@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
G4013L Tyzog(Axis)v.Karl7(Allies+9)
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from India to Burma
1 bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 11 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from India to Burma
1 bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 armour moved from Eastern Persia to India
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
1 transport placed in 109 Sea Zone
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
This game just went from 10mph to 60 in 3 turns…
FYI I did not scramble or Kamakaze in my move into 6… first, I flew all my fighter and trns in so your kamakes were not activated, second I figured you would not have scrambles 3 ftrs against 7 and a bomber.
I am still in a funk that Germany managed to move an army sufficient to take moscow into position. The last 3 games I played the Axis I never, never, never, had enough stuff to get even above a 50% success rate. Problem is I don’t see you doing anything special that I can see. The only thing was I lost some russian inf in vyb I think. :-(
-
no scramble was correct.
The biggest difference that I tried this game was my G1 purchase. I decided to try buying all land units on G1 instead of navy.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 armour and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
2 artilleries and 4 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern France, round 1 : 1/7 hits
British roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 3 armour and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 armour and 1 infantry in Western Germany, round 1 : 1/4 hits
Americans roll dice for 1 mech_infantry in Western Germany, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from France to Southern France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Western Germany : 3 armour and 1 infantry
Holland Belgium : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
97 Sea Zone : 1 carrier and 1 submarine
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 56
Russians : 27 / 32
Japanese : 57 / 68
Americans : 58 / 83
Chinese : 4 / 5
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry for the delay I’ve been super busy and will be for a couple more weeks.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in ManchuriaNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Korea
2 aaGuns, 1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 infantry moved from Tunisia to Libya
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Combat Move - French
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
2 infantry moved from Tunisia to Libya
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Novgorod to 126 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 126 Sea Zone
2 tactical_bombers moved from Novgorod to 126 Sea Zone
3 bombers moved from Germany to Norway
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
3 armour and 1 infantry moved from Bryansk to Ukraine
1 armour, 1 artillery and 2 infantry moved from Bryansk to Rostov
10 armour, 10 artilleries, 10 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
6 armour, 7 artilleries, 15 infantry and 6 mech_infantrys moved from Bryansk to Russia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 carriers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 fighters and 2 tactical_bombers moved from Novgorod to 126 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 126 Sea Zone
2 tactical_bombers moved from Novgorod to 126 Sea Zone
3 bombers moved from Germany to Norway
1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
3 armour and 1 infantry moved from Bryansk to Ukraine
1 armour, 1 artillery and 2 infantry moved from Bryansk to Rostov
10 armour, 10 artilleries, 10 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
6 armour, 7 artilleries, 15 infantry and 6 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 16 armour, 17 artilleries, 25 infantry and 16 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 16 armour, 17 artilleries, 25 infantry and 16 mech_infantrys in Russia, round 1 : 15/74 hits
Russians roll dice for 1 infantry in Russia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 17 artilleries, 24 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 1 infantry in Ukraine, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 126 Sea Zone
Germans attack with 3 fighters, 5 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Germans roll dice for 3 fighters, 5 tactical_bombers and 1 transport in 126 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 126 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 tactical_bomber owned by the Germans lost in 126 Sea Zone
Germans win with 3 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Norway
Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 1 : 3/7 hits
Americans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 113 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Rostov, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 aaGuns and 2 infantry moved from Bryansk to Russia
2 aaGuns and 9 infantry moved from Germany to Western Germany
3 fighters moved from 126 Sea Zone to 113 Sea Zone
1 fighter moved from Norway to 113 Sea Zone
4 tactical_bombers moved from 126 Sea Zone to Western Germany
1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 bombers and 1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
2 carriers and 1 submarine placed in 113 Sea Zone
3 infantry placed in Western Germany
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 86 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour, 12 infantry and 6 tactical_bombers
Germany : 1 factory_major
Norway : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour, 1 artillery and 4 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 4 aaGuns, 1 airfield, 16 armour, 17 artilleries, 1 factory_minor, 26 infantry and 16 mech_infantrys
Ukraine : 1 flag, 3 armour, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
113 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 4 submarines and 1 tactical_bomber
Bulgaria : 1 flag
Yugoslavia : 1 flag
126 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 96
Russians : 20 / 0
Japanese : 54 / 68
Americans : 55 / 83
Chinese : 7 / 5
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
karl - what on earth happened? why didn’t you do your unbeatable allied strategy?? :wink:
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
4 aaGuns, 6 artilleries and 54 infantry moved from Samara to Volgograd
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Nenetsia to Urals
3 fighters moved from Kansu to Manchuria
2 aaGuns, 12 infantry and 1 tactical_bomber moved from Kansu to Shensi
3 armour and 1 mech_infantry moved from Novosibirsk to Shensi
2 fighters moved from Volgograd to ShensiTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Jehol to Manchuria
10 fighters and 2 tactical_bombers moved from 36 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 21 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Jehol to Manchuria
10 fighters and 2 tactical_bombers moved from 36 Sea Zone to Manchuria
1 bomber moved from Japan to Manchuria
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to 20 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 6 destroyers and 2 submarines moved from 21 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 2 submarines and 3 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 2 submarines in 19 Sea Zone, round 1 : 1/2 hits
Japanese win with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 10 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Russians defend with 3 fighters
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 10 fighters, 4 infantry and 2 tactical_bombers in Manchuria, round 1 : 9/19 hits
Chinese roll dice for 1 artillery, 3 fighters and 1 infantry in Manchuria, round 1 : 4/5 hits
1 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 3 fighters owned by the Russians and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Russians: 3 fighters
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 20 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
10 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to Japan
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 bomber moved from 20 Sea Zone to Japan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 aaGun, 1 artillery, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 fighters and 5 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,2,4,3,1,5,3,3,1,4,1,3,1,3,5,3,4,1,4,5,4,5,6,1,4,3,2,6,1,1,4
Japanese collect 49 PUs (8 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 7 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Manchuria : 1 armour and 1 artillery
Hainan : 1 harbour
Yunnan : 1 flag, 2 aaGuns, 1 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 5 fighters, 3 infantry and 4 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 96
Russians : 21 / 0
Japanese : 57 / 54
Americans : 55 / 83
Chinese : 4 / 5
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 13 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 1 destroyer, 1 harbour, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to ManchuriaCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Iwo Jima
Battle in 126 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
Americans win, taking Iwo Jima from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Norway
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 carriers, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 106 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to Central United States
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
6 fighters moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
1 submarine moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 destroyer and 2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
1 armour and 2 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,5,1,2,1,3,6,4,3,6,3,1,1,3,6,5,3,1,2,5,4,2,6,3,1,6,5,3,1,1,4,1,6,3,3,3,4
Chinese collect 9 PUs (3 lost to blockades); end with 11 PUs total





