AeV (Allies + 14) vs AG, G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 2 bombers, 1 cruiser, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Alaska to Siberia
2 cruisers moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun
Casualties for Americans: 2 infantry
Battle in 42 Sea Zone
Americans attack with 2 cruisers
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 2 cruisers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 harbour
Americans win, taking Gibraltar from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Americans
1 bomber moved from Gibraltar to Algeria
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 bombers placed in Western United States
1 cruiser and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to Burma
1 mech_infantry moved from India to BurmaCombat - British
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Guten Morgen alexgreat,
Frage scrambeln?
SZ 112
Muss aufs ganze gehn sonst bewegt sich bei mir gar nix mehr.
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was ist in 112?
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Der Deutsche Schiffsverband von dir.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Alexandria
3 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from India to Burma
1 mech_infantry moved from India to BurmaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Burma
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 5 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Germans win with 1 battleship, 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -59
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 5 infantry -
Hey alexgreat,
Habe mit scrambeln gespielt (was nicht ins Gewicht logischerweise fiel), und werde wenn du es willst gerne wiederholen. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern France to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Italian Somaliland to Kenya
1 infantry moved from British Somaliland to Italian SomalilandCombat - Italians
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 1 mech_infantry
Americans defend with 1 armour, 1 bomber and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber and 1 mech_infantry in Algeria, round 2 : 2/4 hits
French roll dice for 1 armour, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Algeria
Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 0/2 hits
French roll dice for 1 armour in Algeria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Algeria
French win with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 2 artilleries and 1 mech_infantry
Casualties for Americans: 1 bomber and 1 infantry
1 bomber owned by the Italians retreated
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Southern France to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Hab fuer die 112er Schlacht den Traeger beschaedigt und den Fighter zurueckeditiert und in WG gelandet.
In Algerien hab ich Deinen Bomber zuerst genommen fuer Best Defense. Wenn Du Dich fuer den Tank entscheidest, wuerde ich die Schlacht fortsetzen gegen den Bomber alleine. -
Ich denke nicht das du den Träger beschädigen müsstest, alexgreat.
Meine absicht war mir Luft zu verschaffen und Flieger und aller aller bestenfalls das BB von dir zu versenken.
Hatte aber bei meinem Angriff nur einen Treffer und nahm das Flugzeug denn ich denke das wäre das plaussibelste resultat gewesen.
Wenn du möchtest kannst du es wieder zurück editieren.
Mir gefällt unser Game, ich kann es genießen!
Viel Spaß noch für den weiteren Verlauf! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to Java
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Java to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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Hey alexgreat,
Der Edit betraf 2 units die ich vergessen habe im NCM zurück zu bewegen.
Hoffe das ist Ok.Ach und danke für die Panzer über den Bomber wahl, war in meinem Sinne.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 bomber moved from Norway to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
9 armour, 2 artilleries, 10 infantry and 9 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 submarine and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 9 armour, 4 artilleries, 19 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 4 artilleries, 19 infantry and 9 mech_infantrys in Belarus, round 2 : 12/41 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 4 artilleries, 19 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 3/5 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 3 : 0/4 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 4 : 3/5 hits
Americans roll dice for 1 cruiser and 2 transports in 91 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
Battle in Karelia
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Karelia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
1 bomber moved from Karelia to Germany
1 fighter moved from Novgorod to Baltic States
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Baltic States
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 infantry moved from Western Germany to Germany
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
6 mech_infantrys placed in Germany
2 infantry placed in France
1 infantry placed in FranceTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Buryatia to Amur
1 artillery and 16 infantry moved from Archangel to Vologda
2 artilleries moved from Smolensk to Russia
1 mech_infantry moved from Ukraine to Russia
6 armour moved from Ukraine to Russia
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to VolgogradCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Archangel to Vologda
1 aaGun moved from Buryatia to AmurPlace Units - Russians
2 infantry placed in Ukraine
1 infantry placed in Volgograd
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 3 destroyers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 fighter moved from Siam to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Sikang, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports
ANZAC defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport; Americans defend with 2 cruisers
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 6/8 hits
Units damaged: 1 battleship owned by the Japanese
2 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 3 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier, 2 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Casualties for Americans: 2 cruisers
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/11 hits
Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Japanese
2 destroyers owned by the Americans, 2 carriers owned by the Americans and 1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 5 submarines in 33 Sea Zone, round 3 : 1/5 hits
1 battleship owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/11 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 4/4 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 transport owned by the Americans, 2 destroyers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese win, taking Celebes from Dutch with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 63
Casualties for Japanese: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 armour moved from Chahar to Manchuria
1 armour moved from Chahar to Hunan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Szechwan to Yunnan
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to MalayaPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
2 armour and 2 mech_infantrys placed in Japan
Japanese undo move 2.
1 armour and 1 mech_infantry placed in Japan
2 armour placed in Manchuria
1 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United StatesCombat - Americans
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Guten Tag alexgreat,
Wieviele Suicide Tokens möchtest du wie einsetzten in Seezone 6?