@Razor:
I love pure and simple rules, so no additional infantry in my HR.
the way I see it, landings can be resolved in two ways
Round 1. The attackers are debarking from ships, and swim ashore to establish a beachhead. And they cant roll dice when swimming. Only Battleships and Cruisers that do Shore Bombardment roll dice, and this may feel like preemptive if other units than artillery are taken as casualties. Attackers from adjacent territory don’t participate in this round.
Defending artillery roll D2, since this is the only unit with range to hit invaders in boats. Infantry rifles don’t have the range until the invaders hit the beach. Since the invaders did not roll dice in this round, it feels like preemptive fire, but it is not.
Round 2. All attacking land units roll at standard values, no matter if they come by ship, from adjacent territory or were airdropped.
All defending units roll as usual
The other suggestion is
Round 1. All units that are amphibious assaulting only hit on a 1. Except Marines and Paras, that hit on 2 or less. Battleship, Cruiser and Destroyer shore bombard boost one matching unit + 1. Attackers from adjacent territory attack as usual.
All defending units roll as usual.
Round 2. General combat as usual
I love pure and simple rules, so no additional infantry in my HR.
No problem.
There is always a dilemma between simplicity and increasing historical accuracy by adding just a little detail (which imply an additional rule, of course).
Since the invaders did not roll dice in this round, it feels like preemptive fire, but it is not.
Do you allow defending artillery fire again in “round 2”?
If it is the case, it is like 1914 and much more than a simple preemptive strike like subs surprise strike (since subs cannot fire twice in the same round.)
Treating amphibious this way will seriously compromise beachlanding in ETO. Because Allies will not be able make their first attack and will lost a lot of Inf against Fortress Europe.
In my HR, at least, there is only the other defending units which can fire during the remaining of the first round.
Example #1 (my HR): 3 Inf+3 Art vs 3 Inf + 3 Art.
3 Art (+1 Inf) can make a preemptive fire, (suppose 1.33 casualty on average) then 5 attackers and 2 remaining Infs rolls (.67 casuality on average).
Results: 2 attacking Inf casualties.
(In your more 1914 inspired HR)
3 Art can make a preemptive fire, 1 Inf casualty is removed.
Then 5 attackers rolls vs defending units: 3 Inf + 3 Art. 2 additionnals hits.
Results 3 attacking Inf casualties are removed.
At the end, with both method defender loose almost the same number of unit.
But, the attacker loose much more units with your Amphib HR.
The other suggestion is
Round 1. All units that are amphibious assaulting only hit on a 1.
Actually, OOB Inf get A1 when single. What do you do with them?
I’m guessing you want to discuss amphibious from a 1914 POV background with Inf attacking @2 on a reg basis.
I’m still open to discuss about it, but why not discuss all this in the specific Adapting A&A1914 rules for G40 thread?