L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 mech_infantry moved from Southern France to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
British buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Southern France to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - British
Non Combat Move - British
1 battleship moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from India to West India
1 aaGun moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
3 infantry moved from Burma to India
1 fighter moved from Szechwan to Russia
1 fighter moved from Szechwan to Russia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Yunnan to India
2 infantry moved from Burma to IndiaPlace Units - British
2 destroyers and 1 submarine placed in 98 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 bomber moved from Northern Italy to Denmark
3 fighters moved from Southern Italy to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 2 armour, 1 bomber and 3 fighters
Americans defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Denmark, round 2 : 4/6 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Denmark to Western Germany
3 fighters moved from Denmark to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs totalTerritory Summary for Italians :
Western Germany : 1 bomber and 3 fighters
Denmark : 2 armour
Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Bulgaria : 4 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 80
Russians : 11 / 12
Japanese : 51 / 59
Americans : 60 / 76
Chinese : 11 / 16
British : 37 / 38
UK_Pacific : 11 / 9
Italians : 10 / 10
ANZAC : 14 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
had some edits to do with uk trannys……will do on anzac turn if ok
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 fighters moved from New South Wales to 63 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
ANZAC take 54 Sea Zone from Japanese
2 fighters moved from New South Wales to 63 Sea ZoneCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 47 Sea Zone to 45 Sea Zone
2 fighters moved from 63 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to LibyaTurn Complete - French
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sorry about all the edits
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sorry about all the edits
I’m a very trusting guy, I just scroll to the bottom and download the game an dplay :)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Southern Italy to Southern France
8 infantry moved from Northern Italy to Southern France
3 artilleries and 7 infantry moved from France to Southern France
1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Southern Italy to Southern France
8 infantry moved from Northern Italy to Southern France
3 artilleries and 7 infantry moved from France to Southern France
1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Tambov to Samara
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
2 transports owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 submarines in 112 Sea Zone, round 3 : 0/2 hits
Germans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 transports
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
Germans roll dice for 2 infantry in Samara, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Samara
1 infantry owned by the Germans retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Germans attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys
British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
AA fire in Southern France : 0/3 hits
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys in Southern France, round 2 : 6/27 hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys in Southern France, round 2 : 6/20 hits
3 infantry owned by the British , 6 infantry owned by the Germans , 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 5 mech_infantrys in Southern France, round 3 : 6/21 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Southern France, round 3 : 2/15 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 5 mech_infantrys in Southern France, round 4 : 4/19 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Southern France, round 4 : 4/9 hits
1 mech_infantry owned by the Americans , 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 5 mech_infantrys in Southern France, round 5 : 5/15 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Southern France, round 5 : 4/5 hits
1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 15 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 10 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 aaGun moved from France to Southern France
1 submarine moved from 109 Sea Zone to 111 Sea Zone
2 artilleries moved from Archangel to Belarus
2 artilleries and 2 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Caucasus to BryanskPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,2,3,1,2,4,1,2
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 mech_infantrys
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 10 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Germany : 1 factory_major
Holland Belgium : 2 infantry
Northern Italy : 1 aaGun
Southern Italy : 3 fighters
Belarus : 1 flag, 5 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 bomber, 33 infantry, 18 mech_infantrys and 4 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 artillery and 8 infantry
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Smolensk : 1 flag
112 Sea Zone : 2 submarines
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 transport
71 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 artilleries and 2 infantry
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 75
Russians : 8 / 12
Japanese : 51 / 59
Americans : 57 / 76
Chinese : 11 / 16
British : 34 / 38
UK_Pacific : 11 / 9
Italians : 10 / 10
ANZAC : 14 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to NovosibirskPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
3 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 30 Sea Zone to 63 Sea Zone
3 infantry moved from 63 Sea Zone to New Zealand
6 mech_infantrys moved from French Indo China to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
7 infantry moved from Jehol to Chahar
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
6 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 bombers moved from Amur to Hunan
2 infantry moved from Anhwe to HunanCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 63 Sea Zone, round 2 : 5/9 hits
ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 63 Sea Zone
Japanese win, taking 63 Sea Zone from ANZAC with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 infantry in Chahar, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry and 9 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 infantry and 9 mech_infantrys in Kwangsi, round 2 : 0/10 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 9 mech_infantrys in Kwangsi, round 3 : 1/10 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in New ZealandNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from Hunan to Kiangsu
1 artillery and 3 infantry moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 destroyers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry and 9 mech_infantrys
Korea : 2 artilleries and 2 infantry
Kiangsu : 1 flag, 2 bombers, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 2 infantry
Chahar : 1 flag, 7 infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Johnston Island : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 6 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 3 destroyers
39 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 2 submarines
6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
63 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports
54 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Urals : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 61 / 75
Russians : 5 / 8
Japanese : 62 / 67
Americans : 57 / 76
Chinese : 9 / 16
British : 34 / 38
UK_Pacific : 11 / 9
Italians : 10 / 10
ANZAC : 8 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Americans creates battle in territory 16 Sea Zone
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 submarines
1 submarine owned by the Americans SubmergedNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from British Columbia to Western United States
5 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 93 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 5 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
3 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Sikang
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs