Always nice when the Russians reach Norway.
13L G40 UnknownSoldier (Allies + 10) vs Alexgreat
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might have a file on my notebook, but fell asleep yesterday after bringing kid to bed…
re the map, you would not have seen anything other than the builds and the air combat movement I told you about. But you are right in principal, of course, and I can send it still. Figured you would be able to decide quicker without downloading the map first while camping.
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I searched everywhere, nothing. My problem is that I do not know anymore how I wanted to position parts of my fleet etc, and if I wanted to attack Scotland or not. I remember that I tinkered for quite some time. Give me a day or more, is that possible? If not, I will whip out a standard G3 in no time ;)
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@alexgreat:
I searched everywhere, nothing. My problem is that I do not know anymore how I wanted to position parts of my fleet etc, and if I wanted to attack Scotland or not. I remember that I tinkered for quite some time. Give me a day or more, is that possible? If not, I will whip out a standard G3 in no time ;)
wait…there is a standard for G3???
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Yes, didnt you know? It involves, among others, claiming the Tenno’s throne for Austria, giving the Italians an equal say in all things and, in the unlikely case the latter was a horrible mistake, preparing exile in Chile.
Thx US, appreciate your patience. Turn coming my evening today. In my dry-run, your gunners didnt hit a thing ;)
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Heading in with 6 air, pls let me know about intercept.
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 7 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 mech_infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 fighter moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in Scotland
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 4/5 hits
1 bomber and 3 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from 111 Sea Zone to Scotland
1 infantry moved from Holland Belgium to Western Germany
8 infantry moved from Finland to Norway
1 armour moved from Slovakia Hungary to Germany
1 armour moved from Slovakia Hungary to Germany
1 armour moved from Slovakia Hungary to Germany
5 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Poland to Germany
1 artillery moved from Poland to Germany
13 mech_infantrys moved from Germany to Slovakia Hungary
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumPlace Units - Germans
7 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Honestly, US, after that AA roll I have lost my will to continue this game. Its too distorting. Losing three tacs as cover for the bombers would have been bad, but ok, how unrealistic is a 3/5. But a 4/5 takes away all chances. Will likely throw the towel after G4, and thats really not my normal behaviour.
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@alexgreat:
Honestly, US, after that AA roll I have lost my will to continue this game. Its too distorting. Losing three tacs as cover for the bombers would have been bad, but ok, how unrealistic is a 3/5. But a 4/5 takes away all chances. Will likely throw the towel after G4, and thats really not my normal behaviour.
I understand how you feel. I recently lost a huge sea battle as Japan against the the Allies while playing rpg44. I should not have lost it, but I conceded after that because I had no chance. That being said, never underestimate my ability to screw up :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Amur to Buryatia
2 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Samara to Novosibirsk
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Novgorod to Belarus
9 infantry moved from Novgorod to Belarus
1 aaGun, 2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 3 infantry placed in Russia
Russians undo move 2.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Kazakhstan : 2 infantry
Buryatia : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 4 artilleries, 2 fighters, 17 infantry and 2 tactical_bombers
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major and 6 infantry
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 2 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 55
Russians : 37 / 37
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 6 / 6
British : 30 / 32
UK_Pacific : 7 / 6
Italians : 14 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
“That being said, never underestimate my ability to screw up :|”
Everytime I read something similar to this I know the opponent is sure of winning now :)
Its not only the probability of about one in 1500 rolls or so, its the snowball effect this will have on my next G. No way you give away this advantage now, but enough said, its only disappointment speaking about one roll with < 0,001 probability at the most critical time with the most hurting consequences, not just losing inf somewhere in a multi unit battle. Dont give it attention, its written for me I suspect.So on with Japan later today and no more whining.
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@alexgreat:
“That being said, never underestimate my ability to screw up :|”
Everytime I read something similar to this I know the opponent is sure of winning now :)
Its not only the probability of about one in 1500 rolls or so, its the snowball effect this will have on my next G. No way you give away this advantage now, but enough said, its only disappointment speaking about one roll with < 0,001 probability at the most critical time with the most hurting consequences, not just losing inf somewhere in a multi unit battle. Dont give it attention, its written for me I suspect.So on with Japan later today and no more whining.
Never thought you were whining sir. I learned a hard lesson from JWW, and even learned it again against Whackamatt. I thought I had both of them beat and never saw what they had planned coming. I do realize those rolls were astronomical odds. All I know is I am never sure of anything in this game. Just want to make sure you did not think I was being disrespectful or anything. :-)
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no disrespect, of course not. sure mistakes can happen and change the game again. Just do not think they are terribly likely from experienced players. We will see!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Manchuria to Japan
1 fighter moved from Kwangsi to Japan
1 infantry moved from Manchuria to Korea
9 infantry moved from Manchuria to Jehol
1 bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to Philippines
1 tactical_bomber moved from Kwangsi to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangsi to French Indo ChinaCombat - Japanese
Battle in Celebes
Battle in Western Australia
Battle in SumatraNon Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier, 2 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 bomber and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 carrier, 2 fighters, 2 submarines and 2 transports
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 1 infantry and 1 mech_infantry
United Kingdom : 1 bomber
101 Sea Zone : 1 carrier and 2 fighters
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 43 / 55
Russians : 37 / 37
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 3 / 6
British : 30 / 32
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 9 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Kansu : 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 43 / 55
Russians : 37 / 37
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 5 / 5
British : 30 / 32
UK_Pacific : 6 / 6
Italians : 14 / 24
ANZAC : 9 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
oops….I clicked done instead of post for the UK. You should have the emails. I did receive them. Here is the saved map. Sorry for the mis-click…not enough coffee yet
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so no heroic Scotland result, last nail in the SL plans. Bit at loss atm, hope to post today, tomorrow latest.
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@alexgreat:
so no heroic Scotland result, last nail in the SL plans. Bit at loss atm, hope to post today, tomorrow latest.
No hurry at all my friend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 bomber owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
British roll dice for 1 artillery in Gibraltar, round 6 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs