Thanks for the update. Enjoy your travels :)
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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Please pick up the pace… Many are waiting to see their next round opponents!
I’d hate for this to go to decision, it’s too early to call and would probably result in a die roll, unless either side capitulates. :evil:
GL to both…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Western United StatesPlace Units - Americans
1 battleship, 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 1 fighter
Soviet Far East : 1 flag, 1 mech_infantry
10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers and 1 submarine
3 Sea Zone : 1 flag, 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 artillery, 1 fighter and 1 infantry
United Kingdom : 1 flag, 1 bomber
101 Sea Zone : 1 flag, 1 carrier and 4 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 49 / 49
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 16 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 infantry placed in Kiangsi
1 artillery placed in Hopei
Chinese undo move 1.
1 infantry placed in Kwangsi
Chinese undo move 4.
Chinese undo move 1.
1 artillery and 1 infantry placed in Kiangsi
Chinese undo move 3.
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 4 infantry
Kiangsi : 1 flag, 1 artillery and 4 infantry
Suiyuyan : 1 flag, 2 infantry
Hunan : 1 flag, 1 fighter
Hopei : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 29 / 21
UK_Pacific : 16 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
brit turn incoming later tonight.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
3 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Place Units - UK_Pacific
1 armour, 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 2 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Java : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 45 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 32 / 30
UK_Pacific : 17 / 17
Italians : 15 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Null / Other
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10 -
I lied. Delayed a few days. There was fish to be caught. I’m on vacation.
And I buggered the turn summaries. Maybe I’ll figure out how it works in this new version on the next round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery moved from Algeria to Morocco
1 fighter moved from Tunisia to Morocco
1 armour moved from Southern Italy to 97 Sea Zone
1 armour, 2 cruisers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Rhodesia
Italians attack with 1 artillery and 3 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Rhodesia, round 1 : 1/4 hits
British roll dice for 2 infantry in Rhodesia, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 2 : 0/2 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 0/2 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 4 : 0/2 hits
British roll dice for 1 infantry in Rhodesia, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 5 : 0/2 hits
British roll dice for 1 infantry in Rhodesia, round 5 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 6 : 1/2 hits
British roll dice for 1 infantry in Rhodesia, round 6 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Morocco, round 1 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 fighter and 1 harbour; Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 2 cruisers in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Gibraltar, round 1 : 4/5 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 1 : 2/4 hits
1 fighter owned by the Americans , 1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 fighter owned by the British , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Trigger Italians Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Trigger Japanese Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 armour moved from Greece to Romania
1 artillery and 7 infantry moved from Greece to Bulgaria
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
1 bomber and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Rhodesia : 1 flag, 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Algeria : 1 flag, 1 fighter
Southern France : 1 flag, 1 bomber
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Northern Italy : 1 flag, 2 aaGuns, 1 bomber, 1 factory_major and 6 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag, 1 artillery and 7 infantry
Greece : 1 flag
92 Sea Zone : 1 flag, 2 cruisers and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 45 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 31 / 30
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hello fellow gamers,
The first round of the X-DAP tournament has a completion date of August 31st. At this point if neither side concedes then tournament moderator Gargantua will decide which team moves on to the winning bracket and which team moves on to the extra death bracket.
This game is going to be a tough one to decide as it is so early in the game.
Kind regards,
allweneedislove -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 2 transports
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 45 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 31 / 30
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 45 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 31 / 30
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
A week more…
This game is so early, we might jsut have to coin flip - or let you two decide!
