Global 2nd edition Q+A ( AAG40.2)


  • @Last:

    Player A sends a bomber on a strategic bombing raid against the UK. Does a player A have to announce which facility he is attacking?

    Not right away, no.

    The defender has to decide about interceptors without knowing what facility will be attacked.

    After the air battle, then the bombers are divided in groups and assigned targets.

    Player A doesn’t announce which facility he is attacking until right before the AA fire.
    Each facility fires AA at the group attacking it.

    Note that TripleA does NOT do this correctly according to the rules.  You may have to roll the AA manually using the site’s built in dice roller to get the proper results.


  • Thanks Gamerman. Although I am glad to know I didn’t break any rules I still feel kind of guilty. In my league game with captain walker I bombed an airbase to negate a scramble. When I asked for interceptors he said no that I could bomb the IC. I did not correct him and felt like I should have. I am still learning the game and perhaps he is as well.


  • You shouldn’t feel guilty that he anticipated an attack against the IC and then you went and hit the air base.

    You do know that scrambling takes place before bombing, right?  Did you mean to negate a scramble for a later turn?


  • I used Italy to bomb the UK before a German invasion.

    I have finished 3 games of G40 lifetime with 3 more in progress so I still have a whole lot to learn. Thank you for the very fast response. Perhaps we can play a game sometime in the future. (after I get some more seasoning of course)


  • @Last:

    I used Italy to bomb the UK before a German invasion.

    Ah yes, brilliant

    Bombing facilities is much more effective if your ally can come in and attack before the enemy gets a turn.

    I need to make another mental note to be prepared for that tactic, specifically with Italy bombing the UK  :-)


  • Paratroopers

    Can you attack 2 different territories by sending 1 infantry to each, from the same air base?

    I always thought no because the rule says “can be moved to an enemy territory” and “If the territory being attacked”, which are both singular.  However, I can see how it could be interpreted differently.

    Triple A allows 2 infantry from the same air base to go to 2 different enemy territories.

    Would like to know which way it’s supposed to be.

  • Official Q&A

    Both infantry originating from a single base must go to the same territory.


  • Thank you!!

    Time to notify Veqryn

  • '12

    @Gamerman01:

    Thank you!!

    Time to notify Veqryn

    there is a loooooong list.  does anyone know the release date of the next version of tripleA?

  • '17 '16 '15 '14 '12

    If you guys are making up a list for veqryn, maybe you can consider these:

    1. if you forget to load a transport, you can’t edit land units into sea zones even if there is a transport
    2. if you change your mind about where to land your chinese fighter, you can delete it but then you can’t add it back!

  • He definitely knows about #2 and I think is fixing it

    Pretty sure he knows about #1

    Thanks variance


  • I have a question about strict neutrals. In a game I’m playing my opponent(Germany) just attacked and took Spain, Turkey and Sweden.

    Here are my questions :

    1). Do all the strict neutrals immediately become Pro-Allied, meaning their units are immediately turned into Allied units allowed to move on the Russian turn?

    or

    2). Do the territories become Pro-Allied, meaning that the Allies still have to move units into them for the territories to become Pro-Allied and the units in them to become Pro-Allied?


  • #2, they become pro-Allied

    The allies have to move a non-AAA ground unit in to take control of them


  • Also, things for Veqryn to consider. Make the units different colors. For instance, the Germans, Brits, Anzac and US units are very similar in color. A suggestion would be, make them darker and different colors. Like, make the US units a dark green, instead of light green. Make the Japanese units red, like in the old Pacific game, so you can make the UK units yellow. Change the German units to black. And Anzac to a neon teal or something like that. Just a suggestion. As a first time TripleA player, it is difficult sometimes to distinguish the units from one another.

    Also, spread the units out in a territory. All of the units are “clumped” together. It makes it difficult to see how many units are in a particular territory, when other units are covering the number associated with the number of units in a territory. Maybe make the naval bases and airbases smaller, like the symbols in the old battlemap app. That way, they don’t take up as much space in the territories. Also, maybe make the fighters, tacs, SBR’s, destroyers, cruisers and battleships a little more distinguishable. AA’s guns and artillery also.

    One last thing, make the numbers associated with the number of units in a territory, black instead of white. White can be a little more difficult to see.

    Just some suggestions. Obviously he’s done a great job so far but some of these minor tweeks would make things better.


  • Thanks Gamerman!


  • @Gamerman01:

    #2, they become pro-Allied

    The allies have to move a non-AAA ground unit in to take control of them

    How does this apply to the Mongols? Do they automatically become Russian? Or, does Russia have to move a ground unit(non-AA) into each territory?


  • Mongolia only automatically becomes Russian if Japan breaks the pact by attacking the forbidden territories

    So in your case, Mongolia would become pro-Allied just like all the other strict neutrals.

    The infantry could be activated by any ally and would join that ally (not necessarily Russia)


  • Since Mongolia is made up of several different territories, do the Allies have to move a non-AA ground unit into each separate territory to activate the infantry and territory?


  • @Commando:

    Since Mongolia is made up of several different territories, do the Allies have to move a non-AA ground unit into each separate territory to activate the infantry and territory?

    Yes


  • @Commando:

    Also, things for Veqryn to consider. Make the units different colors. For instance, the Germans, Brits, Anzac and US units are very similar in color. A suggestion would be, make them darker and different colors. Like, make the US units a dark green, instead of light green. Make the Japanese units red, like in the old Pacific game, so you can make the UK units yellow. Change the German units to black. And Anzac to a neon teal or something like that. Just a suggestion. As a first time TripleA player, it is difficult sometimes to distinguish the units from one another.

    Also, spread the units out in a territory. All of the units are “clumped” together. It makes it difficult to see how many units are in a particular territory, when other units are covering the number associated with the number of units in a territory. Maybe make the naval bases and airbases smaller, like the symbols in the old battlemap app. That way, they don’t take up as much space in the territories. Also, maybe make the fighters, tacs, SBR’s, destroyers, cruisers and battleships a little more distinguishable. AA’s guns and artillery also.

    One last thing, make the numbers associated with the number of units in a territory, black instead of white. White can be a little more difficult to see.

    Just some suggestions. Obviously he’s done a great job so far but some of these minor tweeks would make things better.

    You can change the unit colors yourself in Triplea.

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