JEB (Axis) vs Atease (Allies) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Russians
Russians repair 4 damage on 4 factories; Remaining resources: 13 PUs;
Russians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Sinkiang
2 armour moved from Russia to Sinkiang
Russians take Kazakh S.S.R. from Japanese
2 fighters moved from Russia to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Battle in Sinkiang
Russians attack with 3 armour and 2 fighters
Japanese defend with 1 aaGun, 1 factory, 1 fighter and 2 infantry
AA fire in Sinkiang : 0/2 hits
Russians roll dice for 3 armour and 2 fighters in Sinkiang, round 2 : 2/5 hits
Japanese roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits
1 armour owned by the Russians and 2 infantry owned by the Japanese lost in Sinkiang
Russians roll dice for 2 armour and 2 fighters in Sinkiang, round 3 : 2/4 hits
Japanese roll dice for 1 fighter in Sinkiang, round 3 : 1/1 hits
1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Russians: 2 armourNon Combat Move - Russians
2 fighters moved from Sinkiang to Russia
1 aaGun moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Sinkiang : 1 armour
Evenki National Okrug : 1 aaGun
Buryatia S.S.R. : 1 infantry
Russia : 1 aaGun, 1 armour, 3 artilleries, 1 factory, 2 fighters and 21 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 37 / 37
British : 21 / 22
Japanese : 36 / 69
Americans : 52 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Germans
Germans repair 13 damage on 13 factories; Remaining resources: 24 PUs;
Germans buy 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to West Russia
8 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from British
5 armour moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Eastern Europe to Belorussia
1 infantry moved from Ukraine S.S.R. to Belorussia
2 armour moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in West Russia
Germans attack with 3 infantry
Americans defend with 1 infantry
Germans roll dice for 3 infantry in West Russia, round 2 : 0/3 hits
Americans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 infantry in West Russia, round 3 : 0/2 hits
Americans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
Germans roll dice for 2 infantry in West Russia, round 4 : 0/2 hits
Americans roll dice for 1 infantry in West Russia, round 4 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
1 infantry owned by the Germans retreated to Ukraine S.S.R.
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Balkans
1 infantry moved from Germany to Balkans
1 infantry moved from Southern Europe to Germany
1 infantry moved from Germany to Balkans
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to GermanyPlace Units - Germans
1 infantry placed in Caucasus
1 bomber and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 15 infantry
Southern Europe : 1 factory
Eastern Europe : 1 aaGun and 1 infantry
Western Europe : 1 aaGun and 13 infantry
Caucasus : 1 flag, 1 factory and 1 infantry
Balkans : 3 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 aaGun, 7 armour, 1 artillery and 10 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 39 / 39
British : 19 / 22
Japanese : 36 / 69
Americans : 52 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery moved from Union of South Africa to 27 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 27 Sea Zone to 17 Sea Zone
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers and 3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
2 artilleries and 4 infantry moved from 7 Sea Zone to Western Europe
3 fighters moved from Karelia S.S.R. to Western Europe
1 bomber moved from United Kingdom to Western Europe
1 bomber moved from Norway to Western Europe
1 infantry moved from Karelia S.S.R. to ArchangelCombat - British
Battle in Western Europe
British attack with 2 artilleries, 2 bombers, 3 fighters and 4 infantry
Germans defend with 1 aaGun and 13 infantry
AA fire in Western Europe : 1/5 hits
1 bomber owned by the British lost in Western Europe
British roll dice for 1 battleship and 2 cruisers in Western Europe, round 2 : 1/3 hits
British roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Western Europe, round 2 : 1/10 hits
Germans roll dice for 13 infantry in Western Europe, round 2 : 6/13 hits
4 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win with 11 infantry remaining. Battle score for attacker is -26
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries, 1 bomber and 4 infantry
1 bomber owned by the British and 3 fighters owned by the British retreatedNon Combat Move - British
3 fighters moved from Western Europe to Karelia S.S.R.
