It’s rare to see dice that bad, wow 🤯
JEB (Axis) vs Inno(Allies) 1942 1E
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Research Technology - Russians
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Turning off Edit Mode
Russians repair 13 damage on 13 factories; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Kazakh S.S.R., round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 artilleries and 1 infantry in Kazakh S.S.R., round 4 : 3/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Archangel
2 fighters moved from 6 Sea Zone to RussiaPlace Units - Russians
1 artillery placed in Russia
3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Archangel : 1 aaGun
Kazakh S.S.R. : 2 artilleries
Caucasus : 1 factory and 5 infantry
West Russia : 1 flag
Russia : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 2 infantryProduction/PUs Summary :
Russians : 20 / 20
Germans : 31 / 33
British : 28 / 28
Japanese : 40 / 46
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Research Technology - Russians
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 1 fighter
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Turning off Edit Mode
Russians repair 13 damage on 13 factories; Remaining resources: 13 PUs;
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 artillery
Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Kazakh S.S.R., round 2 : 0/2 hits
1 artillery owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians roll dice for 2 artilleries and 1 infantry in Kazakh S.S.R., round 4 : 3/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Archangel
2 fighters moved from 6 Sea Zone to RussiaPlace Units - Russians
1 artillery placed in Russia
3 infantry placed in CaucasusTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 aaGun
Kazakh S.S.R. : 2 artilleries
Caucasus : 1 factory and 5 infantry
West Russia : 1 flag
Russia : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
6 Sea Zone : 1 fighterProduction/PUs Summary :
Russians : 20 / 20
Germans : 31 / 33
British : 28 / 28
Japanese : 40 / 46
Americans : 47 / 47 -
Man that submarine has caused me so much pain
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 32 PUs;
Germans buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Eastern Europe to Caucasus
2 bombers moved from Germany to Caucasus
10 infantry moved from Eastern Europe to Belorussia
1 armour moved from Germany to BelorussiaCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 2 bombers, 1 fighter and 5 infantry
Russians defend with 1 factory and 5 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 5 infantry in Caucasus, round 2 : 4/9 hits
Russians roll dice for 5 infantry in Caucasus, round 2 : 1/5 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 infantry in Caucasus, round 3 : 2/8 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Belorussia
Germans attack with 1 armour and 10 infantry
British defend with 2 artilleries and 2 infantry
Germans roll dice for 1 armour and 10 infantry in Belorussia, round 2 : 2/11 hits
British roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 armour and 9 infantry in Belorussia, round 3 : 3/10 hits
British roll dice for 2 artilleries in Belorussia, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 1 armour and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - Germans
8 infantry moved from Germany to Eastern Europe
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Southern Europe to Germany
1 infantry moved from Western Europe to Germany
1 fighter moved from Caucasus to Eastern Europe
1 bomber moved from Caucasus to Germany
1 bomber moved from Caucasus to Germany
1 aaGun moved from Ukraine S.S.R. to CaucasusPlace Units - Germans
1 armour and 8 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 2 bombers, 1 factory and 10 infantry
Southern Europe : 1 factory and 1 infantry
Eastern Europe : 1 fighter and 8 infantry
Western Europe : 1 aaGun and 6 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 1 factory and 4 infantry
Ukraine S.S.R. : 1 infantry
Belorussia : 1 armour and 7 infantryProduction/PUs Summary :
Russians : 16 / 20
Germans : 37 / 37
British : 26 / 28
Japanese : 40 / 46
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - British
British repair 1 damage on 1 factory; Remaining resources: 27 PUs;
British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 artillery moved from 6 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 artillery moved from 6 Sea Zone to Western Europe
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from 6 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 1 aaGun and 6 infantry
AA fire in Western Europe : 0/1 hits
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Europe, round 2 : 1/7 hits
Germans roll dice for 6 infantry in Western Europe, round 2 : 2/6 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
British roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Europe, round 3 : 1/5 hits
Germans roll dice for 5 infantry in Western Europe, round 3 : 3/5 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
1 fighter owned by the British retreated
British roll dice for 1 artillery in Western Europe, round 4 : 0/1 hits
Germans roll dice for 4 infantry in Western Europe, round 4 : 1/4 hits
1 artillery owned by the British lost in Western Europe
Germans win with 4 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 4 infantryNon Combat Move - British
1 fighter moved from Western Europe to 6 Sea Zone
1 fighter moved from Norway to Russia
1 artillery moved from Archangel to RussiaPlace Units - British
1 fighter placed in 6 Sea Zone
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTerritory Summary for British :
Norway : 2 infantry
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 3 infantry
Russia : 1 artillery and 1 fighter
Central United States : 1 infantry
6 Sea Zone : 1 carrier, 2 fighters and 3 transportsProduction/PUs Summary :
Russians : 16 / 20
Germans : 37 / 37
British : 26 / 26
Japanese : 40 / 46
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
3 infantry moved from Sinkiang to Kazakh S.S.R.
