Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
3 artilleries and 7 infantry moved from Hunan to AnhwePlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Manchuria : 2 artilleries and 7 infantry
Yunnan : 5 artilleries and 28 infantry
Anhwe : 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 58 / 73
Russians : 30 / 33
Japanese : 33 / 29
Americans : 61 / 78
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 18 / 23
Italians : 31 / 46
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 artillery and 3 infantry moved from West India to Eastern Persia
4 armour and 7 mech_infantrys moved from India to Eastern Persia
3 aaGuns, 4 artilleries and 18 infantry moved from Yunnan to BurmaPlace Units - UK_Pacific
2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 fighters and 1 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 4 artilleries and 18 infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Eastern Persia : 1 flag, 4 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Persia : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 30 / 33
Japanese : 33 / 29
Americans : 61 / 78
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 18 / 23
Italians : 31 / 46
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Man it really sucks for you that you can’t move your Chinese troops out of China. China is now basically untouchable for me, but at the same time I can kind of afford to just ignore it now.
-
I would be completely overrun if you could go beyond your borders!!
-
Yeah that is indeed a weird rule. Like what is China stopping from entering Korea? It is very unrealistic.
It also means, that you are basically unable to achieve Pacific Victory now for many rounds. But shall I therefore ignore Japan completely? Can’t do that either. Weird situation.
-
Yeah that is indeed a weird rule. Like what is China stopping from entering Korea? It is very unrealistic.
It also means, that you are basically unable to achieve Pacific Victory now for many rounds. But shall I therefore ignore Japan completely? Can’t do that either. Weird situation.
I think the rationale has something to do with China fighting a civil war at the same time as fighting the Japanese, so they basically don’t have time or the proper organization to be dealing with the outside world. Luckily I’ve conquered enough other territory so that I don’t need China to gain an economic edge. Pacific Victory was never feasible in this game from the start given your massive investment in the Pacific by the US - just staying as strong as I can and diverting your resources away from Europe and depleting your Asian-based income is the goal at this stage.
-
Just as a heads up, I probably won’t be able to get to this until at least tomorrow night. Work is just crazy right now…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
3 fighters moved from Romania to Bessarabia
2 bombers moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Bessarabia, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
3 aaGuns, 8 armour, 11 artilleries, 13 infantry and 7 mech_infantrys moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
2 bombers and 3 fighters moved from Bessarabia to Novgorod
2 transports moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 fighters placed in Southern Italy
1 submarine placed in 71 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 5 armour, 4 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 5 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Bessarabia : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 3 aaGuns, 12 armour, 11 artilleries, 1 factory_minor, 13 infantry and 9 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 2 bombers and 3 fighters
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
97 Sea Zone : 2 transports
71 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 73
Russians : 28 / 33
Japanese : 33 / 29
Americans : 61 / 78
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 18 / 23
Italians : 33 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - ANZAC
-
Any ANZAC non-combat?