1 bomber moved from Western Europe to NorwayPlace Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 21 PUs totalTerritory Summary for British :
Australia : 3 infantry
Kenya : 1 infantry
Archangel : 1 infantry
Karelia S.S.R. : 2 artilleries, 3 fighters and 5 infantry
Norway : 1 bomber
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
New Zealand : 1 infantry
Russia : 1 infantry
7 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
17 Sea Zone : 1 artillery, 1 destroyer and 1 transportProduction/PUs Summary :
Russians : 20 / 21
Germans : 39 / 39
British : 19 / 21
Japanese : 36 / 69
Americans : 52 / 50 -
That invasion was useless!
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Finally Germany got the dices on their side! :)
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@JEB:
Finally Germany got the dices on their side! :)
I’m all for balancing.
This invasion is exactly what is happening every turn in my other game.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 4 infantry and 5 submarines; Remaining resources: 7 PUs;Combat Move - Japanese
1 battleship moved from 51 Sea Zone to 60 Sea Zone
5 fighters moved from 51 Sea Zone to 50 Sea Zone
1 bomber moved from Japan to 50 Sea Zone
1 bomber moved from Caucasus to Russia
1 bomber moved from India to Russia
1 armour moved from Italian East Africa to Kenya
1 armour moved from Belgian Congo to Kenya
1 cruiser moved from 51 Sea Zone to 60 Sea Zone
7 destroyers moved from 51 Sea Zone to 60 Sea Zone
3 carriers moved from 51 Sea Zone to 60 Sea Zone
3 transports moved from 51 Sea Zone to 60 Sea Zone
3 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
3 armour moved from 60 Sea Zone to Buryatia S.S.R.Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 bomber and 5 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 5 fighters in 50 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 3 armour and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in Russia
Battle in Kenya
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Kenya, round 2 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Japanese win, taking Kenya from British with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Japan
1 bomber moved from Russia to India
1 bomber moved from 50 Sea Zone to Japan
5 fighters moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from India to Caucasus
1 armour moved from India to Caucasus
1 infantry moved from French Indochina to ChinaPlace Units - Japanese
1 fighter and 5 submarines placed in 60 Sea Zone
2 infantry placed in Japan
1 fighter and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 38 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Kenya : 1 flag, 2 armour
Persia : 1 flag
French West Africa : 1 flag
Belgian Congo : 1 flag
India : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 6 infantry
Philipine Islands : 1 infantry
Italian East Africa : 1 flag
Hawaiian Islands : 1 flag
Trans-Jordan : 1 flag
French Equatorial Africa : 1 flag
Caucasus : 1 aaGun, 10 armour, 1 artillery, 1 fighter and 10 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 3 armour and 3 infantry
Anglo Egypt : 1 flag, 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 infantry
Japan : 2 bombers, 1 factory and 3 infantry
Caroline Islands : 2 infantry
60 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transportsProduction/PUs Summary :
Russians : 19 / 21
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 50 -
There is indeed quite bad payoff for bombing raids! The risk/reward ratio is really not that favorable…
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Bombers cost 12. 1/6 chance of downing it, meaning everytime you bomb you lose 2ipc. You do on average 3.5 ipc in damage, so 3.5-2.0 = 1.5ipc per bombing.
It’s worth it mathematically, but sometimes the reward is not worth the risk. That being said this is like the first bomber I get on Russia so you’re in your money!
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TripleA Move Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea Zone -
OK so I’m attacking the Japanese fleet with all I have. I’ll roll my hits then tell me what you will take as casualties.
Good luck! this is literally a 50-50 battle according to how i calculate this. Good thing you put those subs there…
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3 hits with my subs. I tipped the BB + took 2 subs.
and now this hurts. 11 hits left for you. Save game attached.
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F*ck! I never thought of your fighters in russia. They couldn’t reach SZ60 unless you had the carriers there. And of course the fighters ON your carriers can land in Soviet instead… I completely overlooked that castle move. This is the deciding mistake that will cost me this battle, and the war overall. Especially when you got killer dices on top on that. Well played sir.
Anyways, let’s play this till the very end. Remove the subs, the destroyers and a carrier.
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A&A is often decided by one mistake, like Germany not seeing a double whammy UK-US, or not protecting it enough, etc. I’ve lost many games that way in round 4-5 like that. Anyways. Good luck on the dice,
Marc-André
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kept 2 subs, destroyed DD instead, hoping to get free kills. no dice. 5 hits to place. Screenshot attached.
