@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
-
germany 1
purchase
7 inf, 2 arm… spend $30, save $1combat
sz9 (dd, trn)
ss sz7sz12 (dd, ca)
ss sz7
bmb ger
ftr nwesz6 (dd)
ss sz5
ftr nwyukr (2 inf)
inf bul
inf fra / rtl lib via trn sz13 > sz16
ftr polepl (2 inf)
2 inf, rtl bul
ftr gerbst (3 inf)
inf nwe / inf ger via trn sz5
4 inf, rtl, 2 arm pol
2 arm czech
2 arm bul
ca bombardment from sz5 -
land first…
ukr
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 3)1@3: (4)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
:roll: … war’s started, guys.
ukr
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 2)1@3: (5)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
this might be a long war…
ukr
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (3, 6)1@3: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
(sigh)…
ukr
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (5)2@2: (1, 1)1@3: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
ukr taken w/out loss
epl
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (3, 5)1@3: (6)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
this hath a familiar look…
epl
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 6)1@3: (3)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
epl taken w/ loss of 2 inf
bst
5 inf @ 1, inf/rtl @ 2, 6 arm/ca @ 3
Rolls: 5@1 2@2 7@3; Total Hits: 35@1: (6, 5, 5, 6, 6)2@2: (4, 4)7@3: (1, 5, 2, 2, 5, 6, 4)
vs
3 inf @ 2
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4) -
bst taken w/ loss of inf
to the sea…sz6
ss @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
ss lost,… ftr retreats…
sz12
ss @ 2, ftr @ 3, bmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (4)
vs
dd @ 2, ca @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6) -
i’ll give you the benefit of the doubt on this second roll. if you roll a 2 or less, we’ll say the dd survived, if you roll a 3 or less (and my ss misses), we’ll say the ca survived…
sz12
ss @ 2, ftr @ 3, bmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (1)1@4: (6)
vs
ca @ 3
Rolls: 1@3; Total Hits: 01@3: (4) -
sz12 cleared w/out loss
sz9
ss @ 2
Rolls: 10@2; Total Hits: 510@2: (5, 2, 5, 6, 2, 2, 1, 5, 5, 1)
vs
dd @ 2
Rolls: 10@2; Total Hits: 310@2: (1, 2, 6, 3, 3, 1, 4, 6, 5, 3) -
ss lost…
well, sometimes you just don’t get good dice. this may not be a very long game after all.noncombat
ftr ukra > pol
ftr epl > pol
ftr, bmb sz12 > lib
inf alg > lib
ftr sz6 > pol
2 inf, rtl ger > pol
arm fra > pol
2 inf nwy > findeployment
7 inf, 2 arm > gercollect
$45 -
i’ll give you the benefit of the doubt on this second roll. if you roll a 2 or less, we’ll say the dd survived, if you roll a 3 or less (and my ss misses), we’ll say the ca survived…
thanks for doing that, but you can always assume I will lose the dd in that case :-)
-
Rus1-Buy: 5 inf, 3 arm…save 0
CM
1. 5inf art Kar => Fin 4inf
2. 2inf Bel/inf Euk => Epl art
3. 4inf Cau/art Euk => Ukr 2inf artFin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 13@1: (6, 4, 3)2@2: (1, 4)
D-4inf
Rolls: 4@2; Total Hits: 04@2: (3, 3, 4, 5) -
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 13@1: (6, 2, 2)2@2: (5, 2)
D-3inf
Rolls: 3@2; Total Hits: 03@2: (6, 6, 4) -
must be a pea shootin’ contest :roll:
Fin
A-5inf art
Rolls: 3@1 2@2; Total Hits: 03@1: (3, 2, 3)2@2: (4, 4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
I just realized I have had one infantry not shooting! He shall be executed for sleeping on duty! :x
Fin
A-4inf art
Rolls: 3@1 2@2; Total Hits: 03@1: (5, 2, 3)2@2: (3, 4)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Fin
A-3inf art
Rolls: 2@1 2@2; Total Hits: 12@1: (4, 4)2@2: (3, 1)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Fin
A-2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1)