13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)


  • @Gamerman01:

    At a glance, it appears you chose losses in Z53 incorrectly.  You shouldn’t have taken the carrier off first.

    I mean you shouldn’t have taken the destroyer off first.  You should have selected the carrier first.

    You need to lose 1 more unit.

  • '12

    AA50 1942 - a blast from the past!


  • Tech in AA50 is with tokens, but it doesn’t look like Japan has a token when I look at the technology table.  Does Japan have a token for J2 and will I have tokens if I invest in tech?  I checked the game options and don’t see a toggle for tokens like there is in G40…


  • @Boldfresh:

    AA50 1942 - a blast from the past!

    And first time with a Triple A map for me, so this will be an adventure

    I can’t believe his battleship just auto-healed!  Holy cow!
    And there’s hardly anything on the board!  Right up my alley…


  • Need answer to my question about tech tokens, and casualty choice in 53 before continuing - thanks


  • Oh, and you might get some people curious with the misnamed thread  :-)
    The bid is allies +6, not axis +6  :-)


  • Oh, and you might get some people curious with the misnamed thread 
    The bid is allies +6, not axis +6

    Hoops, is there something we can do about it?

    t a glance, it appears you chose losses in Z53 incorrectly.  You shouldn’t have taken the carrier off first.  Then your sub got a surprise strike.

    To resolve, we can just roll the destroyer in round 2 here, since you wiped me out in round 2 with 3 hits anyway

    Rolls: 1@2; Total Hits: 1
    1@2: (2)
    Posted on: May 01, 2013, 01:17:13 pm Posted by: soundcrescent

    I choose what seemed right for me to speed up the game, but I should have asked. You can take away the sub

    Tech in AA50 is with tokens, but it doesn’t look like Japan has a token when I look at the technology table.  Does Japan have a token for J2 and will I have tokens if I invest in tech?  I checked the game options and don’t see a toggle for tokens like there is in G40…

    There is a token in the chart for Japan. I will roll again next round.


  • A moderator can change the name of the thread.  Darth got married recently - one of us could ask Jenn

    OK, removing the sub and - game on then  :-)


  • I sent a PM request to Jenn to edit the title


  • Changing buy from 5 INF, ART
    to 3 INF, 2 ARM

    Man, this is seriously disorienting, especially changing from ABattlemap to Triple A’s weird looking map  :-)


  • Combat move post, to establish that I changed the buy before rolling dice


  • Wow, that is probably the luckiest R1 I’ve ever had in the '42 scenario….  Luck makes up for disorientation, I would guess  :-D


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :1

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 infantry moved from Karelia S.S.R. to Belorussia
                3 infantry moved from Archangel to Belorussia
                1 artillery moved from Russia to Belorussia
                4 infantry moved from Caucasus to Eastern Ukraine
                3 infantry moved from Russia to Eastern Ukraine
                1 artillery moved from Caucasus to Eastern Ukraine
                1 armour moved from Archangel to Belorussia
                1 armour moved from Russia to Belorussia
                1 armour moved from Caucasus to Eastern Ukraine
                1 armour moved from Russia to Eastern Ukraine
                1 bomber moved from Russia to Eastern Ukraine
                1 submarine moved from 4 Sea Zone to 2 Sea Zone
                1 fighter moved from Karelia S.S.R. to Eastern Ukraine

    Combat - Russians
                Battle in Belorussia
                    Russians attack with 2 armour, 1 artillery and 6 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Belorussia from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Eastern Ukraine
                    Russians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
                    Germans defend with 2 armour, 1 artillery and 2 infantry
                    Russians win, taking Eastern Ukraine from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Karelia S.S.R. to Belorussia
                2 infantry moved from Kazakh S.S.R. to Caucasus
                2 infantry moved from Novosibirsk to Russia
                1 infantry moved from Urals to Archangel
                1 infantry moved from Evenki National Okrug to Novosibirsk
                1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                3 infantry moved from Soviet Far East to Yakut S.S.R.
                3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
                1 fighter moved from Eastern Ukraine to Caucasus
                1 aaGun moved from Russia to Eastern Ukraine
                1 bomber moved from Eastern Ukraine to Caucasus

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 artillery and 5 infantry
                EDIT: Adding units owned by Russians to Caucasus: 2 armour and 2 infantry
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • @soundcrescent:

    I choose what seemed right for me to speed up the game, but I should have asked. You can take away the sub

    Well, you definitely chose wrong there
    When the defender has almost no chance of survival and there is an attacking sub present, you should ALWAYS take off the carrier before the destroyer  :-)

    Cheers


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :1

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Jet Power

    Activate Technology - Germans
                Germans activating Jet Power

    Purchase Units - Germans
                Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 submarine moved from 7 Sea Zone to 1 Sea Zone
                1 fighter moved from France to 12 Sea Zone
                1 fighter moved from Bulgaria Romania to 15 Sea Zone
                1 infantry moved from Finland to Karelia S.S.R.
                      Germans take Karelia S.S.R. from Russians
                1 bomber moved from Germany to 12 Sea Zone
                1 fighter moved from Norway to 12 Sea Zone
                1 destroyer moved from 13 Sea Zone to 15 Sea Zone

