L13 G40 toan6ca (axis) vs MrRoboto (Allies +9)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
                5 tactical_bombers moved from France to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to 110 Sea Zone


  • Scramble?

  • '19 '18

    no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 6 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
                5 tactical_bombers moved from France to 110 Sea Zone
                2 fighters moved from 111 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 5 fighters, 2 submarines and 5 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 bomber, 1 cruiser, 5 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 :  3/5 hits
                        2 cruisers owned by the British , 1 carrier owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 cruiser, 4 fighters and 5 tactical_bombers in 110 Sea Zone, round 3 :  7/11 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 cruiser, 1 fighter and 2 submarines
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer

    Non Combat Move - Germans
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                3 infantry moved from Germany to Western Germany
                2 artilleries and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries moved from 112 Sea Zone to Western Germany
                3 transports moved from 113 Sea Zone to 114 Sea Zone
                3 artilleries moved from Poland to 114 Sea Zone
                3 infantry moved from Poland to 114 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Western Germany
                3 artilleries moved from 112 Sea Zone to Western Germany
                2 infantry moved from Poland to Germany
                1 carrier moved from 111 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                4 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                2 infantry moved from Greece to Bulgaria
                1 aaGun moved from Germany to Slovakia Hungary
                3 aaGuns moved from Poland to Slovakia Hungary
                9 infantry moved from Poland to Slovakia Hungary
                2 aaGuns moved from Western Germany to Germany
                1 artillery moved from Slovakia Hungary to Germany

    Place Units - Germans
                1 fighter and 1 infantry placed in Western Germany
                6 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 30 / 41
        Americans : 52 / 53
        Chinese : 8 / 14
        British : 22 / 23
        UK_Pacific : 24 / 24
        Italians : 20 / 30
        ANZAC : 14 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 artillery and 9 infantry moved from Bessarabia to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Bryansk to Western Ukraine
                2 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Baltic States to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Russia to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
                1 infantry moved from Karelia to Novgorod

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 armour, 1 bomber and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 36 Sea Zone to 38 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 cruisers moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 41 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Siam to Shan State
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                4 artilleries and 7 infantry moved from Kweichow to Yunnan
                1 bomber moved from Kwangsi to 38 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Kwangsi to Kwangtung
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                1 fighter moved from 37 Sea Zone to 38 Sea Zone
                3 tactical_bombers moved from Anhwe to Kwangtung
                1 fighter moved from 37 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Sumatra
                5 tactical_bombers moved from Kwangsi to Shan State
                2 fighters moved from 36 Sea Zone to Malaya
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 4 artilleries and 7 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 4 artilleries and 7 infantry in Yunnan, round 2 :  4/12 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 2 infantry and 5 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 2 infantry and 5 tactical_bombers in Shan State, round 2 :  2/7 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                        Japanese roll dice for 5 tactical_bombers in Shan State, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Philippines
                    Japanese attack with 1 bomber and 5 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship in Philippines, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 5 infantry in Philippines, round 2 :  1/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 bomber and 5 infantry in Philippines, round 3 :  2/6 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Celebes
                    Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 :  4/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Borneo
                Battle in Java
                    Japanese attack with 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 cruisers in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
                    French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the French lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 38 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 fighter in 38 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 38 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 38 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Sumatra to 41 Sea Zone
                2 infantry moved from Jehol to Manchuria
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 38 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                2 fighters moved from Malaya to 42 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 bomber moved from Philippines to Kwangsi
                5 tactical_bombers moved from Shan State to Kwangsi
                1 bomber moved from 38 Sea Zone to Kwangsi
                1 fighter moved from Manchuria to Kwangsi
                3 tactical_bombers moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Shantung
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 56 / 61
        Americans : 50 / 53
        Chinese : 7 / 14
        British : 22 / 23
        UK_Pacific : 7 / 24
        Italians : 20 / 30
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 3 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in 44 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking Korea from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 13 infantry moved from Sikang to Shensi
                1 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Chahar
                2 infantry placed in Shensi
                Chinese undo move 3.
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Persia to Syria

    Combat - British
                British creates battle in territory 109 Sea Zone
                Battle in Syria
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 artillery
                    British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Syria to Persia
                1 artillery and 1 infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                1 battleship, 1 cruiser and 1 transport moved from 79 Sea Zone to 77 Sea Zone
                2 infantry moved from Tanganyika Territory to Rhodesia
                1 transport moved from 44 Sea Zone to 45 Sea Zone

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to 110 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
                5 infantry and 2 mech_infantrys placed in United Kingdom

    Turn Complete - British
                British collect 22 PUs; end with 22 PUs total

    Place Units - UK_Pacific
                2 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 armour and 3 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
                1 artillery moved from Libya to Tunisia
                      Italians take Tunisia from French
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Belgian Congo to Rhodesia
                1 fighter moved from Anglo Egyptian Sudan to Rhodesia
                1 bomber moved from Alexandria to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer
                    British defend with 1 destroyer
                        Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 81 Sea Zone, round 2 :  3/5 hits
                        British roll dice for 1 destroyer in 81 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 81 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rhodesia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 2 :  1/3 hits
                        British roll dice for 2 infantry in Rhodesia, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Rhodesia
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rhodesia, round 3 :  1/3 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Tunisia

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Southern Italy
                2 fighters moved from Alexandria to Southern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Rhodesia to Anglo Egyptian Sudan
                2 aaGuns, 1 armour and 5 infantry moved from Greater Southern Germany to Yugoslavia
                5 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Italians
                1 mech_infantry placed in Egypt
                2 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 21 / 22
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '19 '18

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 21 / 22
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Could you please post each country’s turn?  Part of the reason I keep asking is because I check this at work where I don’t have Triple A - as previously mentioned, it just makes my life easier.

  • '19 '18

    Yeah I know. I pressed “done” too fast with Australia and regret it immediately… sorry!


  • OK no worries.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                7 infantry moved from Norway to 112 Sea Zone
                9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
                9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom


  • Scramble?

  • '19 '18

    No scramble.

    The Russians will avenge London!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 2 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                9 armour and 6 artilleries moved from Western Germany to 112 Sea Zone
                8 infantry moved from Western Germany to 112 Sea Zone
                7 infantry moved from Norway to 112 Sea Zone
                9 armour, 6 artilleries, 1 battleship, 1 carrier, 15 infantry and 15 transports moved from 112 Sea Zone to 110 Sea Zone
                9 armour, 8 artilleries and 17 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports
                    British defend with 1 cruiser
                        Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports in 110 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 cruiser in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 17 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in United Kingdom
                    Germans attack with 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour, 19 infantry and 3 mech_infantrys
                        AA fire in United Kingdom :  0/8 hits
                        Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers in United Kingdom, round 2 :  14/42 hits
                        British roll dice for 5 aaGuns, 1 bomber, 6 fighters, 21 infantry and 3 mech_infantrys in United Kingdom, round 2 :  15/31 hits
                        1 bomber owned by the British , 6 infantry owned by the British , 2 infantry owned by the French , 15 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 9 armour, 8 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in United Kingdom, round 3 :  9/27 hits
                        British roll dice for 6 fighters, 13 infantry and 3 mech_infantrys in United Kingdom, round 3 :  14/22 hits
                        9 infantry owned by the British , 2 infantry owned by the Germans , 4 armour owned by the Germans and 8 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 5 armour, 4 fighters and 4 tactical_bombers in United Kingdom, round 4 :  4/13 hits
                        British roll dice for 6 fighters, 4 infantry and 3 mech_infantrys in United Kingdom, round 4 :  8/13 hits
                        4 infantry owned by the British , 4 armour owned by the Germans and 4 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour and 4 tactical_bombers in United Kingdom, round 5 :  2/5 hits
                        British roll dice for 6 fighters and 3 mech_infantrys in United Kingdom, round 5 :  3/9 hits
                        3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour and 1 tactical_bomber in United Kingdom, round 6 :  1/2 hits
                        British roll dice for 6 fighters and 1 mech_infantry in United Kingdom, round 6 :  3/7 hits
                        1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
                    British win with 6 fighters remaining. Battle score for attacker is -109
                    Casualties for Germans: 9 armour, 8 artilleries, 4 fighters, 17 infantry and 4 tactical_bombers
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 1 bomber, 19 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                4 aaGuns, 1 artillery and 12 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Greece to 97 Sea Zone
                2 infantry moved from Bulgaria to Yugoslavia
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                8 artilleries and 2 infantry placed in Germany
                1 infantry placed in Western Germany
                Germans undo move 3.
                Germans undo move 2.
                8 artilleries and 1 infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 6 aaGuns, 9 artilleries, 1 factory_major and 13 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 infantry
        Yugoslavia : 1 flag, 2 infantry
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 17 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 38
        Japanese : 52 / 61
        Americans : 53 / 73
        Chinese : 8 / 10
        British : 21 / 22
        UK_Pacific : 7 / 7
        Italians : 22 / 32
        ANZAC : 10 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 29 times
                3 was rolled 30 times
                4 was rolled 32 times
                5 was rolled 32 times
                6 was rolled 34 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.186
            Standard Deviation : 0.431
            Total rolls : 184

    Germans Combat
                1 was rolled 9 times
                2 was rolled 13 times
                3 was rolled 17 times
                4 was rolled 14 times
                5 was rolled 24 times
                6 was rolled 16 times
            Average roll : 3.849
            Median : 4.000
            Variance : 1.380
            Standard Deviation : 1.175
            Total rolls : 93

    British Combat
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 18 times
                5 was rolled 8 times
                6 was rolled 18 times
            Average roll : 3.396
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 91


  • You had a 2% chance of winning the battle and actually won it handily!  Not much I can do there… I guess I should have technically stopped the battle 1-2 rounds before the end, regrouped and attacked again next turn again.  Oh well, too late now.

    I resign, you win.  I’ll post the result

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