in France
1 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Buryatia to Amur
1 artillery and 16 infantry moved from Archangel to Vologda
2 artilleries moved from Smolensk to Russia
1 mech_infantry moved from Ukraine to Russia
6 armour moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to VolgogradCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
1 aaGun moved from Buryatia to AmurPlace Units - Russians
2 infantry placed in Ukraine
1 infantry placed in Volgograd
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 2 cruisers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 6/8 hits
Units damaged: 1 battleship owned by the Japanese
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier, 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 2 cruisers
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans, 2 carriers owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/4 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Celebes from Dutch with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 63
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to MalayaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 armour and 2 mech_infantrys placed in Japan
Japanese undo move 2.
1 armour and 1 mech_infantry placed in Japan
2 armour placed in Manchuria
1 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United StatesCombat - Americans
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Guten Tag alexgreat,
Wieviele Suicide Tokens möchtest du wie einsetzten in Seezone 6?
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3 auf einen Cruiser, 2 auf den anderen, bitte
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Würfele jetzt aus, ergebnis poste ich gleich.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United StatesCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,3,1
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport
Japanese defend with 3 destroyers
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 2 submarines and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to AmurPlace Units - Americans
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Ich bin wohl der größte Schuhkarton! Habe allen ernstes vergessen meine Truppen zu landen und zu allem übel haben mich tatsächlich deine Kamikazes getroffen.
Welch ein Tag. -
Was wolltest Du angreifen, Japan selber? Da hätten die zwei Inf nicht gerreicht. Oder Korea? Du kannst das gerne nachholen.
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Nee ist schon in Ordnung.
Ich lasse sie da ein wenig rumkreolen… :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Burma to India
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from India to West India
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Tanganyika Territory to RhodesiaPlace Units - British
1 destroyer placed in 81 Sea Zone
British undo move 1.
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 27 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 armour moved from Libya to Algeria
1 artillery and 2 infantry moved from Libya to Tunisia
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Algeria
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
French roll dice for 1 armour in Algeria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 98 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from 81 Sea Zone to Greece
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Kenya to Italian Somaliland
1 artillery moved from Kenya to Italian SomalilandPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
ANZAC collect 12 PUs (2 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
9 armour, 4 artilleries, 16 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Baltic States to Smolensk
1 fighter moved from Poland to Smolensk
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 86 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 1 bomber and 1 infantry in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Gibraltar, round 4 : 1/2 hits
British roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 9 armour, 4 artilleries, 17 infantry and 16 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 4 artilleries, 17 infantry and 16 mech_infantrys in Bryansk, round 2 : 9/46 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 4 artilleries, 16 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern France
1 aaGun moved from France to Southern FrancePlace Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter and 8 mech_infantrys placed in Western Germany
Germans undo move 2.
8 mech_infantrys placed in Germany
1 fighter placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
7 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 16 infantry moved from Vologda to Russia
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 submarine moved from 113 Sea Zone to 115 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 artilleries moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Hunan to Burma
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 armour and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
Japanese roll dice for 1 armour and 2 infantry in Java, round 2 : 0/3 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 armour and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Americans defend with 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans, 1 mech_infantry owned by the Americans, 1 transport owned by the Americans and 1 infantry owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 26
Casualties for Americans: 1 infantry, 1 mech_infantry, 2 submarines and 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kwangsi to Manchuria
1 fighter moved from Kwangsi to Manchuria
1 aaGun moved from Yunnan to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Caroline Islands to Yunnan
1 bomber moved from Caroline Islands to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Amur to Manchuria
1 fighter moved from Siberia to ManchuriaCombat - Americans
Air Battle in Manchuria
Americans attacks with 3 units heading to Manchuria
Japanese launches 1 interceptors out of Manchuria
1 fighter owned by the Americans lost in Manchuria
1 fighter owned by the Japanese lost in Manchuria
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 3,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Manchuria to Amur
1 fighter moved from Western United States to Soviet Far East
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
2 tactical_bombers placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Guten abend alexgreat,
Gutes Axis pressing, wird schwer für mich noch nen Hebel anzusetzen.
Mal schaun was i mit die Soviets noch ausrichten kann.