We have ANZ/France both lined up,
Need an I1 player
I won’t wait long.
May open it up to others who’ve played once already, there’s nothing wrong with that, just not as preferred -
Game should keep hopping, it’s a hot seat and it’s getting cold!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 tactical_bomber moved from Kwangsi to Suiyuyan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 4 submarines in 25 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Midway from Americans to Japanese
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Korea
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to Kwangsi
1 bomber moved from 36 Sea Zone to Kwangsi
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Szechwan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 factory_minor placed in Manchuria
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
scramble?
No scramble to sz 95, thx.
Shrimp, uploader full again, at least right now. If you do the turn, just send the file via my e-mail adress, please. Rolling works normally within TripleA. Pls also post the summary in the Forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 battleships and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to Southern Italy
1 destroyer and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
AA guns fire in Southern Italy : 0/2 hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 1 : 1/3 hits
Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in Southern Italy, round 1 : 5/14 hits
Italians roll dice for 2 aaGuns, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 9/15 hits
2 aaGuns owned by the Italians , 2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
2 bombers owned by the Americans retreated
Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 : 0/3 hits
Italians roll dice for 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 3/11 hits
2 artilleries owned by the Americans and 1 armour owned by the Americans lost in Southern Italy
Italians win with 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Non Combat Move - Americans
2 bombers moved from Southern Italy to Malta
2 fighters moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
scramble 95 ? (again for UK), US, terrible dice.
If the US fleet is still in 95, no scramble.
Yes, not that good rolling for US. But you seem successfull with your infantry only attacks :)
Hope you can finish UK, looking forward to do Italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Sicily
Non Combat Move - British
1 artillery moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Syria to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries and 4 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 bombers
Italians roll dice for 2 artilleries and 4 infantry in Malta, round 1 : 0/6 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 1 : 0/3 hits
Italians roll dice for 2 artilleries and 4 infantry in Malta, round 2 : 0/6 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries and 3 infantry in Malta, round 3 : 2/5 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 3 : 2/3 hits
1 bomber owned by the Americans , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries and 1 infantry in Malta, round 4 : 1/3 hits
British roll dice for 1 bomber and 1 infantry in Malta, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries in Malta, round 5 : 0/2 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits
British roll dice for 1 infantry in Malta, round 6 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 2 bombers
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
British defend with 1 transport; Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Italians roll dice for 4 submarines in 95 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Americans
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 95 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 95 Sea Zone, round 2 : 2/6 hits
2 fighters owned by the Americans , 2 battleships owned by the Americans , 1 destroyer owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
1 transport owned by the British and 6 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 121
Casualties for British: 1 transport
Casualties for Italians: 4 submarines
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Non Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Egypt to 98 Sea Zone
1 aaGun and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 3 submarines placed in 95 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 2 artilleries, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Romania to Archangel
1 bomber moved from Romania to Archangel
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Smolensk to Bryansk
6 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Iraq to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Egypt to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Bryansk
1 bomber moved from Archangel to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Southern Italy to Bryansk
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
Germans undo move 6.
Germans undo move 5.
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 submarine moved from 92 Sea Zone to 96 Sea Zone
Combat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 3 transports
3 transports owned by the Italians lost in 96 Sea Zone
Russians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Persia from Italians to Russians
EDIT: Turning off Edit Mode
4 infantry moved from Samara to Russia
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
2 fighters moved from Volgograd to Russia
2 infantry moved from Yenisey to Timguska
2 artilleries moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Persia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
forgot I had 3 Russkies down by Inida, used edit mode to take territory prior to end of turn and ncm a soldier into territory representing same outcome as if I had attacked.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 bomber moved from Kwangsi to Tsinghai
1 infantry moved from Shensi to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 1 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Szechwan to Yunnan
1 armour moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Kansu to Jehol
1 tactical_bomber moved from Kansu to Jehol
1 mech_infantry moved from French Indo China to Kweichow
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 fighter, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Trans-Jordan
Battle in Egypt
British attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 1/8 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
British win, taking Trans-Jordan from Italians, taking Egypt from Italians with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from India to Burma
2 aaGuns moved from India to Burma
1 infantry moved from West India to India
2 artilleries and 4 infantry moved from India to Burma
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry