OK I have updated the link per request, to provide a Low/Medium scale production mod for 1942.2 as well, using ideas outlined in this thread.
http://tripleadev.1671093.n2.nabble.com/High-production-mod-for-1942-second-edition-tp7585507.html
Any thoughts?
I believe Russia at 30 is definitely workable. As a starting income it is much better than 24. A solid 30 ipcs allows for a purchase of 10 inf, or 4 inf 3 tanks, or 4 inf 2 art 1 fighter, or 6 inf 1 bomber etc. To get Russia up to 30, you don’t have to mod the start values nearly as much. Though I do suggest, if trying this out, that we just bring the values of the valueless territories to 1, since this activates the Pacific and gets away from the idea of even needing spaces at zero for this game to still work fine. :)
I propose the following, for all Axis and Allies games going forward: If a territory is not worth 1 ipc, then don’t put it on the map! If it is important enough to be on the map, then it is important enough for a single ipc. If not, it should simply be collapsed into another territory.
I really agree with you on this.
A zero IPC territory have no interest in itself, unless someone put a big fleet with Transports around in a prep-step for an invasion of a more important territory, besides this, it is a deserted area. And if any player have to choose between a zero and a 1 IPC before going further, he will prefer to fight for something instead of nothing.