@Jacob16 UK misses. German subs to AZO
Rd 2: Russian sub withdraws or stays? Ger has trn, 2 ftr, Bomb for rd 2
i’ll go ahead with germany now, but before you go with russia, please specify and continue to do so each turn.
thank you
bump#1
and don’t forget to specify what carriers your aircraft are on EXACTLY.
The aircraft are on the fewest american carriers possible.
I am having a hard time figuring out how to get Anzac to the front? Any pointers?
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
3 fighters and 3 tactical_bombers moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Western Ukraine, round 1 : 2/8 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 1 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 1 : 0/2 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/4 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
3 aaGuns, 2 armour, 9 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Russia
3 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 factory_major, 3 fighters, 63 infantry, 6 mech_infantrys and 3 tactical_bombers
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Volgograd : 2 aaGuns, 8 artilleries, 1 factory_minor, 1 fighter, 23 infantry and 1 tactical_bomber
Caucasus : 2 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 69 / 94
Russians : 31 / 31
Japanese : 14 / 8
Americans : 63 / 88
Chinese : 23 / 59
British : 18 / 0
UK_Pacific : 17 / 23
Italians : 19 / 33
ANZAC : 27 / 37
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
I am swamped again at work, will try to send back a turn this weekend. Have another bid Tuesday, then should have more free time.
The aircraft are on the fewest american carriers possible.
I am having a hard time figuring out how to get Anzac to the front? Any pointers?
–Jeff
it’s far too late for anzac to make any contributions.
The aircraft are on the fewest american carriers possible.
I am having a hard time figuring out how to get Anzac to the front? Any pointers?
–Jeff
ok so you have 8 aircraft on 4 acc. that is STILL not fully explicit. you could have a single anzac ftr on each of 3 carriers or you could have 2 anzac fts on 1 acc and the other on a second acc. and then there is the issue that you have 3 ftr, 2 tac with UK. you could have both tacs on the same acc or on separate acc’s. you have to state EXACTLY what is on EACH of the 4 acc’s. you can do so before you move with america - not a big deal since this game is such a runaway, but it’s good to get in the habit of always stating clearly until the day the Veqryn fixes the problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Ukraine
Combat - Japanese
Battle in Ukraine
Non Combat Move - Japanese
3 armour and 2 fighters moved from Iraq to Persia
3 fighters moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
5 artilleries and 4 infantry moved from Syria to Trans-Jordan
2 destroyers and 8 transports moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Egypt to Iraq
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 3 tactical_bombers moved from Yugoslavia to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,1,5,6,4,1,1,3,1,6,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Japanese collect 7 PUs (9 lost to blockades); end with 15 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Wake Island : 1 flag, 1 airfield
Trans-Jordan : 5 artilleries and 8 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Morocco : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
100 Sea Zone : 1 transport
97 Sea Zone : 2 destroyers and 9 transports
Iraq : 3 bombers, 3 fighters and 2 tactical_bombers
Persia : 3 armour, 3 fighters and 1 tactical_bomber
Spain : 2 armour and 2 mech_infantrys
98 Sea Zone : 1 transport
110 Sea Zone : 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 69 / 94
Russians : 29 / 31
Japanese : 16 / 15
Americans : 63 / 88
Chinese : 23 / 59
British : 18 / 0
UK_Pacific : 17 / 23
Italians : 19 / 33
ANZAC : 27 / 37
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
bump #2
hey jeff, i could take the win with bump 3 here plus you haven’t posted for quite a while so you’re probably super busy, and I am as well. i’m going to wait to hear back from you for at least 2 more weeks.
Actually, you have to have bump #3 plus another 72 hours (so effectively 4 bumps total)
Or the 9 day rule
ok, then bump #3 is in effect per this post
guess this one is over.