@elrojo33:
Allow me to rebute… Obviously your feeling that they weren’t necessary was not correct. Referring to the naval units movement and combat values being “simple and intuitive” is a terrible statement of reason. Simple and intuitive to whom?! Someone who has never played an Axis&Allies game before would not find these things “Simple & Intuitive”, instead they would have trouble finding them in the Un-Intuitive rule book. Not to mention the fact that not all naval units move the same AND there are special rules governing Subs. As for IPC the values being on the game board, that is true. They are printed there in 0.8 bold font and only one way up, NOT easy to read from accross the map/table and impossible to read while somones purchased stack is sitting there (most of the time). Which brings me to that mess you call a National Production tracker in the Sahara Desert, which ironically is a good place to put it because it gets about just as much use as a giant desert would. How in the name of everything that is simple and organized could you ever expect players to manager 16 roundels (beside a stack of un-mobilized units) on that tiny billiard style score-keeper? Really? This play-tested well? I love the game, I think it is a great variant with unique mechanics and does capture the antiquitous qualities of the war to end all wars. But, the physical game itself is just poorly put together once again. Not enough pieces, not enough chips, no IPCs (again! really? you suggest we use a pad and pencil?), incomplete battle-board (where are the naval unit descriptions?), terrible (just terrible!) national production chart and an un-intuitive “half-done” rule set. Great game Larry, terrible execution Wizards of the Coast. This game is not playable out of the box, we added our own IPC’s, used a National production chart from Global, added chips and pieces from another game and have clipped excerpts from the rule book to keep as quick reference guides. I guess we had to finish the game before we played it. There is just no defending some of the “decisions” that were made in the produciton of this game, a lot of it just feels like laziness or glaring over-sights.
I agree 100% with everything you said except the IPCs. I never used IPCs in any previous games, I always found the pen and paper is much easier to manage. I know I’m a minority here though.
Krieg I agree that the rulebook isn’t intuitive. We end up being often frustrated because we’re not sure where to find the rules - and not because the book is new to us. We end up saying things like “oh. that rule was in the xxx section”.
BUT, that being said, everything is forgettable except for the lack of units. I don’t remember the specifics, but you look at what units were produced for certain countries (for example 3 BBs for Italy… really?) vs the infantries for Germany. You end up having to be creative (using previous games’ units, using chips with nothing on top of them) to represent German infantries.
Great game! Equally poor execution.