2 artilleries moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 battleship moved from 59 Sea Zone to 37 Sea Zone
3 bombers moved from Sinkiang to 37 Sea Zone
2 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 fighter moved from Manchuria to Kazakh S.S.R.Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 3 bombers
Americans defend with 1 battleship, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 battleship and 3 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 battleship, 1 submarine and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 2 artilleries, 3 fighters and 4 infantry
Russians defend with 2 artilleries
Japanese roll dice for 2 artilleries, 3 fighters and 4 infantry in Kazakh S.S.R., round 2 : 6/9 hits
Russians roll dice for 2 artilleries in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Novosibirsk
1 artillery moved from Yakut S.S.R. to Novosibirsk
1 armour moved from Novosibirsk to Persia
4 armour moved from Novosibirsk to Caucasus
1 armour moved from Novosibirsk to Kazakh S.S.R.
3 fighters moved from Kazakh S.S.R. to Caucasus
1 aaGun moved from French Indochina to China
2 infantry moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from French Indochina to India
3 bombers moved from 37 Sea Zone to French IndochinaPlace Units - Japanese
1 armour and 1 artillery placed in Sinkiang
1 bomber placed in Japan
3 infantry placed in French Indochina
2 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
1 unit repaired.Territory Summary for Japanese :
Persia : 1 flag, 1 armour, 1 artillery and 2 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Yakut S.S.R. : 1 flag
French Indochina : 3 bombers, 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 1 armour, 2 artilleries and 3 infantry
Trans-Jordan : 1 flag, 1 infantry
Caucasus : 4 armour and 3 fighters
Sinkiang : 1 flag, 1 armour, 1 artillery and 1 factory
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
New Guinea : 1 infantry
China : 1 flag, 1 aaGun
Japan : 1 bomber, 1 factory and 4 infantry
Caroline Islands : 1 infantry
37 Sea Zone : 1 battleship
60 Sea Zone : 2 destroyersProduction/PUs Summary :
Russians : 14 / 20
Germans : 37 / 37
British : 25 / 26
Japanese : 43 / 43
Americans : 47 / 47 -
Hey… a small change I would make - I will submerge my submarine since the battleship for sure is going to die under 3 bombers and battleship :)…
Cheers,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Russia to Belorussia
5 fighters moved from Russia to Belorussia
1 fighter moved from Norway to Belorussia
1 bomber moved from Archangel to Belorussia
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Archangel to BelorussiaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in 60 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 60 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 destroyers in 60 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 submarine in 60 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 destroyers in 60 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans lost in 60 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Belorussia
Americans attack with 3 armour, 1 bomber, 6 fighters and 1 infantry
Germans defend with 1 armour and 7 infantry
Americans roll dice for 3 armour, 1 bomber, 6 fighters and 1 infantry in Belorussia, round 2 : 5/11 hits
Germans roll dice for 1 armour and 7 infantry in Belorussia, round 2 : 4/8 hits
5 infantry owned by the Germans , 3 armour owned by the Americans and 1 infantry owned by the Americans lost in Belorussia
retreated to Belorussia
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry
Casualties for Americans: 3 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 37 Sea Zone
Japanese defend with 1 battleshipNon Combat Move - Americans
6 fighters moved from Belorussia to Russia
1 bomber moved from Belorussia to Russia
1 carrier moved from 31 Sea Zone to 29 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 7 Sea Zone
1 carrier moved from 9 Sea Zone to 7 Sea Zone
2 fighters moved from Norway to 7 Sea Zone
2 infantry moved from 7 Sea Zone to United Kingdom
2 artilleries moved from 7 Sea Zone to United Kingdom
1 transport moved from 55 Sea Zone to 56 Sea Zone
2 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
2 fighters placed in 6 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter placed in Norway
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun and 1 infantry
Midway : 1 infantry
Western United States : 1 factory
East Indies : 1 flag, 1 infantry
Norway : 1 flag, 1 factory and 1 fighter
United Kingdom : 2 artilleries and 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag
Libya : 1 flag
Eastern United States : 1 artillery, 1 factory and 2 infantry
Russia : 1 bomber and 6 fighters
Western Canada : 1 aaGun
7 Sea Zone : 1 carrier, 2 fighters and 2 transports
29 Sea Zone : 1 carrier
12 Sea Zone : 1 submarine
46 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier and 2 fighters
10 Sea Zone : 1 transport
55 Sea Zone : 2 destroyers, 2 infantry and 1 transportProduction/PUs Summary :
Russians : 14 / 20
Germans : 37 / 37
British : 25 / 26
Japanese : 43 / 43
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
2 fighters moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Evenki National Okrug, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters moved from Evenki National Okrug to Russia
1 aaGun moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 infantry
West Russia : 1 flag
Russia : 2 aaGuns, 1 artillery, 1 factory, 2 fighters and 7 infantryProduction/PUs Summary :
Russians : 15 / 15
Germans : 37 / 37
British : 25 / 26
Japanese : 42 / 43
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
1 infantry moved from Eastern Europe to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 bombers moved from Germany to NorwayCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3,4 and costs: 6 production.
Bombing raid costs 6 production in NorwayNon Combat Move - Germans
1 bomber moved from Norway to Western Europe
1 bomber moved from Norway to Germany
1 infantry moved from Southern Europe to Western Europe
2 infantry moved from Germany to Western Europe
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Belorussia to Ukraine S.S.R.
3 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
3 infantry moved from Eastern Europe to Belorussia
1 armour moved from Germany to Belorussia
2 infantry moved from Germany to Eastern Europe
1 fighter moved from Eastern Europe to BelorussiaPlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
1 armour and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 1 bomber, 1 factory and 12 infantry
Southern Europe : 1 factory
Eastern Europe : 2 infantry
Karelia S.S.R. : 1 flag, 1 infantry
Western Europe : 1 aaGun, 1 bomber and 7 infantry
Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory and 7 infantry
Ukraine S.S.R. : 5 infantry
West Russia : 1 infantry
Belorussia : 2 armour, 1 fighter and 3 infantryProduction/PUs Summary :
Russians : 11 / 15
Germans : 41 / 41
British : 25 / 26
Japanese : 42 / 43
Americans : 47 / 47 -
Fair enough. I thought you wanted to keep it as fodder against my BS, since your subs had been quite fortunate before! But that make sense. This editing mode is quite handy.
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Thank you - and sorry for taking long. I am back earlier this week :evil:and will continue later tonight.
Cheers,
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TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Karelia S.S.R. to Russia
2 artilleries moved from United Kingdom to 6 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Norway
3 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Central United States to Eastern CanadaPlace Units - British
1 armour, 2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Karelia S.S.R. : 2 infantry
Norway : 2 artilleries and 3 infantry
United Kingdom : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry
Russia : 1 artillery and 3 fighters
6 Sea Zone : 1 carrier and 4 transportsProduction/PUs Summary :
Russians : 13 / 15
Germans : 39 / 41
British : 25 / 25
Japanese : 42 / 43
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
1 armour moved from Persia to Anglo Egypt
2 infantry moved from Novosibirsk to Evenki National Okrug
3 fighters moved from Caucasus to Evenki National Okrug
3 bombers moved from French Indochina to RussiaCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3 and costs: 6 production.
