Russia - tank in Buryatia & Sakha
artillery in Amur
China - infanyry in Szechwan, Kweichow, Shensi & Suiyoyan
UK- sub in sz98
infantry in sudan & south africa
fighter in malta
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to Iraq
Place Units - ANZAC
3 armour placed in Saudi Arabia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Saudi Arabia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer and 7 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Southern France to Spain
2 infantry moved from Sweden to Norway
1 armour moved from Novgorod to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
1 battleship moved from 115 Sea Zone to 112 Sea Zone
3 fighters moved from Greece to Western Germany
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
1 bomber moved from France to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Archangel
3 infantry moved from Poland to Eastern Poland
1 artillery moved from Sweden to Norway
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Greece to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Novgorod to 115 Sea Zone
1 armour moved from Novgorod to Belarus
1 armour, 3 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 transports placed in 105 Sea Zone
1 destroyer and 4 transports placed in 112 Sea Zone
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Here comes my own sneaky move…. :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Vologda to Archangel
6 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 destroyer, 3 fighters and 7 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 destroyer, 3 fighters and 7 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Yakut S.S.R. to Buryatia
Place Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
LOL nice one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from French Indo China to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Caroline Islands
2 fighters moved from 39 Sea Zone to 42 Sea Zone
3 artilleries, 2 battleships, 3 infantry and 3 transports moved from 75 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 carriers moved from 35 Sea Zone to 20 Sea Zone
8 fighters and 6 tactical_bombers moved from Jehol to Japan
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from Malaya to Shan State
2 submarines moved from 37 Sea Zone to 20 Sea Zone
Combat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
4 artilleries and 4 infantry moved from 39 Sea Zone to India
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
2 infantry placed in India
1 fighter placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Man, there is NO amount of planning I could have done to prepare myself for the madness that is our current game. :-D I love it!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 7 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
3 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
scramble z6?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 7 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
3 fighters moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 fighters and 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 fighters and 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer and 1 transport
Americans win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Non Combat Move - Americans
3 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to 6 Sea Zone
1 armour, 7 artilleries, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 infantry and 8 transports moved from 7 Sea Zone to 6 Sea Zone
2 destroyers moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to Eastern United States
4 carriers and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
4 fighters moved from Hawaiian Islands to 89 Sea Zone
4 fighters moved from 26 Sea Zone to 89 Sea Zone
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Persia to Turkey
4 armour, 4 artilleries and 3 mech_infantrys moved from Iraq to Turkey
3 fighters moved from Bryansk to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
scramble z99?
scramble :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
6 mech_infantrys moved from Persia to Turkey
4 armour, 4 artilleries and 3 mech_infantrys moved from Iraq to Turkey
3 fighters moved from Bryansk to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - British
Italians scrambles 1 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 bomber, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 3 destroyers, 1 tactical_bomber and 4 transports
Units damaged: 1 battleship owned by the Italians
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 4 fighters
Casualties for Italians: 1 battleship, 3 destroyers, 1 tactical_bomber and 4 transports
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Turkey
British attack with 4 armour, 4 artilleries and 9 mech_infantrys
Italians defend with 5 artilleries and 4 mech_infantrys
British win, taking Turkey from Italians with 4 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 20
Casualties for British: 4 mech_infantrys
Casualties for Italians: 5 artilleries and 4 mech_infantrys
Non Combat Move - British
7 infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 artilleries and 23 infantry moved from Eastern Persia to Persia
2 transports moved from 70 Sea Zone to 71 Sea Zone
3 fighters moved from Union of South Africa to Saudi Arabia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Saudi Arabia
6 armour moved from Persia to Syria
1 infantry moved from Afghanistan to West India
Place Units - British
2 artilleries and 1 infantry placed in Union of South Africa
7 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 aaGun and 5 infantry
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 3 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Spain to Northern Italy
3 artilleries moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
1 aaGun moved from Greece to Bulgaria
1 aaGun moved from Greece to Albania
1 aaGun moved from Greece to Bulgaria
Place Units - Italians
3 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 infantry moved from Iraq to Saudi Arabia
Place Units - ANZAC
2 infantry and 1 mech_infantry placed in Saudi Arabia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
OK let her rip!