@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
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Fin
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Fin
A-inf art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Fin twlo 4inf
Epl
A-3inf
Rolls: 3@1; Total Hits: 23@1: (1, 6, 1)
D-art
Rolls: 1@2; Total Hits: 11@2: (1) -
Epl lwlo inf
Ukr
A-4inf art
Rolls: 3@1 2@2; Total Hits: 33@1: (1, 6, 1)2@2: (5, 2)
D-2inf art
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)Sounded reveille to make sure all report for duty 8-)
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Hey it worked!
Ukr lwlo 2inf
NCM
2inf Kaz => Cau
inf Arc => Bel
inf Eve => Ura
inf Yak => Eve
2inf Stc/2inf Far => Yak
3inf Bry => Stc
2inf Nov => Rus
3inf art Rus => ArcMobilize
2inf 2arm in Cau
3inf arm in RusCollect: 36
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the furhrer sends message of panic to tojo… “you gotta hurry” … and so, yamamoto goes to work. :wink:
japan 1
purchase
ic…spend $15, save $2combat
kwa
inf, rtl jap via trn sz62 > sz61
ftr japphi
inf, rtl aboard trn sz61 > sz50
inf car / inf oki via trn sz51 > sz60 > sz50sum
2 inf car is via trn sz51 > sz38bor
2 inf aboard trn sz61 > sz49yun
3 inf fic
ftr man
ftr forsz50
ca, bb sz61sz35
2 ftr sz61sz56
2 ftr sz57sz53
dd sz51
2 ftr sz57pretty basic… really can’t take a lot of risks. let’s hope for some good dice…
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we’ll start on the seas since at least one land battle depends on sea outcome…
sz50
ca @ 3, bb @ 4
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
sz50 cleared
sz35
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
good shot… sz35 cleared w/ loss of ftr
sz56
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (3) -
whiff…
sz56
2 ftr @ 3
Rolls: 2@3; Total Hits: 02@3: (4, 4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
ftr lost…
sz56
ftr @ 3
Rolls: 1@3; Total Hits: 01@3: (4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
steady as she goes…
sz56
ftr @ 3
Rolls: 1@3; Total Hits: 01@3: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
:-P … 0-for-6
sz56
ftr @ 3
Rolls: 1@3; Total Hits: 11@3: (2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
sz56 cleared… trn remains
sz53
dd @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 01@2: (3)2@3: (6, 5)
vs
bb @ 4
Rolls: 1@4; Total Hits: 11@4: (4) -
dd lost…
sz53
2 ftr @ 3
Rolls: 2@3; Total Hits: 12@3: (3, 4)
vs
bb @ 4
Rolls: 1@4; Total Hits: 11@4: (3) -
ftr lost… bb damaged…
sz53
ftr @ 3
Rolls: 1@3; Total Hits: 01@3: (4)
vs
bb @ 4
Rolls: 1@4; Total Hits: 11@4: (3) -
okay,… i’ve lost fast before. but never this fast. this is simply ridiculous… 9 under average on the dice already. five ftrs lost, failed to cleared two critical u.s. sea zones on battles that are 80%+ wins,… not your fault, but i have no interest in simply watching you mop up the board for another 3 or 4 turns. sorry to spoil your party, but it just isn’t any fun when the dice hammer you like this…
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okay,… i’ve lost fast before. but never this fast. this is simply ridiculous… 9 under average on the dice already. five ftrs lost, failed to cleared two critical u.s. sea zones on battles that are 80%+ wins,… not your fault, but i have no interest in simply watching you mop up the board for another 3 or 4 turns. sorry to spoil your party, but it just isn’t any fun when the dice hammer you like this…
I agree whole-heartedly….so let’s just call J1 a practice round and redo it…I would rather not take a dice victory like this over an opponent who has been fun to play against.
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very generous of you OBG.
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that is very generous,… but it’s not just j1,… g1 was just as bad. let me think about it… we might just start over with another game. i’m not going to take a league win away from you… because you won fair and square. i’ll get back with you… right now i’m getting pretty busy at work, have a holiday weekend away coming up,… i will be back in touch in a few days.