    Combat - Germans
                Battle in 1 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser and 1 transport
                        Germans roll dice for 1 submarine in 1 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 1 Sea Zone
                    British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 10 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer and 2 transports
                        Germans roll dice for 1 submarine in 10 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 10 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 10 Sea Zone
                    Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 12 Sea Zone
                    Germans attack with 1 bomber and 2 fighters
                    British defend with 1 cruiser and 1 destroyer
                        Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
                    Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in 15 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 armour and 1 infantry moved from Libya to Morocco Algeria
                2 fighters moved from 12 Sea Zone to Morocco Algeria
                1 bomber moved from 12 Sea Zone to France
                1 infantry moved from France to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco Algeria
                1 fighter moved from 15 Sea Zone to Balkans
                2 infantry moved from Norway to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Poland
                3 infantry moved from Baltic States to Poland
                1 infantry moved from Northwestern Europe to France
                2 infantry moved from Germany to France
                1 infantry moved from Germany to France
                1 armour moved from Northwestern Europe to Poland
                1 fighter moved from Germany to France
                2 armour moved from Germany to Poland
                1 infantry moved from Norway to Finland
                1 infantry moved from Germany to France
                1 armour moved from Ukraine to Poland
                1 fighter moved from East Poland to Poland
                1 artillery and 2 infantry moved from East Poland to Poland
                2 infantry moved from Ukraine to Bulgaria Romania
                2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
                1 armour moved from Poland to Bulgaria Romania
                1 armour moved from Poland to Bulgaria Romania

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Balkans : 1 fighter
        France : 1 aaGun, 1 armour, 1 bomber, 1 fighter and 5 infantry
        Finland : 2 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory and 8 infantry
        Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
        Morocco Algeria : 1 armour, 1 artillery, 2 fighters and 3 infantry
        Poland : 3 armour, 1 artillery, 1 fighter and 9 infantry
        Bulgaria Romania : 3 armour and 6 infantry
        5 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        13 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 37 / 52
        Russians : 24 / 31
        Japanese : 34 / 44
        British : 31 / 31
        Italians : 10 / 10
        Chinese : 4 / 0
        Americans : 38 / 38


  • Wow - dramatic stuff  :-P

    Nail jets for $5 but both sub battles fail and the destroyer even hits in 15
    Big miss in 12 helps offset, though!


  • Wow - dramatic stuff

    Nail jets for $5 but both sub battles fail and the destroyer even hits in 15
    Big miss in 12 helps offset, though!

    Yes, I counted on one victory in either sub battle.I got one tech, but it’s not like long range aircraft or heavy bomber… Very negative German turn for Axis. Now Allies have plenty of stuff and plenty of choice. Russia is treathening also.


  • True, true

    You are a step closer to LRA, however

    I used to house rule +1 movement on LRA…. +2 is… crazy!

    So many rules are different in G40, it’s about making my head spin
    AA, LRA, SBR, mechanized infantry tech, paratroopers, rockets…

    This is a challenge, and a 1-time deal!  I can’t handle playing 2 different versions of A&A simultaneously, but I will enjoy this 1 game


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :1

    Research Technology - British
                British spend 5 on tech rolls

    Purchase Units - British
                British buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - British
                1 infantry moved from India to Burma
                      British take Burma from Japanese
                1 infantry moved from Eastern Canada to 1 Sea Zone
                1 armour moved from Eastern Canada to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Norway
                      British take Norway from Germans
                1 infantry moved from United Kingdom to 2 Sea Zone
                1 armour moved from United Kingdom to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 battleship moved from 2 Sea Zone to 4 Sea Zone
                1 infantry moved from 4 Sea Zone to Finland
                1 armour moved from 4 Sea Zone to Finland
                1 bomber moved from United Kingdom to Finland
                1 fighter and 1 infantry moved from Egypt to Libya
                2 infantry moved from Egypt to Libya
                1 armour moved from Egypt to Libya

    Combat - British
                Battle in Finland
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Germans defend with 2 infantry
                    British win, taking Finland from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Libya
                    British attack with 1 armour, 1 fighter and 3 infantry
                    Italians defend with 2 infantry
                    British win, taking Libya from Italians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 2 Sea Zone to 3 Sea Zone
                1 cruiser moved from 1 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Libya to Egypt
                1 infantry moved from Persia to India
                1 infantry moved from Western Canada to Eastern Canada
                1 transport moved from 27 Sea Zone to 22 Sea Zone
                1 fighter moved from India to Persia
                1 fighter moved from Australia to India
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 bomber moved from Finland to United Kingdom

    Place Units - British
                1 destroyer and 1 submarine placed in 3 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II v3 1942, version: 1.4

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Italy to 14 Sea Zone
                1 artillery and 1 infantry moved from 14 Sea Zone to Libya
                1 fighter moved from Italy to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 armour and 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Libya, round 1 :  2/2 hits
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 1 :  2/3 hits
                        British roll dice for 1 armour and 2 infantry in Libya, round 1 :  2/3 hits
                        2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour and 2 infantry
                    Casualties for Italians: 1 fighter and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Italy to France
                2 armour moved from Italy to France
                2 infantry moved from Balkans to Bulgaria Romania
                1 cruiser moved from 14 Sea Zone to 13 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Balkans : 1 armour
        France : 2 armour and 1 infantry
        Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
        Libya : 1 artillery
        Bulgaria Romania : 2 infantry
        13 Sea Zone : 1 cruiser
        14 Sea Zone : 1 battleship, 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 32 / 52
        Russians : 24 / 31
        Japanese : 32 / 44
        British : 38 / 44
        Italians : 10 / 15
        Chinese : 4 / 0
        Americans : 38 / 38

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