That - or whoever tells me the best jok - Haha!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun and 8 infantry moved from Finland to Norway
1 fighter moved from Western Germany to Poland
6 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
1 aaGun and 11 infantry moved from Slovakia Hungary to Poland
1 tactical_bomber moved from Southern Italy to Romania
1 aaGun, 5 armour, 5 artilleries, 12 infantry and 4 mech_infantrys moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Western Germany
1 armour moved from Yugoslavia to RomaniaPlace Units - Germans
1 fighter and 2 infantry placed in Western Germany
1 armour, 5 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 aaGun and 5 infantry
Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 flag, 1 aaGun, 6 armour, 5 artilleries, 12 infantry, 6 mech_infantrys and 1 tactical_bomber
Poland : 1 flag, 1 aaGun, 1 fighter and 17 infantry
Germany : 1 flag, 1 armour, 1 factory_major, 5 infantry and 4 mech_infantrys
Norway : 1 flag, 1 aaGun, 2 artilleries and 10 infantry
Southern Italy : 1 flag, 1 fighter and 2 tactical_bombers
112 Sea Zone : 1 flag, 1 destroyer and 1 transport
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 45 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 31 / 30
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from Japanese -
I’d imagine you’d want to scramble to sz112 as I don’t see any downside to it whatsoever. Considering that, I’m going to go ahead and conduct combat as if you scrambled.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from JapaneseCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 infantry moved from Novosibirsk to Timguska
2 infantry moved from Vologda to Urals
1 infantry moved from Russia to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
3 artilleries moved from Bessarabia to Western Ukraine
2 aaGuns moved from Bessarabia to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
11 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Karelia
4 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
4 infantry moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to BelarusPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 armour and 2 infantry placed in Ukraine
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Timguska : 1 flag, 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Karelia : 1 flag, 1 armour, 1 artillery and 7 infantry
Baltic States : 1 flag, 1 infantry
Bryansk : 1 flag, 6 infantry
Urals : 1 flag, 2 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major and 1 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
115 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 37
Japanese : 45 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 31 / 30
UK_Pacific : 17 / 17
Italians : 17 / 22
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour and 1 mech_infantry moved from Korea to Ulaanbaatar
1 tactical_bomber moved from Manchuria to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 infantry and 3 mech_infantrys moved from 36 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 bomber moved from Japan to Kwangsi
2 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
3 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from Chahar to Hopei
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 artillery and 3 infantry; Chinese defend with 1 artillery and 4 infantry
AA guns fire in Kwangsi : 0/4 hits
Japanese roll dice for 1 battleship in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 : 4/14 hits
Chinese roll dice for 2 aaGuns, 2 artilleries and 7 infantry in Kwangsi, round 1 : 2/9 hits
2 infantry owned by the Japanese , 2 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/12 hits
Chinese roll dice for 2 artilleries and 5 infantry in Kwangsi, round 2 : 3/7 hits
2 infantry owned by the British , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 2/9 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 0/3 hits
1 infantry owned by the British and 1 artillery owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 4 : 5/9 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 6 infantry
Casualties for British: 2 aaGuns, 1 artillery and 3 infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ulaanbaatar, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Hopei, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 1 : 2/8 hits
Chinese roll dice for 1 artillery and 4 infantry in Kiangsi, round 1 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 artillery owned by the Chinese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 4 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 aaGun moved from Shantung to Kiangsu
1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
2 carriers moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Ulaanbaatar to Yakut S.S.R.
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to KwangtungPlace Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery and 3 mech_infantrys
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag, 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hopei : 1 flag, 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery and 4 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 tactical_bomber
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship and 4 transports
35 Sea Zone : 1 flag, 1 cruiser
20 Sea Zone : 1 flag, 2 carriers, 2 fighters and 2 tactical_bombers
6 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 33 / 37
Japanese : 54 / 60
Americans : 50 / 70
Chinese : 9 / 19
British : 31 / 30
UK_Pacific : 13 / 17
Italians : 17 / 22
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 26 times
Average roll : 3.686
Median : 4.000
Variance : 0.592
Standard Deviation : 0.769
Total rolls : 121Japanese Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.778
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 81Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4UK_Pacific Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.594
Median : 3.500
Variance : 0.129
Standard Deviation : 0.359
Total rolls : 32 -
This game is moving quickly now. If we can get 1-2 turns per day, we can get through several more turns in a short time.
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My partner is out of town at some conference for work. He was going to try to take his turn late yesterday after work, but no dice, it appears. I wanted to avoid this at all possible to allow him a chance to learn the game, but considering time and how busy he is right now, I’m going to have to take the US turn for him.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Midway to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 6 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux causes 0 damage total.Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 106 Sea Zone
4 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 106 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 fighter moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
1 battleship, 1 destroyer and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 fighter and 1 mech_infantry
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber
9 Sea Zone : 1 flag, 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 fighter
101 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 33 / 37
Japanese : 54 / 60
Americans : 50 / 71
Chinese : 9 / 19
British : 31 / 30
UK_Pacific : 13 / 17
Italians : 17 / 22
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0