@Flashman:
Would really like railway lines printed on the map, these would nicely emphasize the importance of certain tts as transport hubs.
The way (IIRC) that this was handled in TGW was that you could rail infantry to and from any friendly industrial complexes, so long as there was an unbroken land connection in between. IC’s were printed on the map and were in most major European cities.
@Flashman:
I would say that machine-guns were a part of every infantry unit; we can assume that the defensive ability of infantry includes their MGs.
One mechanic that was used in TGW was that infantry normally defend on a ‘1’; however, if they spend a turn to “entrench†instead of moving, their defense becomes ‘2’. There were also Stormtroopers which broke entrenchment and provided better defenses against poison gas.
I just think since machine guns were a such a game-changing new weapon, it would be interesting to give them some love and have them represented in the game; the WWII equivalent would probably be the advent of aircraft carriers (or nukes, I guess?)
@Flashman:
Regarding aircraft, in 1914 there were no fighter aircraft, just observation planes. These should have a low combat ability of 1-1 (movement 4) against any target. Their main use is for giving artillery more accurate targeting.
The way it worked in TGW was that the aircraft would first have a “dogfight†against any defending aircraft in the territory (in WWI, this was a very clunky affair at first, with pilots trying to shoot each other with pistols, hurl bricks at one another, etc.) and then when the dogfight is concluded (IIRC) the side with any aircraft remaining granted a “spotting†bonus to their attacking infantry in the ground battle. As I mentioned, it was fairly imbalanced and eventually revised out.
@Flashman:
Later, techs will make fighter aircraft available, my suggestion is for two developments: forward firing MGS (2-2-2) and
twin synchronized MGs (3-3-2). Bombers also need to be a tech at 4-1-6.
TGW has Interruptor Gears as an aircraft tech; for those unfamiliar, this is the timing mechanism that allowed for “synchronized MGs†that would fire in between the blades of their own plane’s propellers (rather than shoot them to pieces and make you crash-land).
@Flashman:
Do you have a link to TGW rules anywhere?
I do not, as it is a commercial product rather than something that is freely distributed.
The game does not exist in any physical format (although it has a MapView module).
Hmmm… If you go to the Imp Games -> Products page, and click on Order Now, it seems you can only get the TGW rules on CD-ROM or as part of a purchase package with E&W (if i am reading the descriptions correctly). I think you used to be able to purchase an electronic copy of the rules separately (as you still can for E&W); I placed an order to purchase a replacement rulebook for E&W and they emailed back, offering to send me an electronic copy instead. So maybe that would work, if you are interested in purchasing just the rules?
I haven’t had any luck with their email address recently though, so maybe try their forums…?