@koala I know its a bit late but kept meant to mention an edit on the russian naval units so have added it here. If you disallow then just edit them back but it shouldnt have impacted anything
L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
5 tactical_bombers moved from France to 110 Sea Zone
2 fighters moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 bomber, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 3/5 hits
2 cruisers owned by the British , 1 carrier owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 cruiser, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 : 7/11 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 cruiser, 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 destroyerNon Combat Move - Germans
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Germany to Western Germany
2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries moved from 112 Sea Zone to Western Germany
3 transports moved from 113 Sea Zone to 114 Sea Zone
3 artilleries moved from Poland to 114 Sea Zone
3 infantry moved from Poland to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
3 artilleries moved from 112 Sea Zone to Western Germany
2 infantry moved from Poland to Germany
1 carrier moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 infantry moved from Greece to Bulgaria
1 aaGun moved from Germany to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
9 infantry moved from Poland to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 artillery moved from Slovakia Hungary to GermanyPlace Units - Germans
1 fighter and 1 infantry placed in Western Germany
6 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 30 / 41
Americans : 52 / 53
Chinese : 8 / 14
British : 22 / 23
UK_Pacific : 24 / 24
Italians : 20 / 30
ANZAC : 14 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 9 infantry moved from Bessarabia to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
6 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Russia to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 infantry moved from Karelia to NovgorodPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 1 bomber and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 cruisers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Siam to Shan State
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
4 artilleries and 7 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to 38 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Kwangsi to Kwangtung
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter moved from 37 Sea Zone to 38 Sea Zone
3 tactical_bombers moved from Anhwe to Kwangtung
1 fighter moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Sumatra
5 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from 36 Sea Zone to Malaya
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 4 artilleries and 7 infantry in Yunnan, round 2 : 4/12 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 infantry and 5 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 infantry and 5 tactical_bombers in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 5 tactical_bombers in Shan State, round 3 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Philippines
Japanese attack with 1 bomber and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 5 infantry in Philippines, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 bomber and 5 infantry in Philippines, round 3 : 2/6 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Borneo
Battle in Java
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 cruisers in Java, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 38 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 fighter in 38 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
2 infantry moved from Jehol to Manchuria
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 fighter moved from Manchuria to Japan
1 bomber moved from Philippines to Kwangsi
5 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from 38 Sea Zone to Kwangsi
1 fighter moved from Manchuria to Kwangsi
3 tactical_bombers moved from Kwangtung to KwangsiPlace Units - Japanese
1 factory_minor placed in Shantung
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 56 / 61
Americans : 50 / 53
Chinese : 7 / 14
British : 22 / 23
UK_Pacific : 7 / 24
Italians : 20 / 30
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Korea
Battle in 44 Sea Zone
British loiter and taunt with ; Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Korea from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Chahar
2 infantry placed in Shensi
Chinese undo move 3.
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to SyriaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Syria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 artillery and 1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 77 Sea Zone
2 infantry moved from Tanganyika Territory to Rhodesia
1 transport moved from 44 Sea Zone to 45 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
5 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
1 bomber moved from Alexandria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rhodesia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 2 : 1/3 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
1 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in TunisiaNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
2 aaGuns, 1 armour and 5 infantry moved from Greater Southern Germany to Yugoslavia
5 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Italians
1 mech_infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Could you please post each country’s turn? Part of the reason I keep asking is because I check this at work where I don’t have Triple A - as previously mentioned, it just makes my life easier.
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Yeah I know. I pressed “done” too fast with Australia and regret it immediately… sorry!
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OK no worries.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom -
Scramble?
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No scramble.
The Russians will avenge London!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in United Kingdom
Germans attack with 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 3 mech_infantrys
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/42 hits
British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 15/31 hits
1 bomber owned by the British , 6 infantry owned by the British , 2 infantry owned by the French , 15 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/27 hits
British roll dice for 6 fighters, 13 infantry and 3 mech_infantrys in United Kingdom, round 3 : 14/22 hits
9 infantry owned by the British , 2 infantry owned by the Germans , 4 armour owned by the Germans and 8 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/13 hits
British roll dice for 6 fighters, 4 infantry and 3 mech_infantrys in United Kingdom, round 4 : 8/13 hits
4 infantry owned by the British , 4 armour owned by the Germans and 4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 4 tactical_bombers in United Kingdom, round 5 : 2/5 hits
British roll dice for 6 fighters and 3 mech_infantrys in United Kingdom, round 5 : 3/9 hits
3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 6 : 1/2 hits
British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 6 : 3/7 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
British win with 6 fighters remaining. Battle score for attacker is -109
Casualties for Germans: 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 19 infantry and 3 mech_infantrysNon Combat Move - Germans
4 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
8 artilleries and 1 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 6 aaGuns, 9 artilleries, 1 factory_major and 13 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 17 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 29 times
3 was rolled 30 times
4 was rolled 32 times
5 was rolled 32 times
6 was rolled 34 times
Average roll : 3.625
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 184Germans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.849
Median : 4.000
Variance : 1.380
Standard Deviation : 1.175
Total rolls : 93British Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.396
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 91 -
You had a 2% chance of winning the battle and actually won it handily! Not much I can do there… I guess I should have technically stopped the battle 1-2 rounds before the end, regrouped and attacked again next turn again. Oh well, too late now.
I resign, you win. I’ll post the result
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Crazy! Especially after my AAA didn’t hit at all.
Didn’t we agree on a LL reroll? Anyway, if you want, we can reroll it with LL and continue the game then. I feel I don’t deserve this win yet, with this dice luck.
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I don’t think we agreed on a low luck reroll, and in any case I wouldn’t feel good about taking the battle away from you just because you (massively) lucked out, as painful as it was for me.
What I may take you up on, is continuing the game from the point at which I should have retreated my forces but just started being stupid since I had given up, ie. after you rolled 8/13 I should have retreated 5 planes since the odds were way in your favour at that point.
If you’re OK with that, I may be up for continuing. I say “may” because I would need to analyze the board one more time before going ahead, as this would be a massive uphill battle for me and the Russians are about to run rampant while I would need to use up most of my forces to take UK next turn.
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In all honesty, if we only agree to continue from the point where you should have retreated, you might as well give up. I don’t see how you would be able to build a new force AND hold against Russia.
Remember, you can only retreat the planes…But really - you don’t need to feel bad about accepting the reroll offer. I’m 100% fine with it, absolutely. If it helps you accept it, we could grant me a future LL reroll option as well.
You know what? In fact, I’m just going ahead and Reroll the first round!
Battle for London
First Round
Attacking force:
17 Infantry
8 Artillery
9 Tanks
4 Fighter
4 Tactical BombersDefending force:
5 AAA
1 Strategical Bomber
21 Infantry
3 Mechanized Infantry
6 FighterAAA: 1 hit + power 2
Rolls: 1@2; Total Hits: 01@2: (3)