L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 mech_infantry moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
                British buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - British

    Non Combat Move - British
                1 battleship moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from India to West India
                1 aaGun moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                6 infantry moved from Burma to Yunnan
                3 infantry moved from Burma to India
                1 fighter moved from Szechwan to Russia
                1 fighter moved from Szechwan to Russia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Yunnan to India
                2 infantry moved from Burma to India

    Place Units - British
                2 destroyers and 1 submarine placed in 98 Sea Zone
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
                British collect 33 PUs (4 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 2 infantry

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 bomber moved from Northern Italy to Denmark
                3 fighters moved from Southern Italy to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 2 armour, 1 bomber and 3 fighters
                    Americans defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 3 fighters in Denmark, round 2 :  4/6 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Italians win, taking Denmark from Americans with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Denmark to Western Germany
                3 fighters moved from Denmark to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Western Germany : 1 bomber and 3 fighters
        Denmark : 2 armour
        Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Bulgaria : 4 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 11 / 12
        Japanese : 51 / 59
        Americans : 60 / 76
        Chinese : 11 / 16
        British : 37 / 38
        UK_Pacific : 11 / 9
        Italians : 10 / 10
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    had some edits to do with uk trannys……will do on anzac turn if ok

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 fighters moved from New South Wales to 63 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 fighters moved from New South Wales to 63 Sea Zone

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 47 Sea Zone to 45 Sea Zone
                2 fighters moved from 63 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • 2007 AAR League

    sorry about all the edits

  • '16

    @tcnance:

    sorry about all the edits

    I’m a very trusting guy, I just scroll to the bottom and download the game an dplay :)

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
                Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Southern Italy to Southern France
                8 infantry moved from Northern Italy to Southern France
                3 artilleries and 7 infantry moved from France to Southern France
                1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
                3 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
                Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Southern Italy to Southern France
                8 infantry moved from Northern Italy to Southern France
                3 artilleries and 7 infantry moved from France to Southern France
                1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
                3 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 mech_infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 submarines
                    Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        2 transports owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 3 :  0/2 hits
                    Germans win with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry in Samara, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Germans roll dice for 2 infantry in Samara, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                    1 infantry owned by the Germans retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Southern France
                    Germans attack with 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys
                    British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
                        AA fire in Southern France :  0/3 hits
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys in Southern France, round 2 :  6/27 hits
                        Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys in Southern France, round 2 :  6/20 hits
                        3 infantry owned by the British , 6 infantry owned by the Germans , 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 5 mech_infantrys in Southern France, round 3 :  6/21 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Southern France, round 3 :  2/15 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 5 mech_infantrys in Southern France, round 4 :  4/19 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Southern France, round 4 :  4/9 hits
                        1 mech_infantry owned by the Americans , 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 5 mech_infantrys in Southern France, round 5 :  5/15 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Southern France, round 5 :  4/5 hits
                        1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 artillery and 15 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 10 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                3 fighters moved from Southern France to Southern Italy
                1 aaGun moved from France to Southern France
                1 submarine moved from 109 Sea Zone to 111 Sea Zone
                2 artilleries moved from Archangel to Belarus
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Ukraine to Bryansk
                3 mech_infantrys moved from Caucasus to Bryansk

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,2,3,1,2,4,1,2
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 10 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Northern Italy : 1 aaGun
        Southern Italy : 3 fighters
        Belarus : 1 flag, 5 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 bomber, 33 infantry, 18 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 artillery and 8 infantry
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 transport
        71 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 artilleries and 2 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 75
        Russians : 8 / 12
        Japanese : 51 / 59
        Americans : 57 / 76
        Chinese : 11 / 16
        British : 34 / 38
        UK_Pacific : 11 / 9
        Italians : 10 / 10
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Samara to Russia
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Kansu to Novosibirsk

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 8 PUs total

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 infantry moved from Celebes to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                3 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                3 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 30 Sea Zone to 63 Sea Zone
                3 infantry moved from 63 Sea Zone to New Zealand
                6 mech_infantrys moved from French Indo China to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                3 mech_infantrys moved from Kiangsu to Kwangsi
                7 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Amur to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                6 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                2 bombers moved from Amur to Hunan
                2 infantry moved from Anhwe to Hunan

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 26 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 63 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 63 Sea Zone, round 2 :  5/9 hits
                        ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 63 Sea Zone
                    Japanese win, taking 63 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hunan
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Chahar
                    Japanese attack with 7 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 7 infantry in Chahar, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 infantry and 9 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 9 mech_infantrys in Kwangsi, round 2 :  0/10 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry and 9 mech_infantrys in Kwangsi, round 3 :  1/10 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  2/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in New Zealand

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Hunan to Kiangsu
                1 artillery and 3 infantry moved from Korea to Manchuria
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 destroyers
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry and 9 mech_infantrys
        Korea : 2 artilleries and 2 infantry
        Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 infantry
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 2 infantry
        Chahar : 1 flag, 7 infantry
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Johnston Island : 1 flag
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 6 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 3 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 3 destroyers
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 1 destroyer
        16 Sea Zone : 2 submarines
        6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        63 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
        54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Urals : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 61 / 75
        Russians : 5 / 8
        Japanese : 62 / 67
        Americans : 57 / 76
        Chinese : 9 / 16
        British : 34 / 38
        UK_Pacific : 11 / 9
        Italians : 10 / 10
        ANZAC : 8 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Finland
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Finland
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Americans creates battle in territory 16 Sea Zone
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 submarines
                    1 submarine owned by the Americans Submerged

    Non Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                2 infantry moved from British Columbia to Western United States
                5 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 93 Sea Zone to United Kingdom
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                1 carrier moved from 93 Sea Zone to 91 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 93 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 96 Sea Zone to 99 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 94 Sea Zone to 95 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                2 artilleries and 3 infantry placed in Eastern United States
                1 destroyer and 5 transports placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Sikang
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

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