L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 13 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Chahar
                2 infantry placed in Shensi
                Chinese undo move 3.
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Persia to Syria

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Syria
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 artillery
                    British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Syria to Persia
                1 artillery and 1 infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 77 Sea Zone
                2 infantry moved from Tanganyika Territory to Rhodesia
                1 transport moved from 44 Sea Zone to 45 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 110 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                5 infantry and 2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
                1 fighter moved from Anglo Egyptian Sudan to Rhodesia
                1 bomber moved from Alexandria to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 81 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rhodesia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Rhodesia, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Rhodesia
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Tunisia

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Southern Italy
                2 fighters moved from Alexandria to Southern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Rhodesia to Anglo Egyptian Sudan
                2 aaGuns, 1 armour and 5 infantry moved from Greater Southern Germany to Yugoslavia
                5 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Italians
                1 mech_infantry placed in Egypt
                2 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 21 / 22
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 21 / 22
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Could you please post each country’s turn?  Part of the reason I keep asking is because I check this at work where I don’t have Triple A - as previously mentioned, it just makes my life easier.

  • '19 '18

    Yeah I know. I pressed “done” too fast with Australia and regret it immediately… sorry!


  • OK no worries.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                7 infantry moved from Norway to 112 Sea Zone
                9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
                9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom


  • Scramble?

  • '19 '18

    No scramble.

    The Russians will avenge London!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                7 infantry moved from Norway to 112 Sea Zone
                9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
                9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports
                    British defend with 1 cruiser
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports in 110 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 cruiser in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in United Kingdom
                    Germans attack with 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 3 mech_infantrys
                        AA fire in United Kingdom :  0/8 hits
                        Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers in United Kingdom, round 2 :  14/42 hits
                        British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 :  15/31 hits
                        1 bomber owned by the British , 6 infantry owned by the British , 2 infantry owned by the French , 15 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 :  9/27 hits
                        British roll dice for 6 fighters, 13 infantry and 3 mech_infantrys in United Kingdom, round 3 :  14/22 hits
                        9 infantry owned by the British , 2 infantry owned by the Germans , 4 armour owned by the Germans and 8 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 :  4/13 hits
                        British roll dice for 6 fighters, 4 infantry and 3 mech_infantrys in United Kingdom, round 4 :  8/13 hits
                        4 infantry owned by the British , 4 armour owned by the Germans and 4 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour and 4 tactical_bombers in United Kingdom, round 5 :  2/5 hits
                        British roll dice for 6 fighters and 3 mech_infantrys in United Kingdom, round 5 :  3/9 hits
                        3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 6 :  1/2 hits
                        British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 6 :  3/7 hits
                        1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
                    British win with 6 fighters remaining. Battle score for attacker is -109
                    Casualties for Germans: 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 bomber, 19 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                4 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Greece to 97 Sea Zone
                2 infantry moved from Bulgaria to Yugoslavia
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                8 artilleries and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 3.
                Germans undo move 2.
                8 artilleries and 1 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 6 aaGuns, 9 artilleries, 1 factory_major and 13 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 infantry
        Yugoslavia : 1 flag, 2 infantry
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 17 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 21 / 22
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 29 times
                3 was rolled 30 times
                4 was rolled 32 times
                5 was rolled 32 times
                6 was rolled 34 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.186
            Standard Deviation : 0.431
            Total rolls : 184

    Germans Combat
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 17 times
                4 was rolled 14 times
                5 was rolled 24 times
                6 was rolled 16 times
            Average roll : 3.849
            Median : 4.000
            Variance : 1.380
            Standard Deviation : 1.175
            Total rolls : 93

    British Combat
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 18 times
                5 was rolled 8 times
                6 was rolled 18 times
            Average roll : 3.396
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 91


  • You had a 2% chance of winning the battle and actually won it handily!  Not much I can do there… I guess I should have technically stopped the battle 1-2 rounds before the end, regrouped and attacked again next turn again.  Oh well, too late now.

    I resign, you win.  I’ll post the result

  • '19 '18

    Crazy! Especially after my AAA didn’t hit at all.

    Didn’t we agree on a LL reroll? Anyway, if you want, we can reroll it with LL and continue the game then. I feel I don’t deserve this win yet, with this dice luck.


  • I don’t think we agreed on a low luck reroll, and in any case I wouldn’t feel good about taking the battle away from you just because you (massively) lucked out, as painful as it was for me.

    What I may take you up on, is continuing the game from the point at which I should have retreated my forces but just started being stupid since I had given up, ie. after you rolled 8/13 I should have retreated 5 planes since the odds were way in your favour at that point.

    If you’re OK with that, I may be up for continuing.  I say “may” because I would need to analyze the board one more time before going ahead, as this would be a massive uphill battle for me and the Russians are about to run rampant while I would need to use up most of my forces to take UK next turn.

  • '19 '18

    In all honesty, if we only agree to continue from the point where you should have retreated, you might as well give up. I don’t see how you would be able to build a new force AND hold against Russia.
    Remember, you can only retreat the planes…

    But really - you don’t need to feel bad about accepting the reroll offer. I’m 100% fine with it, absolutely. If it helps you accept it, we could grant me a future LL reroll option as well.

    You know what? In fact, I’m just going ahead and Reroll the first round!

    Battle for London

    First Round

    Attacking force:

    17 Infantry
    8 Artillery
    9 Tanks
    4 Fighter
    4 Tactical Bombers

    Defending force:

    5 AAA
    1 Strategical Bomber
    21 Infantry
    3 Mechanized Infantry
    6 Fighter

    AAA: 1 hit + power 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '19 '18

    One casualty: Fighter

    Remaining Attacking power: 93 = 15 hits + 3

    DiceRolls: 1@3; Total Hits: 01@3: (5)

    Defending Power: 73 = 12 hits + 1

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • '19 '18

    Remaining forces:

    Attacker:

    5 Infantry (12 Casualties)
    8 Artillery
    9 Tanks
    3 Fighter
    4 Tactical Bomber
    Power = 78

    Defending forces:

    11 Infantry
    3 Mechanized Infantry
    6 Fighter
    Power = 52

    Second round

    Attacker:
    Power 78 = 13 hits

    Defender:
    Power = 52 hits = 8 hits + 4
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '19 '18

    Remaining forces:

    Attacker:
    4 Artillery
    9 Tanks
    3 Fighter
    4 Tactical Bomber
    Power: 60

    Defender:
    1 Mechanized Infantry
    6 Fighter
    Power: 26

    Third round

    Attacker:
    Power = 60 = 10 hits

    Defender:
    Power = 26 = 4 hits + 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '19 '18

    Attacker wins!

    Remaining forces:
    8 Tanks
    3 Fighter
    4 Tactical Bomber

    Go ahead with your NCM.

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