@mikawagunichi please use second file thanks
L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Korea
Battle in 44 Sea Zone
British loiter and taunt with ; Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Korea from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Chahar
2 infantry placed in Shensi
Chinese undo move 3.
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to SyriaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Syria
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 artillery and 1 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 77 Sea Zone
2 infantry moved from Tanganyika Territory to Rhodesia
1 transport moved from 44 Sea Zone to 45 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
5 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
1 bomber moved from Alexandria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 81 Sea Zone
Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rhodesia
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 2 : 1/3 hits
British roll dice for 2 infantry in Rhodesia, round 2 : 0/2 hits
1 infantry owned by the British lost in Rhodesia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in TunisiaNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Southern Italy
2 fighters moved from Alexandria to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Rhodesia to Anglo Egyptian Sudan
2 aaGuns, 1 armour and 5 infantry moved from Greater Southern Germany to Yugoslavia
5 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Germany to Greater Southern GermanyPlace Units - Italians
1 mech_infantry placed in Egypt
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Could you please post each country’s turn? Part of the reason I keep asking is because I check this at work where I don’t have Triple A - as previously mentioned, it just makes my life easier.
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Yeah I know. I pressed “done” too fast with Australia and regret it immediately… sorry!
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OK no worries.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom -
Scramble?
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No scramble.
The Russians will avenge London!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
8 infantry moved from Western Germany to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
3 fighters and 4 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports in 110 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in United Kingdom
Germans attack with 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 3 mech_infantrys
AA fire in United Kingdom : 0/8 hits
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers in United Kingdom, round 2 : 14/42 hits
British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 : 15/31 hits
1 bomber owned by the British , 6 infantry owned by the British , 2 infantry owned by the French , 15 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 : 9/27 hits
British roll dice for 6 fighters, 13 infantry and 3 mech_infantrys in United Kingdom, round 3 : 14/22 hits
9 infantry owned by the British , 2 infantry owned by the Germans , 4 armour owned by the Germans and 8 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 5 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 : 4/13 hits
British roll dice for 6 fighters, 4 infantry and 3 mech_infantrys in United Kingdom, round 4 : 8/13 hits
4 infantry owned by the British , 4 armour owned by the Germans and 4 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 4 tactical_bombers in United Kingdom, round 5 : 2/5 hits
British roll dice for 6 fighters and 3 mech_infantrys in United Kingdom, round 5 : 3/9 hits
3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 6 : 1/2 hits
British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 6 : 3/7 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
British win with 6 fighters remaining. Battle score for attacker is -109
Casualties for Germans: 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 bomber, 19 infantry and 3 mech_infantrysNon Combat Move - Germans
4 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greece to 97 Sea Zone
2 infantry moved from Bulgaria to Yugoslavia
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
8 artilleries and 2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
8 artilleries and 1 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 6 aaGuns, 9 artilleries, 1 factory_major and 13 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 infantry
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 17 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 38
Japanese : 52 / 61
Americans : 53 / 73
Chinese : 8 / 10
British : 21 / 22
UK_Pacific : 7 / 7
Italians : 22 / 32
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 29 times
3 was rolled 30 times
4 was rolled 32 times
5 was rolled 32 times
6 was rolled 34 times
Average roll : 3.625
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 184Germans Combat
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 17 times
4 was rolled 14 times
5 was rolled 24 times
6 was rolled 16 times
Average roll : 3.849
Median : 4.000
Variance : 1.380
Standard Deviation : 1.175
Total rolls : 93British Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 8 times
6 was rolled 18 times
Average roll : 3.396
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 91 -
You had a 2% chance of winning the battle and actually won it handily! Not much I can do there… I guess I should have technically stopped the battle 1-2 rounds before the end, regrouped and attacked again next turn again. Oh well, too late now.
I resign, you win. I’ll post the result
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Crazy! Especially after my AAA didn’t hit at all.
Didn’t we agree on a LL reroll? Anyway, if you want, we can reroll it with LL and continue the game then. I feel I don’t deserve this win yet, with this dice luck.
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I don’t think we agreed on a low luck reroll, and in any case I wouldn’t feel good about taking the battle away from you just because you (massively) lucked out, as painful as it was for me.
What I may take you up on, is continuing the game from the point at which I should have retreated my forces but just started being stupid since I had given up, ie. after you rolled 8/13 I should have retreated 5 planes since the odds were way in your favour at that point.
If you’re OK with that, I may be up for continuing. I say “may” because I would need to analyze the board one more time before going ahead, as this would be a massive uphill battle for me and the Russians are about to run rampant while I would need to use up most of my forces to take UK next turn.
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In all honesty, if we only agree to continue from the point where you should have retreated, you might as well give up. I don’t see how you would be able to build a new force AND hold against Russia.
Remember, you can only retreat the planes…But really - you don’t need to feel bad about accepting the reroll offer. I’m 100% fine with it, absolutely. If it helps you accept it, we could grant me a future LL reroll option as well.
You know what? In fact, I’m just going ahead and Reroll the first round!
Battle for London
First Round
Attacking force:
17 Infantry
8 Artillery
9 Tanks
4 Fighter
4 Tactical BombersDefending force:
5 AAA
1 Strategical Bomber
21 Infantry
3 Mechanized Infantry
6 FighterAAA: 1 hit + power 2
Rolls: 1@2; Total Hits: 01@2: (3) -
One casualty: Fighter
Remaining Attacking power: 93 = 15 hits + 3
Rolls: 1@3; Total Hits: 01@3: (5)
Defending Power: 73 = 12 hits + 1
Rolls: 1@1; Total Hits: 01@1: (3)
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Remaining forces:
Attacker:
5 Infantry (12 Casualties)
8 Artillery
9 Tanks
3 Fighter
4 Tactical Bomber
Power = 78Defending forces:
11 Infantry
3 Mechanized Infantry
6 Fighter
Power = 52Second round
Attacker:
Power 78 = 13 hitsDefender:
Power = 52 hits = 8 hits + 4
Rolls: 1@4; Total Hits: 11@4: (2) -
Remaining forces:
Attacker:
4 Artillery
9 Tanks
3 Fighter
4 Tactical Bomber
Power: 60Defender:
1 Mechanized Infantry
6 Fighter
Power: 26Third round
Attacker:
Power = 60 = 10 hitsDefender:
Power = 26 = 4 hits + 2
Rolls: 1@2; Total Hits: 11@2: (1)