@crockett36 OK, gotcha down, see original post on game thread!
Awaiting an I1
Won’t wait too long, and then will open up to those who’ve already played
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 101 Sea Zone
Place Units - Americans
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 2 transports
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 1 infantry and 1 mech_infantry
United Kingdom : 1 bomber
101 Sea Zone : 1 carrier and 2 fighters
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 43 / 55
Russians : 37 / 37
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 6
British : 30 / 32
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 9 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
3 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Kansu : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 43 / 55
Russians : 37 / 37
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 5 / 5
British : 30 / 32
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 9 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
oops….I clicked done instead of post for the UK. You should have the emails. I did receive them. Here is the saved map. Sorry for the mis-click…not enough coffee yet
so no heroic Scotland result, last nail in the SL plans. Bit at loss atm, hope to post today, tomorrow latest.
@alexgreat:
so no heroic Scotland result, last nail in the SL plans. Bit at loss atm, hope to post today, tomorrow latest.
No hurry at all my friend
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 bomber owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
British roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Frustration without end. 84%. Not that this has to go well (well, just 84 times in 100), but the succession of such events in really important battles is depressing.
@alexgreat:
Frustration without end. 84%. Not that this has to go well (well, just 84 times in 100), but the succession of such events in really important battles is depressing.
I do understand. It makes me cautious to try anything :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters in Western Australia, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Western Australia
ANZAC win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from Western Australia to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers and 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 55
Russians : 37 / 37
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 5 / 5
British : 33 / 38
UK_Pacific : 7 / 4
Italians : 13 / 18
ANZAC : 9 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 55
Russians : 37 / 37
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 5 / 5
British : 33 / 38
UK_Pacific : 7 / 4
Italians : 13 / 18
ANZAC : 9 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I think the best thing to try is capitalizing on my overreaction to some dice rolls in a game and my catastrophic strategic positioning :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 11 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 3 fighters and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 fighters in 114 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 cruiser and 7 transports
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Non Combat Move - Germans
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 111 Sea Zone to 112 Sea Zone
3 fighters moved from 114 Sea Zone to Western Germany
13 mech_infantrys moved from Slovakia Hungary to Baltic States
9 armour moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 mech_infantry moved from Holland Belgium to Germany
1 aaGun moved from Germany to Slovakia Hungary
8 infantry moved from Norway to Finland
1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Germany to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 7 transports
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 7 transports
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
2 aaGuns, 4 artilleries and 13 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Novosibirsk to Tsinghai
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 artilleries and 6 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 6 infantry
EDIT: Turning off Edit Mode
3 armour placed in Volgograd
5 infantry and 1 mech_infantry placed in Russia
Russians undo move 2.
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Territory Summary for Russians :
Tsinghai : 5 infantry
Yakut S.S.R. : 2 aaGuns and 18 infantry
Romania : 1 flag, 1 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 2 armour, 10 artilleries, 2 fighters, 35 infantry, 2 mech_infantrys and 2 tactical_bombers
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major and 3 infantry
Ukraine : 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 3 armour and 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 40 / 49
Russians : 38 / 46
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 5 / 5
British : 33 / 38
UK_Pacific : 7 / 4
Italians : 13 / 18
ANZAC : 9 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 fighter moved from Kwangsi to Shensi
1 tactical_bomber moved from Kwangsi to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Philippines to 45 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shensi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 2 submarines
British defend with 1 battleship
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 26 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Midway from Americans, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 bomber moved from Philippines to Kwangsi
1 bomber moved from 45 Sea Zone to Kwangsi
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 aaGun and 9 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
Place Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 infantry placed in French Indo China
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
I attacked sz92 with 3 subs, destroyer, cruiser, carrier , 4 fighters, bomber. None of the subs hits for either of us. I got 5 hits and need casualty choices. Here is the map in progress.
Max def, pls. Nothing will survive, here, I guess.
@alexgreat:
Max def, pls. Nothing will survive, here, I guess.
Well, if I do that and sink/damage the carrier, then I could retreat and let the fighters sink. That was the reason I was asking just in case the Italians get great defensive rolls :|
thx for pointing this out! Keep best defense with max damage potential, pls :-). ie dont tip AC.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 5 destroyers and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 101 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 5/7 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans , 1 destroyer owned by the Italians , 1 submarine owned by the Italians and 2 cruisers owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 92 Sea Zone, round 3 : 4/7 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 battleship, 1 carrier and 2 transports in 92 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Italians , 1 fighter owned by the Americans , 2 fighters owned by the Italians , 1 destroyer owned by the Americans and 1 bomber owned by the Americans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 3 fighters in 92 Sea Zone, round 4 : 2/4 hits
2 transports owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 72
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to New South Wales
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to Morocco
Place Units - Americans
5 destroyers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 3 infantry
New South Wales : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
42 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
10 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 2 submarines
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 fighter
92 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 submarines
101 Sea Zone : 1 carrier and 2 transports
Production/PUs Summary :
Germans : 40 / 49
Russians : 38 / 46
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 4 / 5
British : 33 / 38
UK_Pacific : 6 / 4
Italians : 13 / 18
ANZAC : 9 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Kansu to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kansu : 3 infantry
Tsinghai : 1 fighter and 10 infantry
Production/PUs Summary :
Germans : 40 / 49
Russians : 38 / 46
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 4 / 6
British : 33 / 38
UK_Pacific : 6 / 4
Italians : 13 / 18
ANZAC : 9 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0