Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 transports moved from Bay of Biscay Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 4 infantry moved from English Channel Sea Zone to France 1 infantry moved from France to Eastern France Americans take Eastern France from Germans 1 infantry moved from France to Vichy France Americans take Vichy France from Germans 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 infantry moved from United Kingdom to English Channel Sea Zone 2 infantry moved from English Channel Sea Zone to France 1 fighter moved from United Kingdom to France 6 artilleries moved from United States to U.S. Eastern Coast Sea Zone 6 artilleries and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 6 artilleries moved from Celtic Sea Sea Zone to United Kingdom 2 transports moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 destroyer moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 bomber moved from Libya to Moscow Combat - Americans Non Combat Move - Americans Place Units - Americans 3 artilleries and 3 infantry placed in United States 3 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsG40 Boogaroo (axis) vs Atease (Allies+6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
2 artilleries and 5 infantry moved from Shensi to Suiyuyan
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 bombers moved from Hainan to Yunnan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 36 Sea ZoneAirborne Attack Move - Japanese
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Battle in Suiyuyan
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Suiyuyan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Kwangsi from Chinese, taking Suiyuyan from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry; British defend with 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers; Chinese defend with 3 infantry
AA guns fire in Yunnan : 0/3 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 1 : 14/24 hits
Chinese roll dice for 1 aaGun, 1 armour, 1 artillery, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 5/13 hits
2 infantry owned by the British , 2 tactical_bombers owned by the British , 1 armour owned by the Russians , 3 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 1 artillery owned by the British , 3 fighters owned by the British , 3 infantry owned by the Chinese , 1 aaGun owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 carriers and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
2 bombers, 5 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun and 1 infantry moved from Anhwe to Kweichow
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
4 transports moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 armour and 4 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 2 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 4 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour and 1 artillery
Suiyuyan : 1 flag, 2 artilleries and 5 infantry
Kweichow : 1 flag, 1 aaGun and 1 infantry
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 2 bombers, 5 fighters, 1 infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 armour, 2 battleships, 4 carriers, 4 destroyers, 4 fighters, 4 tactical_bombers and 4 transports
25 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 33
Japanese : 56 / 61
Americans : 53 / 73
Chinese : 3 / 13
British : 31 / 42
UK_Pacific : 11 / 11
Italians : 20 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.380
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50Japanese Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.188
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32British Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Big mistake stacking Yunnan with so many planes…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 artilleries, 5 infantry and 4 transports
EDIT: Adding units owned by Americans to Morocco: 3 artilleries and 5 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 33
Japanese : 54 / 61
Americans : 56 / 82
Chinese : 3 / 13
British : 31 / 42
UK_Pacific : 11 / 11
Italians : 19 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 12 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 33
Japanese : 53 / 61
Americans : 56 / 82
Chinese : 4 / 5
British : 31 / 42
UK_Pacific : 11 / 11
Italians : 19 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll scratch that attack on Greece, I didn’t realize it would trigger a scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour and 2 artilleries moved from Alexandria to Tobruk
2 fighters moved from 97 Sea Zone to Tobruk
1 infantry moved from Shan State to Burma
4 infantry moved from Burma to India
3 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Persia to West India
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 4 infantry moved from Malaya to Shan State
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to GreeceCombat - British
Battle in Tobruk
British attack with 1 armour, 2 artilleries and 2 fighters
Italians defend with 1 infantry
British roll dice for 1 armour, 2 artilleries and 2 fighters in Tobruk, round 1 : 3/5 hits
Italians roll dice for 1 infantry in Tobruk, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in GreeceNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 infantry
EDIT: Changing ownership of Greece from British to Italians
EDIT: Adding units owned by British to Malta: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Tobruk to 97 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from Burma to IndiaPlace Units - British
4 infantry placed in United Kingdom
1 destroyer placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 33
Japanese : 53 / 61
Americans : 56 / 82
Chinese : 4 / 5
British : 31 / 37
UK_Pacific : 11 / 13
Italians : 19 / 28
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 5 times
Average roll : 4.182
Median : 4.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Null / Other
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 armour and 2 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
1 aaGun and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,4,5,3
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to India
1 fighter moved from Malaya to Shensi
1 fighter moved from Malaya to India
2 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 2 to 0
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Hey, changed my purchase from sub to DD, since there’s no combat, no harm done. Adjusted the PUs to match purchase.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Archangel to Belarus
2 artilleries moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Normandy Bordeaux to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
6 infantry moved from Germany to 114 Sea Zone
6 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 carrier, 1 cruiser and 2 destroyers moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns and 2 infantry moved from Normandy Bordeaux to France
6 infantry moved from Western Germany to France
1 submarine moved from 93 Sea Zone to 99 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 6 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Samara to Russia
4 infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 1 : 1/4 hits
Italians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine to BryanskPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns
EDIT: Adding units owned by Russians to Timguska: 2 aaGuns
EDIT: Turning off Edit Mode
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 33 / 42
Japanese : 49 / 61
Americans : 56 / 82
Chinese : 4 / 5
British : 31 / 37
UK_Pacific : 11 / 13
Italians : 19 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
4 armour and 4 infantry moved from Japan to 6 Sea Zone
1 armour and 1 artillery moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Kwangsi to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
2 carriers moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
3 fighters moved from French Indo China to Shan State
2 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 destroyers and 2 transports
Americans defend with 1 transport
Japanese win with 1 battleship, 3 carriers, 2 destroyers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 2 armour, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 armour, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; British defend with 1 artillery and 4 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 artillery and 4 infantryNon Combat Move - Japanese
2 bombers and 3 fighters moved from Shan State to French Indo China
2 armour and 2 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 infantry moved from Kweichow to Yunnan
2 artilleries and 4 infantry moved from Suiyuyan to Chahar
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo ChinaPlace Units - Japanese
2 transports placed in 6 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
3 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 94 Sea Zone
4 artilleries and 4 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 4 fighters and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 4 artilleries and 5 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 4 artilleries and 5 infantry in Tunisia, round 1 : 5/9 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 1 : 0/3 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 33 / 42
Japanese : 57 / 63
Americans : 55 / 79
Chinese : 3 / 5
British : 31 / 37
UK_Pacific : 10 / 13
Italians : 18 / 16
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.231
Median : 2.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kansu
1 fighter moved from Tsinghai to Kansu
1 artillery moved from Shensi to Kansu
11 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kansu, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 43 / 56
Russians : 33 / 42
Japanese : 52 / 63
Americans : 55 / 79
Chinese : 8 / 10
British : 31 / 37
UK_Pacific : 10 / 13
Italians : 18 / 16
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.621
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 3 fighters; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 armour and 1 artillery moved from Tobruk to Alexandria
1 armour moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from West India to India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea ZoneCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 2 infantry moved from 94 Sea Zone to Tunisia
1 aaGun moved from 94 Sea Zone to TunisiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 29 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrysProduction/PUs Summary :
Germans : 43 / 56
Russians : 33 / 42
Japanese : 52 / 63
Americans : 55 / 79
Chinese : 8 / 10
British : 32 / 41
UK_Pacific : 10 / 11
Italians : 17 / 16
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.750
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36Null / Other
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Western Ukraine
2 infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Slovakia Hungary
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun and 8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
1 cruiser, 1 destroyer and 4 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 fighter moved from Shensi to Hopei
1 fighter moved from India to HopeiPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 31 / 42
Japanese : 52 / 63
Americans : 55 / 79
Chinese : 8 / 10
British : 32 / 41
UK_Pacific : 10 / 11
Italians : 19 / 17
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 43 / 56
Russians : 31 / 42
Japanese : 52 / 63
Americans : 55 / 79
Chinese : 8 / 10
British : 32 / 41
UK_Pacific : 10 / 11
Italians : 19 / 17
ANZAC : 10 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Hey could you move the 2 Anzac infantries to Iraq please? Thank you.