Mr. Roboto (allies +9) vs Hank (axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Samara
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
Russians take Sakha from JapaneseCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 armour
Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 armour moved from Tobruk to EgyptPlace Units - Russians
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers and 3 fighters moved from Japan to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 bombers moved from Kwangsi to Jehol
1 armour moved from Chahar to Jehol
1 bomber moved from Kwangsi to Tsinghai
2 mech_infantrys moved from Caucasus to Tsinghai
3 fighters moved from French Indo China to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 2 bombers in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 3 fighters in 20 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 10/16 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to French Indo China
2 bombers and 3 fighters moved from 20 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from 43 Sea Zone to French Indo China
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kweichow
2 bombers moved from Jehol to Kwangsi
3 fighters moved from French Indo China to Kwangsi
1 bomber moved from Tsinghai to YunnanPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 mech_infantrys placed in India
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,2,3,6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,2,6,3,3,6,5,1
Japanese collect 39 PUs (19 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 4 bombers, 6 fighters and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 armour
Hainan : 1 harbour
Yunnan : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 4 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 4 infantry and 2 tactical_bombers
Java : 1 flag, 2 infantry
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 4 tactical_bombers and 3 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 1 submarine
West India : 1 flag
Novosibirsk : 1 flag
Caucasus : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 63
Russians : 16 / 22
Japanese : 58 / 44
Americans : 65 / 95
Chinese : 6 / 8
British : 38 / 45
UK_Pacific : 0 / 0
Italians : 9 / 6
ANZAC : 20 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Southern France to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 112 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
3 armour, 12 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Southern France to Northern Italy
3 artilleries, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Syria from British
French take Tunisia from Americans
6 infantry moved from Holland Belgium to France
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 34 Sea Zone to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Iwo Jima
Battle in Kiangsu
Battle in Shantung
Battle in Norway
Battle in Southern Italy
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Southern Italy, round 2 : 2/6 hits
Italians roll dice for 2 aaGuns and 1 mech_infantry in Southern Italy, round 2 : 1/1 hits
2 aaGuns owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries and 2 infantry in Southern Italy, round 3 : 2/5 hits
Italians roll dice for 1 mech_infantry in Southern Italy, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern Italy
Americans captures 6PUs while taking Italians capital
Americans win, taking Iwo Jima from Japanese, taking Kiangsu from Japanese, taking Shantung from Japanese, taking Norway from Germans, taking Southern Italy from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 2 aaGuns and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 35 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans winJapanese win with no units remaining, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 3 armour, 12 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 3 armour, 12 artilleries, 3 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 14/43 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 infantry owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 3 armour, 12 artilleries, 3 fighters, 19 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
5 transports moved from 110 Sea Zone to 107 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Alexandria to Egypt
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
4 submarines moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 68 PUs (1 lost to blockades); end with 74 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUsProduction/PUs Summary :
Germans : 41 / 63
Russians : 16 / 22
Japanese : 52 / 44
Americans : 69 / 104
Chinese : 11 / 8
British : 37 / 45
UK_Pacific : 0 / 0
Italians : 2 / 0
ANZAC : 20 / 25
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Albania to Yugoslavia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour and 2 mech_infantrys moved from Persia to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
2 mech_infantrys moved from Normandy Bordeaux to Spain
1 artillery and 3 infantry moved from Southern France to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Portugal
1 fighter moved from Southern France to Spain
1 fighter moved from United Kingdom to Spain
1 fighter moved from United Kingdom to Portugal
1 infantry moved from Southern France to Spain
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
2 infantry and 1 mech_infantry moved from 104 Sea Zone to PortugalCombat - British
Battle in Portugal
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
British attack with 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
British win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Saudi Arabia
British attack with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Yugoslavia
British attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
British win, taking Yugoslavia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
5 submarines moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Albania to Greece
4 artilleries and 11 infantry moved from Southern France to France
10 infantry moved from Normandy Bordeaux to France
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Spain to France
2 fighters and 1 tactical_bomber moved from Portugal to Normandy BordeauxPlace Units - British
1 factory_minor placed in Iraq
1 airfield placed in Greece
1 artillery and 2 infantry placed in Union of South Africa
2 mech_infantrys placed in GreeceTurn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 95 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Germany
1 bomber moved from 104 Sea Zone to GermanyTurn Complete - Italians
Territory Summary for Italians :
Germany : 1 bomber and 1 fighter
Novgorod : 1 aaGunProduction/PUs Summary :
Germans : 41 / 63
Russians : 16 / 22
Japanese : 50 / 44
Americans : 69 / 104
Chinese : 13 / 15
British : 44 / 49
UK_Pacific : 0 / 0
Italians : 0 / 0
ANZAC : 20 / 25
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 56 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 destroyers and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 43 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters; Americans loiter and taunt with
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 infantry moved from Korea to Manchuria
2 submarines moved from 19 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 28 PUs; end with 29 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 17
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 56 PUs;
Germans buy 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Novgorod to Norway
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Tambov to Volgograd
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Russia
8 armour, 4 artilleries and 11 mech_infantrys moved from Bryansk to Russia
4 bombers moved from Novgorod to RussiaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Norway, round 2 : 3/5 hits
Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 4 mech_infantrys
Russians defend with 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 2 bombers and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 3 : 2/5 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Battle in Russia
