@Uncrustable:
I would argue that a bomber would have time to get airborne, however at a severely reduced capacity.
A bomber is a combat unit, a transport is not a combat unit (it is simply there to TRANSPORT). Please stop comparing apples to oranges to prove points.
I for one, (don’t care if i’m the only one) hated classic transport rules. The naval system was stale and pungent. Naval buys (other than transports) were very rare and naval battles (the few of them there were) were mostly transport fodder trade offs. How stupid.
The new transport rules have greatly improved the game.
I would be happy to add a ‘frigate’ unit to the game that cost 4 IPCs A/D at 1/1, movement of 1 (+1 movement when paired with transports 1:1). Would make a great transport escort. But it still would be a COMBAT unit transporting a NONcombat unit.
Many discuss the historical plausibility of TT Def@1 or not. And the nature of 1 unit.
I think their is in either way acceptable rationalization. The main focus should be on game mechanism and rules if we want to find out a better rules with TT with the less drawback.
Der Kunstler option, is like making wishfull thinking when he hopes than in a tactical calculation (and trying to survive against an overwhelming attackers) someone would prefer to loose a Fg@4 at 10 IPCs before loosing 10 IPCs TTs@1 just to not recreat transport screening battle. Impossible.
Example: 1CV 2Fgs 1DDs and 6TTs vs 7 Subs
In this case, even the DD (8 IPCs) will be preserve to let the Fgs destroying Subs.
In the Taken last, it take only 3 hits from the Subs to destroy all the defender’s fleet.
With DK’s, it requires 9 hits and 6 will be defending @1!
First TTs will be sink, then either DD or CV depending on the number of surviving Subs.
With this example, do you see that the transport screening still effective and the impact on naval battle and (the impact on Germany, not worth the mention).
That’s why other option for “Defender choose casualities” must be find out and promote.
Even my last post solution, isn’t that good but has some advantages.
The defender will probably still use TTs has screen.
However, the subs won’t be attacked by numerous @1 defense unless the attacker decides to sink first DD and CV, then the 6 TT@1 will be against the surviving Subs.
But, I think the best tactical option will be to keep DDs because of the 2Fg@4 and soak hits with TTs then CV.
In the 2 TTs for 1@1 and 1 hit, you see that there is only 3 hits to soak by TTs and it is much less unbalancing against Subs (and nearer the TTn0 version of Taken last.)
I’m still thinking under the assumption that we are making adjustment to the actual game, not creating a new one like changing placement of starting units for an other historical period (ex.:1939). Because, in this case, DK’s option is viable for the lover of Classics.
For me, I want the best of both world:
No Warships always protect TTs neither It is almost always preferable to screen my Warships with TTs.
I will always prefer a defender choose casualities over the Taken last rule.
But the game was balance under this last rule and must still be taken in account.