i will move tomorrow afternoon norway time, I will probably keep the fighter as you indicated
14L G40 mrcunego (axis) vs tcnance (allies +10) no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
9 infantry moved from Karelia to Novgorod
7 armour, 7 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Novgorod
2 artilleries moved from Romania to Bessarabia
10 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
2 artilleries owned by the Germans retreated to Poland
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 7 armour, 7 artilleries, 28 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 7 armour, 7 artilleries, 28 infantry and 1 mech_infantry in Novgorod, round 2 : 15/43 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 7 armour, 7 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Baltic States to Novgorod
2 armour moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Romania to Yugoslavia
1 armour moved from Holland Belgium to Northern Italy
1 armour moved from Southern France to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Italian Somaliland to Syria
1 fighter moved from 98 Sea Zone to Syria
1 fighter moved from Western Germany to 98 Sea Zone
2 destroyers moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
2 bombers moved from Tobruk to Southern Italy
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to France
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Southern France to Northern ItalyPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in France
3 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
5 infantry moved from Olgiy to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
5 infantry moved from Olgiy to KansuCombat - Russians
Battle in Kansu
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
11 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Belarus to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Ukraine
2 armour moved from Belarus to Smolensk
2 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
2 artilleries moved from Belarus to Smolensk
10 infantry moved from Belarus to Smolensk
18 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Bryansk
2 aaGuns and 6 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 artillery moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 artilleries and 5 infantry moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Chahar to Kansu
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
8 infantry moved from Dzavhan to Olgiy
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone -
I need scramble orders in sz 54.
And I just noticed that you put a chinese tac bomber in instead of a fighter last round when you forgot to move the fighter. -
no scramble, fix the fig on this turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 artillery moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
3 artilleries and 5 infantry moved from Tsinghai to Kansu
2 fighters and 2 tactical_bombers moved from Chahar to Kansu
1 artillery moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
8 infantry moved from Dzavhan to Olgiy
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 bomber moved from Kwangtung to 44 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 11/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/9 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 1 fighter owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 cruisers owned by the Americans and 1 tactical_bomber owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 3 : 8/14 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 1 transport owned by the ANZAC , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 117
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 5 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 fighter in 44 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Kansu, round 2 : 3/12 hits
Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kansu, round 3 : 4/10 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Russians: 5 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 tactical_bomber
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
1 aaGun moved from Dzavhan to Olgiy
3 armour moved from Kiangsu to Kwangsi
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Anhwe to Kwangsi
1 fighter moved from 5 Sea Zone to Kiangsu
1 tactical_bomber moved from 5 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Kansu to Chahar
2 bombers moved from 44 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to French Indo China
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to French Indo China
1 armour moved from Sakha to ManchuriaPlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Battle in Holland Belgium
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking Holland Belgium from Germans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from Western United States to British Columbia
2 infantry moved from Queensland to New South Wales
1 bomber moved from Queensland to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 8 Sea ZonePlace Units - Americans
5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Americans undo move 1.
4 infantry placed in Eastern United States
1 infantry placed in Western United States
1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery, 1 fighter and 16 infantry moved from Kweichow to Anhwe
1 fighter moved from Anhwe to BurmaPlace Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 6 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 7 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from JapaneseCombat - Americans
Battle in Holland Belgium
Battle in Algeria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans, taking Algeria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Soviet Far East to Siberia
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Algeria to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 1 Sea Zone
1 aaGun moved from Western United States to British Columbia
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Queensland to New South Wales
1 bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
17 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
17 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
1 infantry placed in Szechwan
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 2 destroyers and 5 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
British creates battle in territory 106 Sea Zone
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British win, taking Iraq from Neutral_Axis with 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
1 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry