L13/14 G40 PGMatt (axis) vs Tcnance (allies +11) game 3

  • 2007 AAR League

    yes, full scramble

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                4 infantry moved from Caroline Islands to 33 Sea Zone
                4 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
                3 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Siberia to Soviet Far East
                2 bombers moved from Yakut S.S.R. to Soviet Far East
                3 mech_infantrys moved from Kwangsi to French Indo China
                3 mech_infantrys moved from Hunan to French Indo China
                1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 44 Sea Zone
                1 fighter, 4 infantry and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                3 carriers moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 30 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 30 Sea Zone to 26 Sea Zone
                2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 29 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from 30 Sea Zone to Johnston Island
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese
                Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
                Battle in Soviet Far East
                    Japanese attack with 2 bombers and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Soviet Far East, round 2 :  0/2 hits
                        Japanese roll dice for 2 bombers and 2 infantry in Soviet Far East, round 3 :  2/4 hits
                        Russians roll dice for 2 infantry in Soviet Far East, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Soviet Far East
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Celebes, round 2 :  0/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 3 :  2/5 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 fighter and 1 transport
                        Japanese roll dice for 1 fighter in 26 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Americans lost in 26 Sea Zone
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for Americans: 1 fighter and 1 transport
                Battle in 23 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 23 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Johnston Island
                Battle in 29 Sea Zone
                    Japanese attack with 2 fighters and 3 tactical_bombers
                    ANZAC defend with 1 carrier
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in 29 Sea Zone, round 2 :  4/5 hits
                        ANZAC roll dice for 1 carrier in 29 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 carrier owned by the ANZAC lost in 29 Sea Zone
                    Japanese win, taking Johnston Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 carrier
                Battle in French Indo China
                    Japanese attack with 6 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 6 mech_infantrys in French Indo China, round 2 :  0/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 6 mech_infantrys in French Indo China, round 3 :  1/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/3 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from Soviet Far East to Amur
                2 fighters and 2 tactical_bombers moved from 29 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 tactical_bomber moved from Paulau Island to 30 Sea Zone
                6 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Jehol to Amur
                7 infantry moved from Manchuria to Jehol
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 2 transports moved from 21 Sea Zone to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 destroyers and 2 submarines placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 artillery and 3 infantry
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Jehol : 1 flag, 7 infantry
        Manchuria : 1 flag
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 2 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Johnston Island : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag, 6 infantry
        Amur : 1 flag, 2 bombers and 1 mech_infantry
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 6 mech_infantrys
        Celebes : 1 flag, 3 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer and 1 submarine
        39 Sea Zone : 1 submarine
        23 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
        63 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 11 / 12
        Japanese : 59 / 59
        Americans : 55 / 78
        Chinese : 7 / 14
        British : 34 / 32
        UK_Pacific : 7 / 6
        Italians : 10 / 10
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 submarine moved from 31 Sea Zone to 16 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 submarine moved from 31 Sea Zone to 16 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Southern France to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 16 Sea Zone
                1 submarine moved from 31 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Denmark
                Battle in Norway
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 cruiser
                    Germans win, taking Denmark from Germans, taking Norway from Germans with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 submarine moved from 93 Sea Zone to 94 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from Gibraltar to 93 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Morocco to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 mech_infantrys moved from 93 Sea Zone to Southern France
                2 infantry moved from 93 Sea Zone to Southern France
                2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                1 aaGun moved from Morocco to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                3 infantry moved from 93 Sea Zone to Southern France
                1 aaGun moved from 93 Sea Zone to Southern France
                1 aaGun, 5 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                5 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 48 Sea Zone to 53 Sea Zone
                1 submarine moved from 32 Sea Zone to 49 Sea Zone
                2 infantry moved from Western United States to British Columbia
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                2 destroyers moved from 3 Sea Zone to 1 Sea Zone
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 bombers moved from Alaska to Iceland

    Place Units - Americans
                3 infantry placed in Southern France
                9 infantry placed in Eastern United States
                2 destroyers and 2 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Szechwan to Shensi

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 mech_infantry moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
                British buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Southern France to Holland Belgium
                      British take Holland Belgium from Germans
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - British

    Non Combat Move - British
                1 battleship moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from India to West India
                1 aaGun moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                6 infantry moved from Burma to Yunnan
                3 infantry moved from Burma to India
                1 fighter moved from Szechwan to Russia
                1 fighter moved from Szechwan to Russia
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Yunnan to India
                2 infantry moved from Burma to India

    Place Units - British
                2 destroyers and 1 submarine placed in 98 Sea Zone
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
                British collect 33 PUs (4 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 2 infantry

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 bomber moved from Northern Italy to Denmark
                3 fighters moved from Southern Italy to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 2 armour, 1 bomber and 3 fighters
                    Americans defend with 1 infantry
                        Italians roll dice for 2 armour, 1 bomber and 3 fighters in Denmark, round 2 :  4/6 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Denmark
                    Italians win, taking Denmark from Americans with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Denmark to Western Germany
                3 fighters moved from Denmark to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Western Germany : 1 bomber and 3 fighters
        Denmark : 2 armour
        Northern Italy : 5 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
        Bulgaria : 4 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 52 / 80
        Russians : 11 / 12
        Japanese : 51 / 59
        Americans : 60 / 76
        Chinese : 11 / 16
        British : 37 / 38
        UK_Pacific : 11 / 9
        Italians : 10 / 10
        ANZAC : 14 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    had some edits to do with uk trannys……will do on anzac turn if ok

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 fighters moved from New South Wales to 63 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                      ANZAC take 54 Sea Zone from Japanese
                2 fighters moved from New South Wales to 63 Sea Zone

    Combat - ANZAC
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                    ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 47 Sea Zone to 45 Sea Zone
                2 fighters moved from 63 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • 2007 AAR League

    sorry about all the edits

  • '16

    @tcnance:

    sorry about all the edits

    I’m a very trusting guy, I just scroll to the bottom and download the game an dplay :)

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
                Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Southern Italy to Southern France
                8 infantry moved from Northern Italy to Southern France
                3 artilleries and 7 infantry moved from France to Southern France
                1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
                3 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 76 PUs;
                Germans buy 1 fighter, 20 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Southern Italy to Southern France
                8 infantry moved from Northern Italy to Southern France
                3 artilleries and 7 infantry moved from France to Southern France
                1 bomber and 5 mech_infantrys moved from Western Germany to Southern France
                3 infantry moved from Western Germany to Holland Belgium
                2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
                2 infantry moved from Tambov to Samara
                1 artillery and 1 infantry moved from Archangel to Vologda
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 3 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 3 infantry in Holland Belgium, round 2 :  0/3 hits
                        British roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 1 mech_infantry in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 112 Sea Zone
                    Germans attack with 3 submarines
                    Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
                        2 transports owned by the Americans lost in 112 Sea Zone
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 3 :  0/2 hits
                    Germans win with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Germans roll dice for 2 infantry in Samara, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        Germans roll dice for 2 infantry in Samara, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                    1 infantry owned by the Germans retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win, taking Northwest Persia from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Southern France
                    Germans attack with 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys
                    British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
                        AA fire in Southern France :  0/3 hits
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 15 infantry and 5 mech_infantrys in Southern France, round 2 :  6/27 hits
                        Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 14 infantry and 2 mech_infantrys in Southern France, round 2 :  6/20 hits
                        3 infantry owned by the British , 6 infantry owned by the Germans , 1 aaGun owned by the Americans and 2 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 9 infantry and 5 mech_infantrys in Southern France, round 3 :  6/21 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys in Southern France, round 3 :  2/15 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 5 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 5 mech_infantrys in Southern France, round 4 :  4/19 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Southern France, round 4 :  4/9 hits
                        1 mech_infantry owned by the Americans , 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 5 mech_infantrys in Southern France, round 5 :  5/15 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Southern France, round 5 :  4/5 hits
                        1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 artillery and 15 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 10 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                3 fighters moved from Southern France to Southern Italy
                1 aaGun moved from France to Southern France
                1 submarine moved from 109 Sea Zone to 111 Sea Zone
                2 artilleries moved from Archangel to Belarus
                2 artilleries and 2 infantry moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Belarus
                1 artillery and 8 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Ukraine to Bryansk
                3 mech_infantrys moved from Caucasus to Bryansk

    Place Units - Germans
                1 submarine placed in 113 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in France
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,2,3,1,2,4,1,2
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 5 mech_infantrys
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 10 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Northern Italy : 1 aaGun
        Southern Italy : 3 fighters
        Belarus : 1 flag, 5 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 10 armour, 9 artilleries, 1 bomber, 33 infantry, 18 mech_infantrys and 4 tactical_bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 artillery and 8 infantry
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        112 Sea Zone : 2 submarines
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        97 Sea Zone : 1 transport
        71 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 artilleries and 2 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 75
        Russians : 8 / 12
        Japanese : 51 / 59
        Americans : 57 / 76
        Chinese : 11 / 16
        British : 34 / 38
        UK_Pacific : 11 / 9
        Italians : 10 / 10
        ANZAC : 14 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 9 PUs;
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

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