Hey IL,
Always glad to lend you a hand with your games.
-how about including the possibility of misfires or duds on all shelling attacks.
-I think the wooden rectangled pieces are excellent for the “fog of war” in this game. They should work very well in representing the poor visibility that was created as a result of the bad weather and night fighting.
-game turns to indicate day or night fighting. With a decrease to all attack values during night fighting.
-Higher German night attack values (over the British) due to their superior searchlights and better night fighting tactics.
-Higher German battle-cruiser defense values due to better armour especially on turrents and deck plating.
-Even though thier faster speed was not well utilized by the British; a higher British battle-crusier movement range due to thier lighter armour.
What do you think?
I’m sure you have this already, but here’s the losses from each side:
British
Battlecruisers Indefatigable, Queen Mary, Invincible
Armoured cruisers Black Prince, Warrior, Defence
Flotilla Leaders Tipperary
Destroyers Shark, Sparrowhawk, Turbulent, Ardent, Fortune, Nomad, Nestor
German
Battlecruiser Lützow
Pre-Dreadnought Pommern
Light cruisers Frauenlob, Elbing, Rostock, Wiesbaden
(Heavy Torpedo Boats) Destroyers V48, S35, V27, V4, V29
It was real good talking with you again today. I’ll be sure to keep in touch. With what little time I’ve had lately, I’ve been working on some opptional/variations rules with Axis and Allies. Looking forward to seeing The Battle of the Bulge finished map.