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Oh and you got 8 hits. tipped my 2 BBs and took 4 subs and 2 DD as casualties.
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Take my two carriers and 3 fighters. Man this is such a brutal slaughter…
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WOw jesus you rolled well the 2nd half of battle. 2 BB, 1 fighter and 1 bomber left. so much lead down the pacific.
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Russia to 60 Sea Zone
1 bomber moved from Russia to 60 Sea Zone
4 fighters moved from 48 Sea Zone to 60 Sea Zone
2 battleships, 2 carriers, 3 destroyers and 6 submarines moved from 48 Sea Zone to 60 Sea ZoneCombat - Americans
Battle in 60 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 3 destroyers, 8 fighters and 6 submarines
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Americans roll dice for 6 submarines in 60 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 3 destroyers and 8 fighters in 60 Sea Zone, round 2 : 11/16 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters and 3 transports in 60 Sea Zone, round 2 : 8/18 hits
Units damaged: 2 battleships owned by the Americans
4 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Japanese , 7 destroyers owned by the Japanese and 5 submarines owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 submarines in 60 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 destroyer and 8 fighters in 60 Sea Zone, round 3 : 5/14 hits
Japanese roll dice for 6 fighters in 60 Sea Zone, round 3 : 6/6 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 60 Sea Zone, round 3 : 3/4 hits
2 submarines owned by the Americans , 4 fighters owned by the Americans , 1 destroyer owned by the Americans , 2 carriers owned by the Americans , 2 carriers owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 4 fighters in 60 Sea Zone, round 4 : 4/7 hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters and 3 transports in 60 Sea Zone, round 4 : 2/5 hits
2 fighters owned by the Americans , 1 cruiser owned by the Japanese and 3 fighters owned by the Japanese lost in 60 Sea Zone
Americans roll dice for 2 battleships, 1 bomber and 2 fighters in 60 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 1 battleship and 3 transports in 60 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Americans , 3 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 60 Sea Zone
Americans win with 2 battleships, 1 bomber and 1 fighter remaining. Battle score for attacker is 83
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 6 fighters, 5 submarines and 3 transports
Casualties for Americans: 2 carriers, 3 destroyers, 7 fighters and 6 submarinesNon Combat Move - Americans
1 fighter moved from 60 Sea Zone to 48 Sea Zone
1 bomber moved from 60 Sea Zone to Soviet Far East
3 infantry moved from Norway to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
1 destroyer moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from Sinkiang to NovosibirskPlace Units - Americans
1 battleship and 1 carrier placed in 48 Sea Zone
1 fighter placed in 48 Sea Zone
2 infantry placed in SinkiangTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
2 units repaired.Territory Summary for Americans :
Midway : 1 infantry
Soviet Far East : 1 bomber
Novosibirsk : 1 aaGun
Western United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 armour and 7 infantry
Borneo : 1 flag, 1 artillery, 1 factory and 3 infantry
East Indies : 1 flag, 1 factory
Norway : 1 flag, 1 factory
Solomon Islands : 1 flag
Sinkiang : 1 factory and 2 infantry
West Russia : 1 flag, 1 infantry
Eastern United States : 1 aaGun and 1 factory
Russia : 2 armour and 2 infantry
Panama : 1 armour
25 Sea Zone : 4 destroyers and 2 submarines
48 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
19 Sea Zone : 1 transport
60 Sea Zone : 2 battleshipsProduction/PUs Summary :
Russians : 19 / 21
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 52 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 17
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Russia to Kazakh S.S.R.Non Combat Move - Russians
1 aaGun moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs totalTerritory Summary for Russians :
Soviet Far East : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakh S.S.R. : 1 infantry
Sinkiang : 1 armour and 1 infantry
Russia : 2 aaGuns, 2 armour, 3 artilleries, 1 factory, 2 fighters and 24 infantryProduction/PUs Summary :
Russians : 19 / 20
Germans : 39 / 39
British : 18 / 21
Japanese : 38 / 45
Americans : 52 / 52