Germans attack with 8 armour, 4 artilleries, 4 bombers and 13 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_upgrade and 20 infantry
AA fire in Russia : 2/4 hits
2 bombers owned by the Germans lost in Russia
Germans roll dice for 8 armour, 4 artilleries, 2 bombers and 13 mech_infantrys in Russia, round 2 : 5/27 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 20 infantry in Russia, round 2 : 10/23 hits
3 infantry owned by the Russians , 10 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 armour, 4 artilleries, 2 bombers and 3 mech_infantrys in Russia, round 3 : 8/17 hits
Russians roll dice for 3 artilleries and 17 infantry in Russia, round 3 : 6/20 hits
8 infantry owned by the Russians , 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 artillery and 2 bombers in Russia, round 4 : 5/11 hits
Russians roll dice for 3 artilleries and 9 infantry in Russia, round 4 : 4/12 hits
5 infantry owned by the Russians , 3 armour owned by the Germans and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 5 armour and 2 bombers in Russia, round 5 : 4/7 hits
Russians roll dice for 3 artilleries and 4 infantry in Russia, round 5 : 1/7 hits
4 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 2 bombers in Russia, round 6 : 4/6 hits
Russians roll dice for 3 artilleries in Russia, round 6 : 3/3 hits
3 armour owned by the Germans and 3 artilleries owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_upgrade into different units
Germans win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -52
Casualties for Germans: 7 armour, 4 artilleries, 2 bombers and 13 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 20 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 fighter moved from Ukraine to Germany
4 mech_infantrys moved from Ukraine to Eastern Poland
3 tactical_bombers moved from Norway to Germany
3 aaGuns, 4 artilleries and 29 infantry moved from Western Germany to Germany
2 bombers moved from Volgograd to Ukraine
2 bombers moved from Russia to NovgorodPlace Units - Germans
2 fighters and 8 infantry placed in Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Russia: 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 4 aaGuns, 4 artilleries, 1 factory_major, 3 fighters, 42 infantry, 3 mech_infantrys and 3 tactical_bombers
Norway : 1 artillery and 1 infantry
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 mech_infantrys
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 2 bombers and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 flag
127 Sea Zone : 1 carrier and 5 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 101
Russians : 9 / 0
Japanese : 42 / 44
Americans : 63 / 104
Chinese : 13 / 15
British : 44 / 49
UK_Pacific : 0 / 0
Italians : 0 / 0
ANZAC : 28 / 34
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
Story of my life in this game. Every time I have a significant battle against the Russians I get my ass handed to me!
(Don’t take this as me complaining about the dice - you are clearly winning this game and if things don’t drastically change by the 31st I will certainly declare you the winner).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 18
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Non Combat Move - Russians
1 armour moved from Egypt to IraqTurn Complete - Russians
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Wow that battle indeed was insane.
Not only did you score significantly less hits than usual, I also hit more than usual. I really feel you here, bro - you just can’t believe it when you see these dice.Which other battle has been diced, though? I can’t remember, this game is so long g
I really thought, you might have intentionally dragged this game so that it counts for 2014. Maybe so that your PPG for this year doesnt drop or something. Cause I would have conceded something like 10 turns ago in your shoes :-)
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Wow that battle indeed was insane.
Not only did you score significantly less hits than usual, I also hit more than usual. I really feel you here, bro - you just can’t believe it when you see these dice.Which other battle has been diced, though? I can’t remember, this game is so long g
Japan got smoked 2 or 3 times trying to kill the Russians. Not a huge deal but it allowed ANZAC to get huge and ultimately kept Japan from becoming a monster (see all of my other games when I’m the axis).
Also, the first time I took Moscow I should have kept enough units to keep you at bay but rolled way under like I just did.
Taken individually, none of these were huge deals, but collectively they set me back on both sides. Add to that a fairly error free game on your part then we get to where we currently are.
I really thought, you might have intentionally dragged this game so that it counts for 2014. Maybe so that your PPG for this year doesnt drop or something. Cause I would have conceded something like 10 turns ago in your shoes :-)
Nah, I think I will probably take a break after the deadline so I would like this one to end before then. I have 4 games on the go right now and will probably concede at least half of them - I don’t really care if I make it into the finals, but I should have the win% to stay in.
To be honest, I figured this game was over once you retook London - I thought I could take it back but miscalculated. For then on, I have kept playing in part to see what I could do to get out of a difficult situation and also because I wanted you to get the win clean.
All in all a fun game. I started 3 other games around the same time as this one, all as the axis. I tried different strategies for all of them. Let’s just say the other two ended quite a while ago :)
I will try to get Japan out quickly tomorrow and hopefully we will have enough time for you to take Berlin before the deadline (I am happy to give you that option if we don’t make the deadline, but I will concede before so the win counts for this year).
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I’m officially calling this one for you!
Congrats. You played a great game and you are very enjoyable to play against. I hope we can play again in the new season.
If you want to continue until you take Germany I’m game, but I want to get this one on the books before the deadline.
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Thank you and I enjoyed that game as well!
We do not need to continue until the fall of Berlin. It would have been my first time, though g
Wanna start a 2014 game right away or are you busy with the playoff games?
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Just a comment on an illegal move by USA round 3.
Just wanted to let you know that MrRoboto’s A3 move is illegal. USA is not allowed to move into a sz with Japan controlled island/territory when they’re not at war with Japan. So the “securing” of the anzac attack, enabling a NB for USA for the next round is not allowed.
Of course, it is too late now - but MrRoboto, you can’t use that move again in the future, since it is not legal.
Arathorn
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Oh, yeah. That mistake somehow slipped through
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tripleA allows many incorrect actions. the player has the responsibility to catch them.
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the player making the illegal action also has the responsibility not to knowingly take advantage of the fact tripleA allows the rules to be broken, of course.
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I know it is not allowed and I know all of the tripleA problems (gamerman prepared a spreadsheet for that).
It just slipped through, I simply forgot it.
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I know it is not allowed and I know all of the tripleA problems (gamerman prepared a spreadsheet for that).
It just slipped through, I simply forgot it.
gamermans list actually only addresses z37 - apparently there are several other zones, including caro.
cheers