Bombing raid costs 6 production in Russia
Battle in Evenki National Okrug
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Evenki National Okrug, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters moved from Evenki National Okrug to Caucasus
3 infantry moved from Kazakh S.S.R. to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
1 armour moved from Sinkiang to Novosibirsk
2 artilleries moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Persia to Caucasus
1 infantry moved from India to Persia
1 aaGun moved from China to Sinkiang
2 infantry moved from French Indochina to China
1 infantry moved from French Indochina to India
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 battleship moved from 37 Sea Zone to 50 Sea Zone
1 bomber moved from Japan to Buryatia S.S.R.
1 bomber moved from Buryatia S.S.R. to China
2 bombers moved from Russia to SinkiangPlace Units - Japanese
2 infantry placed in Sinkiang
1 armour and 2 infantry placed in French Indochina
1 bomber placed in Japan
2 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 1 infantry
Soviet Far East : 1 flag
Novosibirsk : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 5 infantry
Yakut S.S.R. : 1 flag
French Indochina : 1 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag
Caucasus : 4 armour, 1 artillery and 3 fighters
Sinkiang : 1 flag, 1 aaGun, 2 bombers, 1 factory and 2 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Anglo Egypt : 1 flag, 1 armour and 1 infantry
New Guinea : 1 infantry
China : 1 flag, 1 bomber and 2 infantry
Japan : 1 bomber, 1 factory and 4 infantry
Caroline Islands : 1 infantry
50 Sea Zone : 1 battleship and 1 destroyer
60 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 41
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 47 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 14
Purchase Units - Americans
Americans repair 6 damage on 6 factories; Remaining resources: 41 PUs;
Americans buy 3 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
6 fighters moved from Russia to Sinkiang
1 bomber moved from Russia to SinkiangCombat - Americans
Battle in Sinkiang
Americans attack with 1 bomber and 6 fighters
Japanese defend with 1 aaGun, 2 bombers, 1 factory and 2 infantry
AA fire in Sinkiang : 1/7 hits
1 fighter owned by the Americans lost in Sinkiang
Americans roll dice for 1 bomber and 5 fighters in Sinkiang, round 2 : 3/6 hits
Japanese roll dice for 2 bombers and 2 infantry in Sinkiang, round 2 : 1/4 hits
2 bombers owned by the Japanese , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sinkiang
Americans roll dice for 5 fighters in Sinkiang, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Sinkiang, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Sinkiang
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 bombers and 2 infantry
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
4 fighters moved from Sinkiang to Russia
1 artillery moved from United Kingdom to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 artillery moved from 12 Sea Zone to Algeria
2 fighters moved from 7 Sea Zone to 12 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 carrier moved from 7 Sea Zone to 12 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 fighter moved from Norway to Russia
1 aaGun moved from Eastern Canada to Eastern United States
1 carrier moved from 29 Sea Zone to 30 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 64 Sea Zone
2 destroyers moved from 55 Sea Zone to 53 Sea Zone
1 carrier moved from 30 Sea Zone to 39 Sea Zone
2 infantry moved from 64 Sea Zone to Western Canada
1 aaGun moved from Western Canada to Eastern Canada
1 fighter moved from 6 Sea Zone to RussiaPlace Units - Americans
2 fighters placed in 6 Sea Zone
1 infantry placed in Norway
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Canada: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 48 PUs totalTerritory Summary for Americans :
Eastern Canada : 1 aaGun
Midway : 1 infantry
Western United States : 1 factory and 1 fighter
East Indies : 1 flag, 1 infantry
Norway : 1 flag, 1 artillery, 1 factory and 2 infantry
Solomon Islands : 1 flag
Algeria : 1 flag, 2 artilleries and 2 infantry
Libya : 1 flag
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Russia : 6 fighters
Western Canada : 2 infantry
53 Sea Zone : 2 destroyers
42 Sea Zone : 1 submarine
12 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 2 transports
6 Sea Zone : 1 carrier, 3 fighters and 1 transport
39 Sea Zone : 1 carrier
64 Sea Zone : 1 transport
10 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 12 / 15
Germans : 39 / 41
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Russians
Russians repair 3 damage on 3 factories; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from West Russia to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 artillery, 1 factory, 2 fighters and 10 infantry
Production/PUs Summary :
Russians : 12 / 12
Germans : 39 / 41
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 48 -
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 40 PUs;
Germans buy 3 artilleries and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
1 bomber moved from Western Europe to NorwayCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and costs: 5 production.
