13L G40 ShrimpboatChef (Allies + 7) vs AlexGreat


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 bomber moved from Borneo to 42 Sea Zone
                1 bomber moved from Borneo to 42 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Hunan to Suiyuyan
                1 tactical_bomber moved from Kwangsi to Suiyuyan
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Yunnan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport
                    Americans defend with 1 cruiser
                        Japanese roll dice for 4 submarines in 25 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 1 :  5/8 hits
                        Americans roll dice for 1 cruiser in 25 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 42 Sea Zone
                    Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 :  5/6 hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Midway from Americans to Japanese
                EDIT: Adding units owned by Japanese to Midway: 1 infantry
                EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 infantry moved from Manchuria to Korea
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 bombers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 bomber moved from 36 Sea Zone to Kwangsi
                1 bomber moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Shan State to Yunnan
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 fighter moved from Suiyuyan to Shensi
                1 tactical_bomber moved from Suiyuyan to Shensi
                1 armour moved from French Indo China to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 submarine moved from 36 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                2 infantry placed in Malaya
                1 submarine placed in 37 Sea Zone
                1 factory_minor placed in Manchuria
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs



  • No scramble to sz 95, thx.


  • Shrimp, uploader full again, at least right now. If you do the turn, just send the file via my e-mail adress, please. Rolling works normally within TripleA. Pls also post the summary in the Forum.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Gibraltar to 91 Sea Zone
                4 artilleries moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                6 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                2 battleships and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 bombers moved from Gibraltar to Southern Italy
                1 destroyer and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 carrier moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Battle in Southern Italy
                    Americans attack with 1 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
                    Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
                        AA guns fire in Southern Italy :  0/2 hits
                        Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 1 :  1/3 hits
                        Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in Southern Italy, round 1 :  5/14 hits
                        Italians roll dice for 2 aaGuns, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 :  9/15 hits
                        2 aaGuns owned by the Italians , 2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    2 bombers owned by the Americans retreated
                        Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 :  0/3 hits
                        Italians roll dice for 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 :  3/11 hits
                        2 artilleries owned by the Americans and 1 armour owned by the Americans lost in Southern Italy
                    Italians win with 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -22
                    Casualties for Italians: 2 aaGuns and 4 infantry
                    Casualties for Americans: 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry

    Non Combat Move - Americans
                2 bombers moved from Southern Italy to Malta
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 battleship and 3 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Kansu to Suiyuyan
                2 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • scramble 95 ? (again for UK), US, terrible dice.

    go scramble option again.tsvg


  • If the US fleet is still in 95, no scramble.


  • Yes, not that good rolling for US. But you seem successfull with your infantry only attacks :)
    Hope you can finish UK, looking forward to do Italy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
                1 artillery and 1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in Sicily

    Non Combat Move - British
                1 artillery moved from Rhodesia to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
                1 tactical_bomber moved from Union of South Africa to Belgian Congo
                1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone

    Place Units - British
                1 armour, 1 fighter and 1 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 81 Sea Zone to 95 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 armour moved from Bessarabia to Bryansk
                      Italians take Bryansk from Russians
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from Syria to 98 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from Iraq to Persia
                      Italians take Persia from Russians
                1 armour moved from Persia to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia

    Combat - Italians
                Battle in Malta
                    Italians attack with 2 artilleries and 4 infantry
                    British defend with 1 aaGun and 1 infantry; Americans defend with 2 bombers
                        Italians roll dice for 2 artilleries and 4 infantry in Malta, round 1 :  0/6 hits
                        British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 1 :  0/3 hits
                        Italians roll dice for 2 artilleries and 4 infantry in Malta, round 2 :  0/6 hits
                        British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 2 :  1/3 hits
                        1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 2 artilleries and 3 infantry in Malta, round 3 :  2/5 hits
                        British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 3 :  2/3 hits
                        1 bomber owned by the Americans , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Malta
                        Italians roll dice for 2 artilleries and 1 infantry in Malta, round 4 :  1/3 hits
                        British roll dice for 1 bomber and 1 infantry in Malta, round 4 :  1/2 hits
                        1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 2 artilleries in Malta, round 5 :  0/2 hits
                        British roll dice for 1 infantry in Malta, round 5 :  1/1 hits
                        1 artillery owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery in Malta, round 6 :  1/1 hits
                        British roll dice for 1 infantry in Malta, round 6 :  0/1 hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 16
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Americans: 2 bombers
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
                    British defend with 1 transport; Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
                        Italians roll dice for 4 submarines in 95 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 2 battleships owned by the Americans
                        Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 1 :  2/6 hits
                        Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 95 Sea Zone, round 1 :  4/7 hits
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
                        1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 :  5/6 hits
                        Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 95 Sea Zone, round 2 :  2/6 hits
                        2 fighters owned by the Americans , 2 battleships owned by the Americans , 1 destroyer owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
                        1 transport owned by the British and 6 transports owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 121
                    Casualties for British: 1 transport
                    Casualties for Italians: 4 submarines
                    Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports

    Non Combat Move - Italians
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 aaGun moved from Egypt to 98 Sea Zone
                1 aaGun and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 aaGun moved from 95 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer and 3 submarines placed in 95 Sea Zone
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 artillery moved from South Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 armour and 1 infantry moved from South Australia to New South Wales
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
                Germans buy 2 artilleries, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 bomber moved from Romania to Archangel
                1 bomber moved from Romania to Archangel
                1 armour moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
                3 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
                2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
                2 artilleries moved from Smolensk to Bryansk
                6 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 fighter moved from Western Germany to Bryansk
                1 tactical_bomber moved from Iraq to Bryansk
                1 tactical_bomber moved from Southern Italy to Bryansk
                1 tactical_bomber moved from Egypt to Southern Italy
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Archangel, round 1 :  2/4 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Bryansk
                1 bomber moved from Archangel to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 fighter moved from Southern Italy to Bryansk

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 fighter placed in Western Germany
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Western Germany
                Germans undo move 6.
                Germans undo move 5.
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Samara to Volgograd
                2 fighters moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 submarine moved from 92 Sea Zone to 96 Sea Zone

    Combat - Russians
                Battle in 96 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 3 transports
                        3 transports owned by the Italians lost in 96 Sea Zone
                        Russians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 1 :  1/4 hits
                        Germans roll dice for 1 armour in Volgograd, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 1 :  0/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  2/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Persia from Italians to Russians
                EDIT: Turning off Edit Mode
                4 infantry moved from Samara to Russia
                2 aaGuns and 10 infantry moved from Novosibirsk to Samara
                2 fighters moved from Volgograd to Russia
                2 infantry moved from Yenisey to Timguska
                2 artilleries moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to Persia

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total


  • forgot I had 3 Russkies down by Inida, used edit mode to take territory prior to end of turn and ncm a soldier into territory representing same outcome as if I had attacked.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Sikang to Tsinghai
                1 armour moved from Szechwan to Tsinghai
                1 tactical_bomber moved from Shensi to Kansu
                1 fighter moved from Shensi to Kansu
                1 bomber moved from Kwangsi to Tsinghai
                1 infantry moved from Shensi to Suiyuyan
                1 bomber moved from Kwangsi to Suiyuyan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 carrier moved from 36 Sea Zone to 45 Sea Zone
                1 fighter moved from 36 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone
                1 battleship moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 infantry moved from Yunnan to Burma

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Siberia
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 1 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 1 :  0/4 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    retreated to Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 1 :  0/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 :  4/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 :  2/2 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Burma to Kwangsi
                1 fighter moved from Burma to Kwangsi
                1 fighter moved from Burma to Kwangsi
                1 tactical_bomber moved from Burma to Kwangsi
                1 armour moved from Szechwan to Yunnan
                1 armour moved from Szechwan to Yunnan
                1 bomber moved from Tsinghai to Yunnan
                1 bomber moved from Suiyuyan to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from Malaya to Shan State
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Dutch New Guinea to 45 Sea Zone
                1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                1 fighter moved from Kansu to Jehol
                1 tactical_bomber moved from Kansu to Jehol
                1 mech_infantry moved from French Indo China to Kweichow

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 destroyer and 4 submarines placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                Japanese undo move 2.
                1 artillery and 2 infantry placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Midway: 1 infantry
                EDIT: Adding units owned by Japanese to Japan: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Jehol: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 fighter, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 armour, 1 fighter and 1 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 armour placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Burma

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Egypt
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 cruiser moved from 39 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                Battle in Egypt
                    British attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry; Italians defend with 1 harbour
                        British roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 :  1/8 hits
                        Italians roll dice for 1 infantry in Egypt, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
                    British win, taking Trans-Jordan from Italians, taking Egypt from Italians with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 fighter moved from Gibraltar to French Central Africa
                1 fighter moved from United Kingdom to French West Africa
                1 fighter moved from India to Burma
                2 aaGuns moved from India to Burma
                1 infantry moved from West India to India
                2 artilleries and 4 infantry moved from India to Burma

    Place Units - British
                1 armour and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

4 / 7

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