@dawgoneit sorry for the delay, i missed the notification
14L G40 Rubioton (Allies+9) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
5 artilleries moved from Eastern Poland to Bessarabia
3 armour and 5 infantry moved from Romania to Bessarabia
2 armour, 7 artilleries and 11 mech_infantrys moved from Germany to Poland
3 armour and 2 mech_infantrys moved from Greater Southern Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 6 armour, 7 artilleries and 18 mech_infantrys
Russians defend with 1 armour, 2 artilleries and 5 infantry
Germans win, taking Poland from Russians with 6 armour, 7 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
Battle in Bessarabia
Germans attack with 3 armour, 5 artilleries and 5 infantry
Russians defend with 2 armour, 3 infantry and 1 mech_infantry
Germans win, taking Bessarabia from Russians with 3 armour, 5 artilleries and 4 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour, 3 infantry and 1 mech_infantryNon Combat Move - Germans
4 infantry moved from Bulgaria to Romania
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
3 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 artillery moved from Western Germany to Germany
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern ItalyPlace Units - Germans
1 fighter placed in Western Germany
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
1 armour moved from Ukraine to Volgograd
2 artilleries moved from Ukraine to Rostov
1 bomber moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Novosibirsk to SamaraNon Combat Move - Russians
Place Units - Russians
2 armour and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 4 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 carriers, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Yunnan to 39 Sea Zone
3 fighters moved from Yunnan to 39 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Ulaanbaatar
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Chahar to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 4 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 battleships moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 carriers, 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 37 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from Yunnan to 39 Sea Zone
3 fighters moved from Yunnan to 39 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buryatia to Ulaanbaatar
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Chahar to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from French Indo China to KwangsiCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 1 submarine and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 battleship owned by the British
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Japanese: 2 bombers, 1 destroyer, 1 submarine and 2 tactical_bombers
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
Battle in Borneo
Battle in CelebesNon Combat Move - Japanese
2 fighters moved from 39 Sea Zone to Sumatra
1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
2 fighters and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Southern Italy to Gibraltar
3 fighters moved from Egypt to Persia
1 bomber moved from Southern Italy to Persia
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 battleship moved from 96 Sea Zone to 94 Sea Zone
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to MaltaCombat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking French Equatorial Africa from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 4 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Italians: 2 infantry
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
3 fighters moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
1 battleship moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 91 Sea Zone
2 destroyers moved from 94 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Bulgaria to Romania
3 artilleries moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
1 airfield placed in Gibraltar
1 fighter placed in Southern Italy
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 72 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 armour, 5 artilleries and 4 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
16 mech_infantrys moved from Poland to Belarus
Germans take Belarus from Russians
6 armour moved from Poland to Belarus
7 artilleries moved from Poland to Baltic States
Germans take Baltic States from Russians
10 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Germany to Poland
4 infantry moved from Romania to Bessarabia
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Western Germany to YugoslaviaCombat - Germans
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Gibraltar
2 tactical_bombers moved from Finland to Western Germany
2 fighters moved from Finland to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Samara to Russia
2 artilleries moved from Rostov to Bryansk
1 armour moved from Volgograd to Russia
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 armour, 4 artilleries and 5 infantry moved from Novgorod to Karelia
1 artillery moved from Volgograd to Tambov
4 infantry moved from Volgograd to TambovCombat - Russians
Battle in Bryansk
Russians attack with 2 artilleries
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Novgorod to KareliaPlace Units - Russians
1 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 carriers, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Kwangsi to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
3 tactical_bombers moved from 39 Sea Zone to Yunnan
3 fighters moved from 39 Sea Zone to Yunnan
4 infantry moved from Anhwe to Chahar
2 artilleries moved from Central Mongolia to Chahar
3 infantry moved from Central Mongolia to Chahar
1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
1 tactical_bomber moved from Sumatra to 45 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 2 cruisers, 1 destroyer and 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is -11
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Chahar
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 2 artilleries and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 3 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 infantry moved from Malaya to Shan State
2 battleships moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 carriers moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour and 1 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 cruiser moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 71 Sea Zone to 69 Sea ZoneNon Combat Move - British
3 aaGuns, 1 armour and 2 infantry moved from India to BurmaPlace Units - British
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 carriers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 fighters moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Malta to 96 Sea Zone
2 artilleries moved from Malta to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Northwest Persia
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Russians defend with 3 infantry
Italians win, taking Northwest Persia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 fighters moved from Northwest Persia to Egypt
1 bomber moved from Northwest Persia to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
2 carriers placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 25 PUs (1 lost to blockades); end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 5 PUs;Combat Move - ANZAC
1 cruiser and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour, 5 artilleries and 4 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
6 armour and 15 mech_infantrys moved from Belarus to Bryansk
9 mech_infantrys moved from Baltic States to Bryansk
7 artilleries moved from Baltic States to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 7 armour, 5 artilleries, 4 infantry and 24 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 7 armour, 5 artilleries, 3 infantry and 24 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
4 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Poland to Baltic States
1 infantry moved from Yugoslavia to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 tactical_bombers moved from Western Germany to Western Ukraine
2 fighters moved from Western Germany to Western UkrainePlace Units - Germans
5 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 4 artilleries and 5 infantry moved from Karelia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 4 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 4 infantry moved from Tambov to RussiaPlace Units - Russians
1 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Japan to 3 Sea Zone
4 fighters moved from 6 Sea Zone to 3 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 3 Sea Zone
5 carriers moved from 6 Sea Zone to 7 Sea Zone
5 carriers moved from 7 Sea Zone to 4 Sea Zone
2 cruisers moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 destroyers moved from 6 Sea Zone to 7 Sea Zone
2 destroyers moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
1 cruiser moved from 4 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
Japanese take Vologda from Russians
1 infantry moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries moved from Chahar to Hopei
2 infantry moved from Chahar to Hopei
2 mech_infantrys moved from Shantung to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 fighters moved from Kwangsi to Burma
3 tactical_bombers moved from Kwangsi to Burma
2 battleships moved from 37 Sea Zone to 35 Sea Zone
3 carriers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 3 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 2 armour, 1 artillery and 4 infantry
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for British: 3 aaGuns, 2 armour, 1 artillery and 4 infantry
Battle in Hopei
Japanese attack with 2 artilleries, 2 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in 3 Sea Zone
Japanese attack with 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 2 battleships owned by the Americans
Japanese win, taking Guam from Americans with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 2 cruisers, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
7 fighters moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Jehol to Anhwe
3 tactical_bombers moved from Burma to Kwangsi
2 fighters moved from Burma to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
5 fighters placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 battleships, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 26 Sea Zone to Wake Island
2 tactical_bombers moved from 26 Sea Zone to Wake Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 battleships, 1 cruiser, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 26 Sea Zone to Wake Island
2 tactical_bombers moved from 26 Sea Zone to Wake IslandCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,1,5,5,3,4
Units damaged: 1 battleship owned by the Americans
Battle in Iwo JimaNon Combat Move - Americans
Place Units - Americans
1 transport placed in 101 Sea Zone
2 battleships, 1 cruiser and 1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 7 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total