Bombing raid costs 5 production in Norway
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Norway to Western Europe
1 infantry moved from Germany to Western Europe
5 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to Caucasus
1 infantry moved from Belorussia to West Russia
1 armour moved from Belorussia to Caucasus
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
3 infantry moved from Germany to Eastern Europe
1 infantry moved from Germany to Eastern Europe
1 bomber moved from Karelia S.S.R. to GermanyPlace Units - Germans
3 artilleries and 1 infantry placed in Caucasus
1 infantry placed in Southern Europe
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 12 infantry
Southern Europe : 1 factory and 1 infantry
Eastern Europe : 5 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Western Europe : 1 aaGun, 1 bomber and 9 infantry
Caucasus : 1 flag, 1 aaGun, 3 armour, 5 artilleries, 1 factory and 13 infantry
Ukraine S.S.R. : 1 armour and 1 infantry
West Russia : 1 infantryProduction/PUs Summary :
Russians : 10 / 12
Germans : 41 / 42
British : 23 / 25
Japanese : 45 / 45
Americans : 47 / 48 -
Hello,
I am attacking western Europe (see attached image). Would you please let me know sequence of units you like to be removed first among bomber and infantry? (AA gun cannot be destroyed but only be captured in 1E - is my understanding correct?)
-
Yes, that is correct. Regarding the bomber, save it for last please.
-
TripleA Turn Summary for game: World War II v4, version: 2.7
Game History
Round: 15
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 artillery moved from Norway to 6 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
3 artilleries moved from 7 Sea Zone to Western Europe
1 artillery moved from Russia to Kazakh S.S.R.
3 fighters moved from Russia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 artillery and 3 fighters
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 fighters in Kazakh S.S.R., round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/2 hits
British roll dice for 1 artillery and 3 fighters in Kazakh S.S.R., round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Western Europe
British attack with 1 armour, 3 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 bomber and 9 infantry
British roll dice for 1 armour, 3 artilleries and 4 infantry in Western Europe, round 2 : 1/8 hits
Germans roll dice for 1 bomber and 9 infantry in Western Europe, round 2 : 4/10 hits
4 infantry owned by the British and 1 infantry owned by the Germans lost in Western Europe
British roll dice for 1 armour and 3 artilleries in Western Europe, round 3 : 1/4 hits
Germans roll dice for 1 bomber and 8 infantry in Western Europe, round 3 : 1/9 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Western Europe
British roll dice for 1 armour and 2 artilleries in Western Europe, round 4 : 2/3 hits
Germans roll dice for 1 bomber and 7 infantry in Western Europe, round 4 : 3/8 hits
1 armour owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Europe
Germans win with 1 bomber and 5 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 3 artilleries and 4 infantryNon Combat Move - British
1 carrier and 1 fighter moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from Kazakh S.S.R. to RussiaPlace Units - British
5 infantry placed in United Kingdom
1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTerritory Summary for British :
Eastern Canada : 1 infantry
Norway : 1 artillery and 1 infantry
Kazakh S.S.R. : 1 artillery
United Kingdom : 1 aaGun, 1 factory and 5 infantry
Russia : 3 fighters
7 Sea Zone : 1 carrier, 1 fighter and 4 transportsProduction/PUs Summary :
Russians : 12 / 12
Germans : 41 / 42
British : 23 / 23
Japanese : 43 / 45
Americans : 47 / 48