XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

  • Liaison TripleA '11 '10

    Please pick up the pace…  Many are waiting to see their next round opponents!

    I’d hate for this to go to decision, it’s too early to call and would probably result in a die roll, unless either side capitulates.  :evil:

    GL to both…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Western United States

    Place Units - Americans
                1 battleship, 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield and 1 fighter
        Soviet Far East : 1 flag, 1 mech_infantry
        10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers and 1 submarine
        3 Sea Zone : 1 flag, 1 transport
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
        Gibraltar : 1 flag, 1 artillery, 1 fighter and 1 infantry
        United Kingdom : 1 flag, 1 bomber
        101 Sea Zone : 1 flag, 1 carrier and 4 destroyers

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 49 / 49
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 29 / 21
        UK_Pacific : 16 / 16
        Italians : 16 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                1 infantry placed in Kiangsi
                1 infantry placed in Anhwe
                1 infantry placed in Suiyuyan
                1 infantry placed in Kiangsi
                1 artillery placed in Hopei
                Chinese undo move 1.
                1 infantry placed in Kwangsi
                Chinese undo move 4.
                Chinese undo move 1.
                1 artillery and 1 infantry placed in Kiangsi
                Chinese undo move 3.
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 artillery and 4 infantry
        Kiangsi : 1 flag, 1 artillery and 4 infantry
        Suiyuyan : 1 flag, 2 infantry
        Hunan : 1 flag, 1 fighter
        Hopei : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 46 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 29 / 21
        UK_Pacific : 16 / 16
        Italians : 16 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • brit turn incoming later tonight.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                      British take Kenya from Italians
                3 infantry moved from Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 tactical_bomber moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Kenya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        French Indo China : 1 flag
        Java : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 32 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 18
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Neutral_Axis Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 2.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10


  • I lied. Delayed a few days. There was fish to be caught. I’m on vacation.

    And I buggered the turn summaries. Maybe I’ll figure out how it works in this new version on the next round.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                1 artillery moved from Algeria to Morocco
                1 fighter moved from Tunisia to Morocco
                1 armour moved from Southern Italy to 97 Sea Zone
                1 armour, 2 cruisers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 1 :  1/4 hits
                        British roll dice for 2 infantry in Rhodesia, round 1 :  2/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 5 :  0/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 5 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 6 :  1/2 hits
                        British roll dice for 1 infantry in Rhodesia, round 6 :  0/1 hits
                        1 infantry owned by the British lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 fighter and 1 harbour; Americans defend with 1 artillery, 1 fighter and 1 infantry
                        Italians roll dice for 2 cruisers in Gibraltar, round 1 :  1/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 1 :  4/5 hits
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 :  2/4 hits
                        1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 fighter owned by the British , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
                Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Southern France
                1 armour moved from Greece to Romania
                1 artillery and 7 infantry moved from Greece to Bulgaria
                1 fighter moved from Morocco to Algeria

    Place Units - Italians
                1 bomber and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Rhodesia : 1 flag, 1 artillery and 1 infantry
        Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Algeria : 1 flag, 1 fighter
        Southern France : 1 flag, 1 bomber
        Tunisia : 1 flag
        Romania : 1 flag, 1 armour
        Northern Italy : 1 flag, 2 aaGuns, 1 bomber, 1 factory_major and 6 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Bulgaria : 1 flag, 1 artillery and 7 infantry
        Greece : 1 flag
        92 Sea Zone : 1 flag, 2 cruisers and 2 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    Hello fellow gamers,

    The first round of the X-DAP tournament has a completion date of August 31st. At this point if neither side concedes then tournament moderator Gargantua will decide which team moves on to the winning bracket and which team moves on to the extra death bracket.

    This game is going to be a tough one to decide as it is so early in the game.

    Kind regards,
    allweneedislove


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 2 transports
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    A week more…

    This game is so early, we might jsut have to coin flip - or let you two decide!

    That - or whoever tells me the best jok - Haha!

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Combat - Germans

    Non Combat Move - Germans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 fighter moved from Southern France to Southern Italy
                1 tactical_bomber moved from Algeria to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 aaGun and 8 infantry moved from Finland to Norway
                1 fighter moved from Western Germany to Poland
                6 infantry moved from Germany to Poland
                2 mech_infantrys moved from Germany to Romania
                1 aaGun and 11 infantry moved from Slovakia Hungary to Poland
                1 tactical_bomber moved from Southern Italy to Romania
                1 aaGun, 5 armour, 5 artilleries, 12 infantry and 4 mech_infantrys moved from Slovakia Hungary to Romania
                1 bomber moved from Southern Italy to Western Germany
                1 armour moved from Yugoslavia to Romania

    Place Units - Germans
                1 fighter and 2 infantry placed in Western Germany
                1 armour, 5 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 1 aaGun and 5 infantry
        Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Romania : 1 flag, 1 aaGun, 6 armour, 5 artilleries, 12 infantry, 6 mech_infantrys and 1 tactical_bomber
        Poland : 1 flag, 1 aaGun, 1 fighter and 17 infantry
        Germany : 1 flag, 1 armour, 1 factory_major, 5 infantry and 4 mech_infantrys
        Norway : 1 flag, 1 aaGun, 2 artilleries and 10 infantry
        Southern Italy : 1 flag, 1 fighter and 2 tactical_bombers
        112 Sea Zone : 1 flag, 1 destroyer and 1 transport
        125 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 flag, 3 submarines
        92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 32 / 33
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Dzavhan to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese


  • I’d imagine you’d want to scramble to sz112 as I don’t see any downside to it whatsoever.  Considering that, I’m going to go ahead and conduct combat as if you scrambled.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Dzavhan to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter and 1 transport
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                3 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Vologda to Urals
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Bessarabia to Western Ukraine
                3 artilleries moved from Bessarabia to Western Ukraine
                2 aaGuns moved from Bessarabia to Western Ukraine
                2 armour moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Ukraine to Western Ukraine
                11 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Karelia
                4 infantry moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                4 infantry moved from Baltic States to Belarus
                1 armour moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                1 armour and 2 infantry placed in Ukraine
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs

    Territory Summary for Russians :

    Timguska : 1 flag, 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Belarus : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
        Karelia : 1 flag, 1 armour, 1 artillery and 7 infantry
        Baltic States : 1 flag, 1 infantry
        Bryansk : 1 flag, 6 infantry
        Urals : 1 flag, 2 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 2 infantry
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 infantry
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 34 / 37
        Japanese : 45 / 49
        Americans : 50 / 70
        Chinese : 13 / 19
        British : 31 / 30
        UK_Pacific : 17 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour and 1 mech_infantry moved from Korea to Ulaanbaatar
                1 tactical_bomber moved from Manchuria to Ulaanbaatar
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                3 infantry and 3 mech_infantrys moved from 36 Sea Zone to Kwangsi
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 bomber moved from Kiangsu to Kwangsi
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
                1 bomber moved from Japan to Kwangsi
                2 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
                3 infantry moved from Chahar to Hopei
                1 infantry moved from Chahar to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Japan to Anhwe
                1 fighter moved from Chahar to Hopei
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 2 aaGuns, 1 artillery and 3 infantry; Chinese defend with 1 artillery and 4 infantry
                        AA guns fire in Kwangsi :  0/4 hits
                        Japanese roll dice for 1 battleship in Kwangsi, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 :  4/14 hits
                        Chinese roll dice for 2 aaGuns, 2 artilleries and 7 infantry in Kwangsi, round 1 :  2/9 hits
                        2 infantry owned by the Japanese , 2 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Kwangsi
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  4/12 hits
                        Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 :  3/7 hits
                        2 infantry owned by the British , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 :  2/9 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 :  0/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Chinese lost in Kwangsi
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 4 :  5/9 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 6 infantry
                    Casualties for British: 2 aaGuns, 1 artillery and 3 infantry
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ulaanbaatar, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Ulaanbaatar, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                    Japanese win, taking Ulaanbaatar from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter and 3 infantry in Hopei, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 artillery and 4 infantry
                        Japanese roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 1 :  2/8 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 1 :  2/5 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  1/3 hits
                        1 artillery owned by the Chinese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Java, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Java
                    Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 aaGun moved from Shantung to Kiangsu
                1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
                2 carriers moved from 6 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Ulaanbaatar to Yakut S.S.R.
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Hopei to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 bomber moved from Kwangsi to Kwangtung
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 bomber moved from Kwangsi to Kwangtung

    Place Units - Japanese
                2 submarines and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery and 3 mech_infantrys
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag, 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hopei : 1 flag, 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 artillery and 4 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 tactical_bomber
        Siberia : 1 flag, 1 artillery
        Buryatia : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        41 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 battleship and 4 transports
        35 Sea Zone : 1 flag, 1 cruiser
        20 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 tactical_bombers
        6 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 33 / 37
        Japanese : 54 / 60
        Americans : 50 / 70
        Chinese : 9 / 19
        British : 31 / 30
        UK_Pacific : 13 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 22 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 22 times
                6 was rolled 26 times
            Average roll : 3.686
            Median : 4.000
            Variance : 0.592
            Standard Deviation : 0.769
            Total rolls : 121

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 14 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 20 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 81

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.594
            Median : 3.500
            Variance : 0.129
            Standard Deviation : 0.359
            Total rolls : 32

  • Founder TripleA Admin

    This game is moving quickly now. If we can get 1-2 turns per day, we can get through several more turns in a short time.


  • My partner is out of town at some conference for work.  He was going to try to take his turn late yesterday after work, but no dice, it appears.  I wanted to avoid this at all possible to allow him a chance to learn the game, but considering time and how busy he is right now, I’m going to have to take the US turn for him.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Midway to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer, 2 submarines and 1 transport
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 6 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Normandy Bordeaux causes 0 damage total.

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                4 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 106 Sea Zone
                1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 fighter moved from 6 Sea Zone to Soviet Far East
                1 tactical_bomber moved from Western United States to 26 Sea Zone

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                1 tactical_bomber placed in Eastern United States
                1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 1 fighter and 1 mech_infantry
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber
        9 Sea Zone : 1 flag, 1 transport
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 fighter
        101 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 33 / 37
        Japanese : 54 / 60
        Americans : 50 / 71
        Chinese : 9 / 19
        British : 31 / 30
        UK_Pacific : 13 / 17
        Italians : 17 / 22
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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