-
Hey quick question on your US sub move to seazone 35 - are you allowed to move into a hostile seazone without causing a battle? Didn’t think you could but maybe I’m wrong…
-
Hey quick question on your US sub move to seazone 35 - are you allowed to move into a hostile seazone without causing a battle? Didn’t think you could but maybe I’m wrong…
Just checked in with Gamerman on this - seems that it is a legal move. You learn something new every day! I’m going to go ahead with Germany, please feel free to edit in ANZAC as needed.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 109 Sea Zone: 2 cruisers
EDIT: Removing units owned by Italians from 109 Sea Zone: 1 battleship and 1 destroyer
EDIT: Adding units owned by Italians to 110 Sea Zone: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 12 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
2 fighters moved from Western Ukraine to Western Germany
1 battleship, 2 carriers, 2 destroyers and 23 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Novgorod to Baltic States
4 aaGuns, 11 armour, 9 artilleries, 15 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
1 transport moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
3 submarines placed in 110 Sea Zone
2 submarines placed in 110 Sea Zone
7 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 8 fighters, 1 harbour and 5 tactical_bombers
Romania : 1 factory_minor
Germany : 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 aaGun and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Ukraine : 4 aaGuns, 11 armour, 9 artilleries, 15 infantry and 10 mech_infantrys
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 7 submarines and 16 transports
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 30 submarinesProduction/PUs Summary :
Germans : 58 / 74
Russians : 28 / 33
Japanese : 33 / 29
Americans : 61 / 78
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 18 / 23
Italians : 33 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Korea: 1 infantry
EDIT: Adding units owned by ANZAC to Manchuria: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 bomber moved from Russia to Ukraine
2 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to IraqCombat - Russians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Volgograd
2 fighters moved from Belarus to Volgograd
6 armour and 9 mech_infantrys moved from Bryansk to Volgograd
18 infantry moved from Novosibirsk to Samara
2 artilleries and 5 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Bryansk
2 aaGuns moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
14 mech_infantrys moved from Iraq to Northwest Persia
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Bryansk to Rostov
2 aaGuns, 13 artilleries and 32 infantry moved from Bryansk to TambovPlace Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
4 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 battleships moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
4 transports moved from 35 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Korea
3 fighters and 5 tactical_bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 5 tactical_bombers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 5 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 8/11 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese winJapanese win with 4 fighters remaining, taking 6 Sea Zone from Americans with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Korea from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Americans roll dice for 1 mech_infantry in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
Americans roll dice for 1 mech_infantry in Celebes, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Celebes
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
4 fighters moved from 35 Sea Zone to Queensland
2 fighters moved from French Indo China to Caroline Islands
2 tactical_bombers moved from 6 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2
Japanese collect 34 PUs (6 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Iwo Jima : 1 infantry
Korea : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 flag, 1 airfield, 4 fighters and 1 harbour
Victoria : 1 flag
Northern Territory : 1 flag
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 infantry
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 5 fighters, 9 infantry and 5 tactical_bombers
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
38 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 3 submarines and 4 transports
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 56 / 74
Russians : 33 / 36
Japanese : 40 / 40
Americans : 58 / 78
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 23
Italians : 30 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 11 submarines and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 68 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry and 1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Americans creates battle in territory 41 Sea Zone
Americans creates battle in territory 26 Sea Zone
Americans creates battle in territory 106 Sea Zone
Battle in French Equatorial Africa
Americans attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking 42 Sea Zone from Japanese, taking 41 Sea Zone from Japanese, taking 26 Sea Zone from Japanese, taking 106 Sea Zone from Germans, taking French Equatorial Africa from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber, 9 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
6 carriers, 4 destroyers, 12 fighters and 19 submarines moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to French West AfricaPlace Units - Americans
9 submarines and 1 transport placed in 101 Sea Zone
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 4 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 1 infantry
Manchuria : 4 artilleries and 14 infantry
Yunnan : 5 artilleries and 28 infantry
Anhwe : 3 artilleries and 7 infantryProduction/PUs Summary :
Germans : 55 / 74
Russians : 33 / 36
Japanese : 40 / 40
Americans : 59 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 23
Italians : 30 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 9Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,167
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Just wondering what the edit to increase the Chinese IPC’s is?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
4 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
1 artillery and 3 infantry moved from Eastern Persia to PersiaPlace Units - UK_Pacific
2 destroyers and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in 39 Sea Zone change ownership: 2 destroyers and 1 submarineTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 4 artilleries and 18 infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
39 Sea Zone : 2 destroyers and 1 submarine
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Iraq : 4 armour and 7 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 55 / 74
Russians : 33 / 36
Japanese : 40 / 40
Americans : 59 / 84
Chinese : 23 / 29
British : 10 / 0
UK_Pacific : 14 / 16
Italians : 30 / 48
ANZAC : 0 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,556
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,167
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
Just was wondering what the IPC increase for China was for?