rematch, here we go!
G4013L Tyzog(Axis)v.Karl7(Allies+9)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,5,1,2,1,3,6,4,3,6,3,1,1,3,6,5,3,1,2,5,4,2,6,3,1,6,5,3,1,1,4,1,6,3,3,3,4
Chinese collect 9 PUs (3 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - British
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 3 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from 112 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
5 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Tunisia to Libya
2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Union of South Africa to 71 Sea Zone
1 battleship, 3 infantry and 2 transports moved from 71 Sea Zone to 58 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
3 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Western Germany to DenmarkCombat - Italians
Battle in Denmark
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Denmark, round 1 : 0/2 hits
British roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Denmark, round 2 : 1/2 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Italians win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun, 2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 carrier and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 armour
Denmark : 1 armour and 1 infantry
Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 96
Russians : 21 / 0
Japanese : 48 / 54
Americans : 59 / 79
Chinese : 12 / 11
British : 38 / 46
UK_Pacific : 6 / 4
Italians : 13 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to Midway
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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ok, germans, if you can take out the allied fleet I surrender
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I was going to wait until next turn, I can buy a lot of subs this turn.
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oh, yeah, true. I guess I can mount 11 fighter in defense.
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This game really befuddle me… the Allies had bad dice out of the gate but then things seemed to even out… but then you managed to push me out of Russia. I did not see that coming. :-(
I don’t think I can take out Japan before you get Cairo or London though… maybe another round and there will be no question.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 2 infantry and 7 mech_infantrys moved from Russia to Vologda -
before I roll any dice I’m going to edit one plane to attack the transport in sz125.
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It would not allow me to edit a plane to a sea zone so I put the plane in Germany, where it will land, and removed the transport
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Tambov
Germans take Tambov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
2 tactical_bombers moved from Western Germany to 126 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 2 infantry and 7 mech_infantrys moved from Russia to VologdaCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 1 : 4/10 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 126 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 126 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 126 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 infantry in Bryansk, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 infantry and 7 mech_infantrys in Vologda, round 1 : 3/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
1 armour and 2 infantry moved from Rostov to Tambov
1 armour moved from Ukraine to Tambov
2 aaGuns, 13 armour, 17 artilleries, 23 infantry and 8 mech_infantrys moved from Russia to Tambov
2 aaGuns and 1 mech_infantry moved from Russia to Vologda
2 infantry moved from Novgorod to Karelia
3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 126 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
3 bombers and 2 tactical_bombers moved from Holland Belgium to Western GermanyPlace Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
10 submarines placed in 113 Sea Zone
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 10 infantry and 3 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour and 2 infantry
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag, 2 aaGuns, 15 armour, 17 artilleries, 26 infantry and 8 mech_infantrys
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag
112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
113 Sea Zone : 10 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 73
Russians : 15 / 0
Japanese : 48 / 54
Americans : 59 / 79
Chinese : 12 / 11
British : 35 / 46
UK_Pacific : 6 / 4
Italians : 13 / 20
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
6 artilleries, 1 fighter and 52 infantry moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Combat Move - Russians
4 infantry moved from Novosibirsk to Timguska
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
6 artilleries, 1 fighter and 52 infantry moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 6 artilleries, 1 fighter and 52 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Caucasus from Germans with 6 artilleries, 1 fighter and 52 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
4 aaGuns moved from Volgograd to Caucasus
1 fighter moved from Caucasus to Northwest Persia
2 aaGuns, 3 armour, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Shensi to KweichowTurn Complete - Russians
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that was fast
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in kweichow I have enough ftrs that all shots will go to fighters.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 carriers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 cruiser and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
4 fighters moved from Japan to Manchuria
2 bombers moved from Japan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to Kweichow
10 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kweichow
1 bomber, 5 fighters and 4 tactical_bombers moved from French Indo China to Kweichow





