G4013L Tyzog(Axis)v.Karl7(Allies+9)

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 armour, 3 bombers, 1 destroyer, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 112 Sea Zone to 126 Sea Zone
                3 fighters moved from 112 Sea Zone to Norway
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Midway to Manchuria

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Manchuria
                    Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 artillery
                    Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt with ; Americans attack with 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 6 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Iwo Jima
                Battle in 126 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 transport
                    Americans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Norway
                    Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                    Americans win, taking Norway from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 carriers, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from Norway to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Western United States to Central United States
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
                6 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Manchuria to Buryatia
                1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
                1 submarine moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 harbour placed in Midway
                1 destroyer and 2 submarines placed in 10 Sea Zone
                3 bombers placed in Western United States
                1 armour and 2 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Kansu to Szechwan
                6 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Kansu to Szechwan
                6 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,5,1,2,1,3,6,4,3,6,3,1,1,3,6,5,3,1,2,5,4,2,6,3,1,6,5,3,1,1,4,1,6,3,3,3,4
                Chinese collect 9 PUs (3 lost to blockades); end with 11 PUs total

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Combat Move - British
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                3 fighters moved from 112 Sea Zone to Holland Belgium

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 3 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                3 fighters moved from 112 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 5 fighters and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                5 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from Tunisia to Libya
                2 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                3 infantry moved from Union of South Africa to 71 Sea Zone
                1 battleship, 3 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                3 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Western Germany to Denmark

    Combat - Italians
                Battle in Denmark
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Denmark, round 1 :  0/2 hits
                        British roll dice for 1 infantry in Denmark, round 1 :  0/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Denmark, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Denmark, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Denmark
                    Italians win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 4 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 carrier and 1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 2 armour
        Denmark : 1 armour and 1 infantry
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        95 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
        93 Sea Zone : 1 flag
        Bulgaria : 1 infantry
        Greece : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 96
        Russians : 21 / 0
        Japanese : 48 / 54
        Americans : 59 / 79
        Chinese : 12 / 11
        British : 38 / 46
        UK_Pacific : 6 / 4
        Italians : 13 / 20
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Korea to Midway
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

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    ok, germans, if you can take out the allied fleet I surrender


  • I was going to wait until next turn, I can buy a lot of subs this turn.

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    oh, yeah, true.  I guess I can mount 11 fighter in defense.

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    This game really befuddle me… the Allies had bad dice out of the gate but then things seemed to even out… but then you managed to push me out of Russia.  I did not see that coming.  :-(

    I don’t think I can take out Japan before you get Cairo or London though… maybe another round and there will be no question.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
                2 tactical_bombers moved from Western Germany to 126 Sea Zone
                2 fighters moved from 113 Sea Zone to Holland Belgium
                3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Rostov to Caucasus
                3 armour, 2 infantry and 7 mech_infantrys moved from Russia to Vologda


  • before I roll any dice I’m going to edit one plane to attack the transport in sz125.


  • It would not allow me to edit a plane to a sea zone so I put the plane in Germany, where it will land, and removed the transport


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 mech_infantrys and 12 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Russia to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Western Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 126 Sea Zone
                2 tactical_bombers moved from Western Germany to 126 Sea Zone
                2 fighters moved from 113 Sea Zone to Holland Belgium
                3 bombers and 4 tactical_bombers moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Rostov to Caucasus
                3 armour, 2 infantry and 7 mech_infantrys moved from Russia to Vologda

    Combat - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Removing units owned by Americans from 125 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in Holland Belgium
                    Germans attack with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 1 :  4/10 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 bombers, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 126 Sea Zone
                    Germans attack with 3 fighters and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 fighters and 3 tactical_bombers in 126 Sea Zone, round 1 :  2/6 hits
                        Americans roll dice for 1 destroyer in 126 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 126 Sea Zone
                    Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Bryansk
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 infantry in Bryansk, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 3 armour, 2 infantry and 7 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 2 infantry and 7 mech_infantrys in Vologda, round 1 :  3/12 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 armour and 2 infantry moved from Rostov to Tambov
                1 armour moved from Ukraine to Tambov
                2 aaGuns, 13 armour, 17 artilleries, 23 infantry and 8 mech_infantrys moved from Russia to Tambov
                2 aaGuns and 1 mech_infantry moved from Russia to Vologda
                2 infantry moved from Novgorod to Karelia
                3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 113 Sea Zone to 112 Sea Zone
                3 fighters and 2 tactical_bombers moved from 126 Sea Zone to 112 Sea Zone
                2 fighters moved from Holland Belgium to 112 Sea Zone
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                3 bombers and 2 tactical_bombers moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 carrier and 2 submarines placed in 112 Sea Zone
                10 submarines placed in 113 Sea Zone
                2 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 10 infantry and 3 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour and 2 infantry
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 2 aaGuns, 15 armour, 17 artilleries, 26 infantry and 8 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 aaGuns, 3 armour, 1 infantry and 8 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Smolensk : 1 flag
        112 Sea Zone : 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
        113 Sea Zone : 10 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 58 / 73
        Russians : 15 / 0
        Japanese : 48 / 54
        Americans : 59 / 79
        Chinese : 12 / 11
        British : 35 / 46
        UK_Pacific : 6 / 4
        Italians : 13 / 20
        ANZAC : 10 / 17
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                4 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                6 artilleries, 1 fighter and 52 infantry moved from Volgograd to Caucasus

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                4 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Germans
                6 artilleries, 1 fighter and 52 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 6 artilleries, 1 fighter and 52 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Caucasus from Germans with 6 artilleries, 1 fighter and 52 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Volgograd to Caucasus
                1 fighter moved from Caucasus to Northwest Persia
                2 aaGuns, 3 armour, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber moved from Shensi to Kweichow

    Turn Complete - Russians


  • that was fast


  • in kweichow I have enough ftrs that all shots will go to fighters.

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