Thanks for the update. Enjoy your travels :)
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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Updating is good by me if its less trouble than dealing with the current issues you have. I haven’t even looked at the change log yet, but hopefully its worked through a couple of kinks.
To be honest, I’ve never read any of Adams’ Dirk Gently. I used the name because its mentioned in a part I enjoy in one of his Hitchhiker’s, and those books were a topic of discussion between my partner and I recently.
I need to pick the Dirk Gently books up, though.
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I’ll take a shot at it sometime after midnight. Turns out most of the problems are on my opponents end, but I’d still like to get this updated anyway. I’ve got 3 separate icons for the different engines and I’d like to get the 2 obsolete versions off the books.
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Here it is. Please double check for accuracy.
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I’m back. Where do we stand with this game?
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Game was paused for your break. I edited the map to fit the 1.6.1 engine, but otherwise nothing new.
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Just so you folks know, I am in a rather high tempo work situation right now (18 - 24 hr workdays), but this circus should end the 21st. I haven’t checked the updated map, but I trust your diligence. Once the 21st hits, I should have little else on my radar.
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I am back home now. Finally updated my program to boot.
Japan, you still alive!?
You can’t go seppuku on us yet!
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How did those 24 hour work days treat you?
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30 hrs is usually when the delirium sets in. That’s when it gets really fun.
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Japan, you still alive!?
You can’t go seppuku on us yet!
I PM’d my partner a while back and either I got no response or I accidentally deleted it when I was cleaning out my inbox. I’ll give him another shout.
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I got the message. I did a dry run of my turn tonight and should have something ready by tomorrow.
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I don’t mean to pedantically rush you, Dj. I have patience in excess.
However, I am growing more concerned about the length of this game for the sake of the other folks in the tournament.
There are 4 games, 8 teams, left on their first game so we’re not quite an outlier yet; but we are the furthest behind with our turn 3 status.
If you need more time for your turn, that’s fine, I’d say they can all wait. They just may not agree with that sentiment.
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Sorry guys, had a family emergency this weekend. If I can’t get my turn done tonight, I’ll let my teammate move for me.
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hi guys,
this is just a friendly recommendation, but as this is a team game why not lean on your team mates. if you are struggling to find time to do your turn, why not ask your teammates to take your turn for you, just as dj suggests.
or just have the first team member to come and download the opposing teams turn play their team’s turn no matter who was originally designated to play a certain power. so whoever can do a turn first, does. this should speed things up.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Kiangsi to 7 Sea Zone
1 bomber moved from Jehol to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 7 Sea Zone
1 armour moved from Siberia to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Chahar to Korea
1 fighter moved from Manchuria to Korea
1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Kiangsi to 7 Sea Zone
1 bomber moved from Jehol to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Amur to 7 Sea Zone
1 armour moved from Siberia to Korea
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Chahar to Korea
1 fighter moved from Manchuria to Korea
1 cruiser, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Sumatra
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 1 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Yakut S.S.R., round 1 : 2/5 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 1 : 3/4 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 2 bombers and 1 tactical_bomber in 7 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 fighter in 7 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans lost in 7 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 6 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 4/9 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 6 Sea Zone, round 1 : 4/6 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 47
Casualties for Japanese: 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports
Battle in Korea
Japanese attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 4 infantry
Japanese roll dice for 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Korea, round 1 : 2/7 hits
Americans roll dice for 4 infantry in Korea, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Korea, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Americans and 2 fighters owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Korea to Chahar
2 infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from 7 Sea Zone to Kiangsu
1 aaGun moved from Jehol to Shantung
1 tactical_bomber moved from 7 Sea Zone to Japan
1 bomber moved from 7 Sea Zone to Japan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Korea to Manchuria
1 infantry moved from Jehol to Chahar
1 artillery moved from Sakha to Siberia
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to KwangtungPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Shantung : 1 flag, 1 aaGun
Korea : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Manchuria : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 fighter and 4 infantry
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 2 infantry
41 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 battleship and 1 destroyer
6 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 49 / 49
Americans : 50 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 16 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Please pick up the pace… Many are waiting to see their next round opponents!
I’d hate for this to go to decision, it’s too early to call and would probably result in a die roll, unless either side capitulates. :evil:
GL to both…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Western United StatesPlace Units - Americans
1 battleship, 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield and 1 fighter
Soviet Far East : 1 flag, 1 mech_infantry
10 Sea Zone : 1 flag, 1 battleship, 1 carrier, 4 destroyers and 1 submarine
3 Sea Zone : 1 flag, 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 artillery, 1 fighter and 1 infantry
United Kingdom : 1 flag, 1 bomber
101 Sea Zone : 1 flag, 1 carrier and 4 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 49 / 49
Americans : 50 / 70
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 16 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Anhwe
1 infantry placed in Suiyuyan
1 infantry placed in Kiangsi
1 artillery placed in Hopei
Chinese undo move 1.
1 infantry placed in Kwangsi
Chinese undo move 4.
Chinese undo move 1.
1 artillery and 1 infantry placed in Kiangsi
Chinese undo move 3.
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 4 infantry
Kiangsi : 1 flag, 1 artillery and 4 infantry
Suiyuyan : 1 flag, 2 infantry
Hunan : 1 flag, 1 fighter
Hopei : 1 flag, 2 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 33
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 13 / 19
British : 29 / 21
UK_Pacific : 16 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
brit turn incoming later tonight.