Thank you so much!
Preview 5: The Rulebook!
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Had I known Europe would receive their games today, I would not have bothered with that write up last night. At least I hope that preview 4 explained some of the details of the rules that we vague or unclear to me upon my first reading.
I feel a little defeated, but at least you can enjoy the rulebook…
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THANK YOU!!
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Also, the copy I received from Wizards was like 30MB, I opened it in Acrobat Pro and shrunk it down to a reasonable 9.3MB.
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Please share the link. I would like this to be the largest single traffic day in Axis & Allies .org history. Thanks.
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Link shared.
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Thanks :-D This should keep me occupied until CSI delivers.
Let the Home Ruling begin :evil: -
So is everybodys pages loading correctly under the pdf?i usually dont have issues but pages 3-12 dont load…erased and redownloaded same issue…any other way to view?
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Download it, don’t “preview it” in the browser. That should fix your problem.
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If that doesn’t work, let me know. I’ll try to shrink it down again. I think the problem is the size of the document and the high resolution images.
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It works for me, but it loads a little slow.
And I appreciated the write up last night!
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I feel like it is a pretty ‘light’ rulebook for such a dramatically different game than the WWII versions. Couple things are still vague as people have already mentioned. Russian Revolution (does it count for taking an Allied capital?), American movement before the war, if a BB can repair in friendly naval base…
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I feel like it is a pretty ‘light’ rulebook for such a dramatically different game than the WWII versions. Couple things are still vague as people have already mentioned. Russian Revolution (does it count for taking an Allied capital?), American movement before the war, if a BB can repair in friendly naval base…
Personally, there is only one rule that I think is not explicit but if you read the previews, you know that.
Battleships can only repair in your own naval bases not friendlies.
Good question about the Russian Revolution but I would say the answer is no unless capturing Moscow is what triggered the Revolution.
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True enough - forgot about the situation you mentioned in your political situation writeup.
I would think that Battleships could be repaired by allied powers, but if not, then ok- I don’t see it happening very much except with the USA-maybe- Everyone else that has or builds battleships have a NB close by.
Hmm, if triggering the revolution doesn’t count for taking a capital, then it will be harder on the Axis- but then again, without the eastern front it will make the west and south easier to manage.
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Thanks again for posting this djensen!
By the way, I shared this information to GTO. ^_^
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Thanks again for posting this djensen!
By the way, I shared this information to GTO. ^_^
Awesome, good call!
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Spoilsport. :-(
Sorry, but the RR rules are gobbledygook. Force fields!
As I read it, you can repair in any naval base you control, including those captured from the enemy.
Read the mines rules again, and still not sure about them. The wording could be interpreted to mean that if you control an original enemy NB, you can roll for mines against the original owner; but I really don’t know if this is the intention.
There is nothing in there about Constantinople/SZ 20. I think we have to assume its a single SZ and that the land tt has no effect on who can sail into/through it.
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Correct, but you is the current power so if an Ally controls the naval base, it cannot be used.
Kreighund will answer all, eventually. Maybe if we move the site to Europe he could start to answer questions. :wink:
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Make him a “rules deputy- Europe division”
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Thanks again for posting this djensen!
By the way, I shared this information to GTO. ^_^
Awesome, good call!
I play A&A all the time on there.
By the way:
AA50 will be a new option to play on there at the end of the month, after they update their entire site. ;)
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David, do you mind attaching a hi-res version of the image of the map on page 10 of the rulebook? I would greatly appreciate it.