13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    yeah, i say let’s be friendly and ask for a moderator ruling if you are strict on that feeling.  i assure you i would never have made the attack without the fighter, as i even stated right after the attack in so many words.

    of course, moderators always prefer not to be asked to rule on issues like this, always best if it can be worked out amicably between the players.

    in that regard, of course you would prefer to have the result stand as rolled, but can you please consider it from the other perspective, if you had made the illegal attack.

    personally i think the most FAIR way to do it (fairly uncomplicated since the move was only 2 combat moves and the moves made since are totally unrelated) is to completely redo the italian move.  that is the true test of whether i would actually have made the attack with tank, 2 bom only since i would still have the option to take a 24% shot at clearing the territory.  i assure you i would not take that risk.

    thank you for your consideration in advance.

    cheers

  • '12

    @Boldfresh:

    i see gamer just gave the ruling on the combat issue, meaning the attack i made was illegal.  so keep in mind, had i cleared persia, the attack, i believe would have been negated and italy’s turn redone.  at which point, i would have had the option to try the attack with a tank and 2 bombers max.

    i guess the real question is, if i had cleared NW persia with the use of the fighter, would you still say the same - put the fighter back in southern italy and let the result stand as rolled?


  • Of course not, I’d say re-do the turn. But I’d never have known it was an illegal attack so that’s moot. As the defender who didn’t make the illegal move don’t I get the choice? I have no idea how it works.

    My feeling about re-doing Italy is it’s like giving you two licks on the lollipop.

    Lick one is the attack. Lick two is you discovering, “Oh, my attack didn’t work, but look - it was illegal! Let’s re-do the whole turn!”

    Not trying to impune your honor or anything. I’m sure it was unintentional.

    Just a weird situation, especially since I was already counting all the free infantry.

  • '12

    i understand the idea of two licks and if i were to go ahead and attack with the tank and 2 bombers it would be really dirty and i would be a liar.  since i know i would never have made the attack with only 3 units, i am essentially suggesting that we just cancel the attack entirely.  silly, but i guess i’m saying go ahead and give me another chance to do it and i will prove to you i will not!  :-)

    so if you would be ok with simply canceling the attack and allowing no other combat moves (this does hurt me some because there were other combat moves i was considering using those aircraft), then we could get on with a game you seem destined to win easily  :|.

    what did you mean by your last line that you were already counting all the free infantry?

  • '12

    i do think i would have realized the attack was not legal for the same reason - knowing that it was such a big deal if i had won, i would have had to investigate the nagging feeling that i had after the turn was over, namely - hold on, i guess tripleA makes mistakes, was that even possible to do per the RULES?

    so let’s take away the concept that if the illegal attack was made and i had won that it is “moot” and consider two other options - 1) i would likely have told you it was illegal and we would have agreed to redo the turn, or 2) if you HAD realized it was illegal, you would have suggested we redo the move, and i would have agreed.

  • '12

    the really good news is, regardless of what happens, we will both learn some very valuable information in this game, namely the specific rules regarding flying over neutrals in both combat and noncombat.


  • what did you mean by your last line that you were already counting all the free infantry?

    You attacked the true neutrals.

    I would pick up Spain, Sweden, Turkey, Afganistan, right?

    –Jeff

  • '12

    ah!  yes, but of course i only declared war on the neutrals in order to fly over turkey…  so regardless of what we agree, i would hope you would not also insist that i still declare war on the neutrals…  :-)

  • '12

    as much as i love tripleA, i cannot help but be a little angry at her right now!  i am thinking - what kind of mess have you allowed me to get into miss tripleA!?  then i think, well i guess the responsibility for knowing the rules falls on me ultimately, which is true.  and then i think, well, does anyone but a few elite individuals even really know the true rules regarding combat and noncombat flights over neutrals?  and the answer to that question pretty clearly seems to be “no”…  :roll:

    so, in the spirit of good sportsmanship, i am hoping we can come to a mutually acceptable agreement, considering from each side thoughtfully, on how to handle this situation so that no matter who loses, the loser will not point back to this and say it was the deciding factor.

    cheers


  • That’s why I’m a big fan of letting the turn stand, obv. it’s game over for you.

    –Jeff

  • '12

    i understand  :-) but have you considered this from the other side?  ie, if you had made the illegal attack.

    new information still coming out apparently, in the FAQ thread.  something now about being able to immediately land aircraft in the neutrals??  geez, i don’t know if anyone but larry and krieghund know what the true answer is to these questions.


  • Go ahead and re-do Italy. I will trust your word that you will not re-attack N. Persia.

    You were fair to me by re-doing G1 until I got the emails, I owe you one.

    –Jeff

  • '12

    awesome, you are top notch in my book jeff.

    be sure to check out what’s being discussed right now on the FAQ, very interesting.

  • '12

    i need a final answer on this flights over neutrals during noncombat before i do italy or germany!!  you have my word that i will not attack NW persia.  other than that, i will redo italy entirely, except that if i attack normandy, i will take AT LEAST one hit to the italians.

  • '12

    i refuse to move another muscle in this game until the rules concerning these true neutrals are CRYSTAL clear to us both  :-o hopefully krieg will answer my laundry list of questions soon.

    cheers

  • '12

    well, i THINK everything is clear to me now.  so i will try to get back on this one soon!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 artilleries and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  1/6 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                3 armour and 4 mech_infantrys moved from Yugoslavia to Greece
                1 armour moved from Rostov to Caucasus
                4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 4 aaGuns, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Rostov : 1 flag
        Caucasus : 1 armour
        Greece : 1 flag, 3 armour and 4 mech_infantrys
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 38 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 17 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Null / Other
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '12

    the nice thing is you got the same convoy roll so i didn’t have to edit that.  ok, game on!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 3 fighters
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
        54 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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