Always nice when the Russians reach Norway.
L13 G40 Mistergreen Axis vs Karl7(allies+9) game 3
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OOL hit points, then by combat value, keep dd’s over cvs, but no over cc
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Never was an issue. The battle didn’t go quite as well as I had hoped but I can’t complain. :evil:
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I decided to return the compliment…. :evil:
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Not sure if the air raid in Japan evened up the game… but it helped. :-D
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Since I had bad luck in my battle and you had good luck in yours you did not just even out but came out ahead in regards to those two battles. In the game at large I felt you already was ahead but perhaps we disagree on that? :-)
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Yes, I think the allies were ahead before the 41 battle by some. After 41 I think they were behind by some. After the Japan raid, now I think the Allies are probably back in the lead mostly because I think it will take Japan some time before it can get in position to threaten/take sydney or hawaii.
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The axis still have a lot of life in them though… I definitely do not want to sound like it’s all down hill here for the Allies. If I had bad luck in the Japan raid, then it really would have ben bad bad new for the Allies.
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not to mention your control of the middle east is very worrisome
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Well I think the axis needed a little boost and they got the opposite so I fear they are doomed. Having control over the middle east and quite as fun when the allies control Normandy and Russia is closer to capturing Berlin than Germany are to capturing Moscow. But I’ll keep slugging it out for awhile longer… :-)
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Yeah, you never know…
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That’s all the time I got for now. The axis struggle will have to continue tomorrow… :-)
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Sounds good. Good strategy to wait it out as I am bound to do something stupid again…. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 infantry moved from France to Southern France
2 infantry moved from France to Holland Belgium
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from French Indo China to 37 Sea ZoneCombat - Germans
Battle in 37 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 1 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Romania, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Southern France, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Southern France, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Finland
1 carrier, 1 destroyer and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Poland to Finland
1 fighter moved from Romania to Caucasus
3 artilleries moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Holland Belgium to Western Germany
1 aaGun and 1 artillery moved from France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
1 bomber moved from 37 Sea Zone to Philippines
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
4 armour placed in Germany
1 artillery and 2 infantry placed in Yugoslavia
3 infantry placed in IraqTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 48 / 60
Russians : 27 / 48
Japanese : 69 / 82
Americans : 57 / 80
Chinese : 0 / 4
British : 29 / 31
UK_Pacific : 2 / 0
Italians : 11 / 19
ANZAC : 17 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 43 PUs;
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
2 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Romania from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Romania to Novgorod
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Sakha to Buryatia
2 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Russia to Samara
5 armour moved from Eastern Poland to Novgorod
5 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 infantry moved from Vyborg to Karelia
1 aaGun, 3 armour, 2 artilleries and 26 infantry moved from Eastern Poland to Baltic States
1 aaGun, 2 artilleries and 11 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Belarus to Baltic States
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to VolgogradPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 4 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
2 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from Philippines to Manchuria
1 bomber moved from French Indo China to Manchuria
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Yenisey
1 artillery and 1 infantry moved from Timguska to Yenisey
1 tactical_bomber moved from Kansu to Yenisey
1 bomber moved from Caucasus to Yenisey
4 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Guam
Battle in Siberia
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
Japanese roll dice for 3 infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Guam from Americans, taking Siberia from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manchuria, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Yenisey, round 1 : 3/5 hits
Russians roll dice for 3 infantry in Yenisey, round 1 : 0/3 hits
3 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Malaya, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 aaGun, 5 armour, 3 artilleries and 19 infantry moved from India to West India
1 fighter moved from 41 Sea Zone to India
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 bomber and 1 tactical_bomber moved from Manchuria to Jehol
1 bomber and 1 tactical_bomber moved from Yenisey to Kansu
1 artillery moved from Kansu to Tsinghai
2 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Tsinghai
3 infantry moved from Szechwan to Sikang
6 infantry moved from Yunnan to Szechwan
2 armour moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to SiamPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
2 armour placed in India
1 carrier and 2 destroyers placed in 20 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,2,4,6,3,1
Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 41
Japanese : 77 / 76
Americans : 57 / 80
Chinese : 0 / 4
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 11 / 19
ANZAC : 10 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 armour and 4 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Tunisia from AmericansCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 fighter moved from Southern France to Normandy Bordeaux
2 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
4 carriers, 2 destroyers, 2 fighters and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 bomber moved from Midway to Wake Island
5 bombers moved from Midway to Wake IslandPlace Units - Americans
1 transport placed in 101 Sea Zone
4 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :11
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 17 infantry moved from Eastern Persia to Persia
British take Persia from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 artilleries, 2 fighters and 21 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 aaGun moved from Eastern Persia to Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Holland Belgium to France
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total -
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I think I’m screwed. I’ll report your win. Congrats. :-)
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Hey, thanks. You are the best Axis player I’ve come across, so that actually means a lot! Maybe will meet again in the 2013 league championships… :lol: